Commit Graph
1038 Commits
Author SHA1 Message Date
Cole Miller 2f1d25d7f3 Revert "debugger: Process ANSI color escape codes in console" (#32906)
Reverts zed-industries/zed#32817

Release Notes:
- N/A
2025-06-17 22:13:12 +00:00
Conrad Irwin 3c9fe363d5 debugger: Remove feature flag (#32877)
Release Notes:

- debugger: Now available for everyone!
2025-06-17 13:56:19 -06:00
Conrad Irwin b1e59b1371 Revert "debugger: Remove feature flag"
This reverts commit 82dfa82ba7.
2025-06-17 09:28:35 -06:00
Conrad Irwin 82dfa82ba7 debugger: Remove feature flag 2025-06-17 09:28:04 -06:00
Kirill Bulatov f46957584f Show inline previews for LSP document colors (#32816)
https://github.com/user-attachments/assets/ad0fa304-e4fb-4598-877d-c02141f35d6f

Closes https://github.com/zed-industries/zed/issues/4678

Also adds the code to support `textDocument/colorPresentation`
counterpart that serves as a resolve mechanism for the document colors.
The resolve itself is not run though, and the editor does not
accommodate color presentations in the editor yet — until a well
described use case is provided.

Use `lsp_document_colors` editor settings to alter the presentation and
turn the feature off.

Release Notes:

- Start showing inline previews for LSP document colors
2025-06-17 13:46:21 +00:00
Alvaro Parker 4bbb7b5c2f Add setting for minimap on active editor only (#31390)
Release Notes:

- Add a setting to show the minimap only on the current active editor
(file)
- This can be configured on `settings.json`: 
```json
{
  "minimap": {
    "display_in": "active_editor", //  defaults to "all_editors"
  }
}

```

- The minimap won't hide if you go from an editor pane to the terminal,
the project panel, the search bar, etc. It will only hide if you go from
one editor pane to another.

Preview:


![image](https://github.com/user-attachments/assets/87b476a2-148b-497e-9e97-ea390c545c87)

Only the active editor (left) displays the minimap.
2025-06-17 16:39:49 +03:00
Cole Miller ffc6218349 debugger: Process ANSI color escape codes in console (#32817)
- [x] foreground highlights
- [x] background highlights
- [x] advertise support in DAP capabilities

Closes #31372

Release Notes:

- Debugger Beta: added basic support for highlighting in the console
based on ANSI escape codes.
2025-06-16 17:39:53 -04:00
Finn Evers b749d9302f editor: Ensure mouse cursor is shown again on mouse move (#32795)
Closes #32787
Follow-up to #27519 and #32408 

This PR fixes an issue where the mouse cursor would stay hidden after
typing in the editor.

Before #32408, we would rerender the editor on every mouse move. Now, we
(correctly) only do this if a rerender is actually required. This caused
a small regression for hiding the mouse cursor though: Due to the view
now being cached, we do not neccessarily update the mouse cursor style
so it is shown again. The boolean is updated but the view is not,
resulting in the cursor style being kept until another action is
performed. This is an issue with both Stable and Preview (due to some
other changes, the issue is slightly worse on Preview though, see
https://github.com/zed-industries/zed/pull/32596#issuecomment-2969258800
and
https://github.com/zed-industries/zed/pull/32596#issuecomment-2969357248
for some more context).

This PR ensures that the cursor is shown again by scheduling a redraw of
the editor whenever the boolean is updated.

The change should not cause any performance regressions: In most cases
where we want to hide the mouse, the editor is about to be rerendered
anyway, hence this would not change anything. For cases where we want to
show the cursor again, this ensures that we actually end up doing so by
rerendering the editor once.

Release Notes:

- Fixed an issue where the mouse cursor would sometimes stay hidden
after typing in editors with the `hide_mouse` setting enabled.
2025-06-16 19:49:08 +05:30
Smit Barmase ef61ebe049 editor: Support both cursor and mouse based columnar selection (#32779)
Closes #32584

In https://github.com/zed-industries/zed/pull/31888, we changed the
default `opt + shift` behavior to start columnar selection from the
mouse position (Sublime-like behavior) instead of from the existing
selection head (VSCode-like behavior).

It turns out there is a use case for creating columnar selection from an
existing selection head as well, such as creating a consecutive
multi-cursor from existing selection head with just a click instead of
dragging.

This PR brings back columnar selection from the selection head via `opt
+ shift`, while retaining columnar selection from the mouse position,
which is now mapped to the new `cmd + shift` binding.

Note: If you like to swap the binding, you can use [existing multi
cursor modifier
setting](https://zed.dev/docs/configuring-zed?highlight=multi_cursor_modifier#multi-cursor-modifier).

Release Notes:

- Added `cmd + shift` to start columnar selection from the mouse
position.
- Restored `opt + shift` to create columnar selection (or consecutive
multi-cursor on click) from the selection head.
2025-06-16 10:13:25 +05:30
Michael Sloan 3810227759 Misc nitpicks, changes too small / unrelated to be in other PRs (#32768)
Release Notes:

- N/A
2025-06-15 19:51:04 +00:00
Michael Sloan c0717bc613 Fix block cursor using placeholder text even when it's not displayed (#32766)
The condition for displaying the first char of the placeholder text in
the block cursor was `cursor_column == 0`. This meant that it was
displayed on the first column even when the placeholder text is not
being displayed. Instead this now shows it only when
`snapshot.is_empty()` - the same condition used to determine whether to
show placeholder text.

In the case of vim mode + agent panel message editor, this meant that if
you did `shift-enter` to make a newline and then `escape` to enter
normal mode, the block cursor would show `M` inside it as that's the
first character of the placeholder text "Message the agent - @ to
include context"

Release Notes:

- N/A
2025-06-15 19:09:18 +00:00
Michael Sloan 681c88d4e7 Fix clicking in to agent message editor and tighten up vertical spacing (#32765)
* Adds `min_lines` to `EditorMode::AutoHeight` and use `min_lines: 4` in
agent message editor. This makes it so that clicks in the blank space
below the first line of the editor also focus it, instead of needing to
click the very first line.

* Removes the div wrapping the editor, as it was only there to set
`min_h_16()`. This also tightens up the min space given to the editor -
before it was not evenly dividing the number of lines.

* Further tightens up vertical spacing by using `gap_1` instead of
`gap_4` between editor and controls below

At 4 line min height (after on the left, before on the right):


![image](https://github.com/user-attachments/assets/e8eefb1b-9ea3-4f98-ad55-25f95760d61f)

At 5 lines, one more than min height (after on the left, before on the
right):


![image](https://github.com/user-attachments/assets/a6ba737c-6a56-4343-a55a-d264f2a06377)

Release Notes:

- Agent: Fixed clicking to focus the message editor to also work for
clicks below the last line.
2025-06-15 18:45:44 +00:00
Smit Barmase 2aa79a022e editor: Fix diff hunk controls not shown until buffer interaction (#32692)
Similar to https://github.com/zed-industries/zed/pull/32683, checking
mouse hovered in `mouse_move` instead of `prepaint` for diff hunk
controls.

Release Notes:

- Fixed issue where diff hunk controls were not visible on mouse hover
when `cursor_blink` is `false`.
2025-06-13 22:29:49 +05:30
Smit Barmase aa1cb9c1e1 editor: Fix inline blame show/hide not working until buffer interaction (#32683)
We recently fixed the issue of `cx.notify` on every mouse move event
https://github.com/zed-industries/zed/pull/32408. As this perf bug was
there for a long time, we made some not-optimal choices for checking
things like if the mouse is hovering over an element in the prepaint
phase rather than the `mouse_move` listener.

After the mentioned fix, it regressed these code paths as prepaint is
not being called for every other frame, and hence the mouse hovering
logic never triggers. This bug is directly noticeable when the
"cursor_blink" setting is turned off, which notifies the editor on every
second.

This PR fixes that for git inline blame popover by moving logic to
show/hide in `mouse_move` instead of prepaint phase. `cx.notify` is only
get called only when popover is shown or hidden.

Release Notes:

- Fixed git inline blame not correctly showing in Editor on hover when
`cursor_blink` is `false`.
2025-06-13 17:53:13 +05:30
DinoandConrad Irwin 9a6e8a19b5 vim: Add horizontal scrolling support in vim mode (#32558)
Release Notes:

- Added initial support for both `z l` and `z h` in vim mode

These changes relate to #17219 but don't yet close the issue, as this
Pull Request is simply adding support for horizontal scrolling in vim
mode and actually moving the cursor to the correct column in the current
row will be handled in a different Pull Request.

Some notes on these changes:

- 2 new default keybindings added to vim's keymap
    - `z l` which triggers the new `vim::ColumnRight` action
    - `z h` which triggers the new `vim::ColumnLeft` action
- Introduced a new `ScrollAmount` variant, `ScrollAmount::Column(f32)`
to represent horizontal scrolling
- Replaced usage of `em_width` with `em_advance` to actually scroll by
the width of the cursor, instead of the width of the character

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-06-13 00:17:15 -06:00
Smit Barmase 13ee78c0b4 editor: Add delay for selection drag to prevent accidental drag over attempt for new selection (#32586)
- Add `300ms` delay for it to consider it as selection drag instead of
an attempt to make a new selection.
- Add cursor icon while dragging the selection.

This is same as what chromium does:
https://chromium.googlesource.com/chromium/blink/+/master/Source/core/input/EventHandler.cpp#142

Release Notes:

- Fixed issue where you accidentally end up dragging the selection where
intent was to make a new one instead. To drag selection now, you need to
hold just a little longer before dragging.
2025-06-12 06:07:20 +05:30
Max Mynter 7d5a5d0984 Make minimum width for line numbers in gutter configurable (#31959)
Closes #7334

# Changes
This PR makes the minimum width allocated for line numbers in the side
gutter configurable in units of character width via the
`"line_number_base_width"` attribute in `gutter` settings. Set the
previously hard coded value of `4` as default.

Together with other settings (`"folds"`, `"breakpoints"`,...) this gives
the user control over the gutter width.

If the number of lines exceedes the base width, the number of digits in
the largest line number is chosen instead. This is consistent with
previous behaviour.

Screenshot for reference:
<img width="1104" alt="Screenshot 2025-06-03 at 12 15 29"
src="https://github.com/user-attachments/assets/77c869ad-164b-4b74-8e39-8be43d740ad4"
/>


P.S.: This is my first time contributing to zed (yay!🎉). Let me know if
i'm missing something.

Release Notes:

- Make minimum line number width in gutter configurable
2025-06-11 10:00:50 +00:00
Conrad Irwin 00a8101016 Add a run menu (#32505)
As part of this I refactored the logic that enabled/disabled actions in
the debugger to happen at action registration time instead of using
command palette filters. This allows the menu to grey out actions correctly.

Release Notes:

- Add a "Run" menu to contain tasks and debugger
2025-06-10 19:57:46 -06:00
CharlesChen0823andSmit Barmase eb5f59577d editor: Dismiss drag selection when dropped outside editor (#32382)
This PR fixes two issues:

1. On macOS, using Alt to copy the selection instead of cutting it.
2. Dropping the drag selection outside the editor dismisses it.  


https://github.com/user-attachments/assets/341e21c3-3eca-4e58-9bcc-8ec1de18e999


Release Notes:

- N/A

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-06-10 15:41:59 +05:30
JonasKaplan f0ce62ead8 editor: Add trailing whitespace rendering (#32329)
Closes #5237

- Adds "trailing" option for "show_whitespaces" in settings.json
- Supports importing this setting from vscode

The option in question will render only whitespace characters that
appear after every non-whitespace character in a given line.

Release Notes:

- Added trailing whitespace rendering
2025-06-09 20:48:49 +00:00
Michael Sloan bbd2262a93 Fix buffer rendering on every mouse move (#32408)
Closes #32210

This notify was added in #13433. Solution is to only notify when the
breakpoint indicator state has changed.

Also improves the logic for enqueuing a task to delay showing - now only
does this if it isn't already visible, and that delay task now only
notifies if still hovering.

Release Notes:

- Fixed a bug where buffers render on every mouse move.
2025-06-09 14:10:03 -06:00
Smit Barmase c57a6263aa editor: Fix select when click on existing selection (#32365)
Follow-up for https://github.com/zed-industries/zed/pull/30671

Now, when clicking on an existing selection, the cursor will change on
`mouse_up` when `drag_and_drop_selection` is `true`. When
`drag_and_drop_selection` is `false`, it will change on `mouse_down`
(previous default).

Release Notes:

- N/A
2025-06-09 11:58:06 +05:30
CharlesChen0823andSmit Barmase 4fe05530b0 editor: Add support for drag_and_drop_selection (#30671)
Closes #4958 

Release Notes:

- Added support for drag and drop text selection. It can be disabled by
setting `drag_and_drop_selection` to `false`.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-06-09 10:21:18 +05:30
Richard FeldmanandSmit Barmase 0da97b0c8b editor: Respect multi_cursor_modifier setting when making columnar selections using mouse (#32273)
Closes https://github.com/zed-industries/zed/issues/31181

Release Notes:

- Added the `multi_cursor_modifier` setting to be respected when making
columnar selections using the mouse drag.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-06-08 01:51:13 +05:30
Finn Evers 2fe1293fba Improve cursor style behavior for some draggable elements (#31965)
Follow-up to #24797

This PR ensures some cursor styles do not change for draggable elements
during dragging. The linked PR covered this on the higher level for
draggable divs. However, e.g. the pane divider inbetween two editors is
not a draggable div and thus still has the issue that the cursor style
changes during dragging. This PR fixes this issue by setting the hitbox
to `None` in cases where the element is currently being dragged, which
ensures the cursor style is applied to the cursor no matter what during
dragging.

Namely, this change fixes this for
- non-div pane dividers
- minimap slider and the
- editor scrollbars

and implements it for the UI scrollbars (Notably, UI scrollbars do
already have `cursor_default` on their parent container but would not
keep this during dragging. I opted out on removing this from the parent
containers until #30194 or a similar PR is merged).


https://github.com/user-attachments/assets/f97859dd-5f1d-4449-ab92-c27f2d933c4a

Release Notes:

- N/A
2025-06-06 16:56:27 -04:00
Jakub SygnowskiandBen Kunkle c304e964fe Display the first keystroke instead of an error for multi-keystroke binding (#31456)
Ideally we would show multi-keystroke binding, but I'd say this improves
over the status quo.

A partial solution to #27334

Release Notes:

- Fixed spurious warning for lack of edit prediction on multi-keystroke
binding

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-06-06 09:30:57 +00:00
Michael Sloan 920ca688a7 Display subtle-mode prediction preview when partial accept modifiers held (#32212)
Closes #27567

Release notes covered by the notes for #32193

Release Notes:

- N/A
2025-06-06 02:52:16 +00:00
Conrad Irwin 2c5aa5891d Don't show invisibles from inlays (#32088)
Closes #24266

Release Notes:

- Whitespace added by inlay hints is no longer shown when
`"show_whitespaces": "all"` is used.

-
2025-06-04 10:33:22 -06:00
Smit Barmase 3fb1023667 editor: Fix columnar selection incorrectly uses cursor to start selection instead of mouse position (#31888)
Closes #13905

This PR fixes columnar selection to originate from mouse position
instead of current cursor position. Now columnar selection behaves as
same as Sublime Text.

1. Columnar selection from click-and-drag on text (New):


https://github.com/user-attachments/assets/f2e721f4-109f-4d81-a25b-8534065bfb37

2. Columnar selection from click-and-drag on empty space (New): 


https://github.com/user-attachments/assets/c2bb02e9-c006-4193-8d76-097233a47a3c

3. Multi cursors at end of line when no interecting text found (New): 


https://github.com/user-attachments/assets/e47d5ab3-0b5f-4e55-81b3-dfe450f149b5

4. Converting normal selection to columnar selection (Existing):


https://github.com/user-attachments/assets/e5715679-ebae-4f5a-ad17-d29864e14e1e


Release Notes:

- Fixed the issue where the columnar selection (`opt+shift`) incorrectly
used the cursor to start the selection instead of the mouse position.
2025-06-02 16:37:36 +05:30
Michael Sloan 9086784038 gpui: Support hitbox blocking mouse interaction except scrolling (#31712)
tl;dr: This adds `.block_mouse_except_scroll()` which should typically
be used instead of `.occlude()` for cases when the mouse shouldn't
interact with elements drawn below an element. The rationale for
treating scroll events differently:

* Mouse move / click / styles / tooltips are for elements the user is
interacting with directly.
* Mouse scroll events are about finding the current outer scroll
container.

Most use of `occlude` should probably be switched to this, but I figured
I'd derisk this change by minimizing behavior changes to just the 3 uses
of `block_mouse_except_scroll`.

GPUI changes:

* Added `InteractiveElement::block_mouse_except_scroll()`, and removes
`stop_mouse_events_except_scroll()`

* Added `Hitbox::should_handle_scroll()` to be used when handling scroll
wheel events.

* `Window::insert_hitbox` now takes `HitboxBehavior` instead of
`occlude: bool`.

    - `false` for that bool is now `HitboxBehavior::Normal`.

    - `true` for that bool is now `HitboxBehavior::BlockMouse`.
    
    - The new mode is `HitboxBehavior::BlockMouseExceptScroll`.

* Removes `Default` impl for `HitboxId` since applications should not
manually create `HitboxId(0)`.

Release Notes:

- N/A
2025-05-29 21:41:15 +00:00
Finn Evers 1035c6aab5 editor: Fix horizontal scrollbar alignment if indent guides are disabled (#31621)
Follow-up to #24887
Follow-up to #31510

This PR ensures that [this misalignment of the horizontal
scrollbar](https://github.com/zed-industries/zed/pull/31510#issuecomment-2912842457)
does not occur. See the entire discussion in the first linked PR as to
why this gap is there in the first place.

I am also aware of the general stance towards comments. Yet, I felt for
this case it is better to just straight up explain how these two things
are connected, as I do believe this is not intuitively clear after all.

Might also be a good time to bring
https://github.com/zed-industries/zed/issues/25519 up again. The
horizontal scrollbar seems huge for the edit file tool card.
Furthermore, since we do not reserve space for the horizontal scrollbar
(yet), this will lead to the last line being not clickable.

Release Notes:

- N/A
2025-05-28 22:59:51 +03:00
Cole Miller 218e8d09c5 Revert "Fix text wrapping in commit message editors (#31030)" (#31587)
This reverts commit f2601ce52c.

Release Notes:

- N/A
2025-05-28 10:16:34 -04:00
Ben Brandt b5c2b25a76 agent: Keep horizontal scrollbar in edit file tool cards (#31510)
Previously disabled both scrollbars, but horizontal scrolling is still
needed when
lines exceed the viewport width. Now editors can disable a single scroll
axis, not just both.

Release Notes:

- N/A
2025-05-27 17:24:22 +02:00
Joseph T. Lyons c208532693 Use read-only access methods for read-only entity operations (#31479)
Another follow-up to #31254

Release Notes:

- N/A
2025-05-26 23:04:31 -04:00
Finn Evers 24809c4219 editor: Ensure minimap top offset is never NaN (#31466)
(Late) Follow-up to
https://github.com/zed-industries/zed/pull/26893#discussion_r2073427393

The mentioned issue of needed zero-division for scrollbars is now fixed
via #30189.
However, whilst the linked PR fixed the issue for the layouting of the
scrollbar thumb, I sadly did not address the (somewhat rare) case of
`document_lines == visible_editor_lines` within the calculation of the
minimap top offset.

This PR adds coverage for that case and ensures that the
`minimap_top_offset` never ends up being `NaN`.

Release Notes:

- N/A
2025-05-26 22:21:19 +00:00
Joseph T. Lyons 534bb0620d Use read() over read_with() to improve readability in simple cases (#31455)
Follow up to: #31263 

Release Notes:

- N/A
2025-05-26 16:14:07 -04:00
Alistair Smith 5bafb2b160 Add holding opt/alt for fast scrolling (#31056)
Fixes #14612

This was a feature I dearly missed from VSCode, so adding this helped me
migrate to Zed without disrupting my workflow. I found that `4.0` was a
nice goldilocks multiplier and felt close/the same as the speed in
VSCode.

Release Notes:

- Added faster scrolling in the editor while holding opt/alt
2025-05-26 19:42:20 +00:00
Finn Evers 4c396bcc91 theme: Add colors for minimap thumb and border (#30785)
A user on Discord reported an issue where the minimap thumb was fully
opaque:

<img
src="https://github.com/user-attachments/assets/5049c6a3-f89a-4ceb-9d1b-ec06e7fe9151"
height="300">

This can happen because the scrollbar and its thumb might not
neccessarily be transparent at all.

Thus, this PR adds the`minimap.thumb.background` and
`minimap.thumb.border` colors to themes so theme authors can specify
custom colors for both here.
Furthermore, I ensured that the minimap thumb background fallback value
can never be entirely opaque. The values were arbitrarily chosen to
avoid the issue from occuring whilst keeping currently working setups
working. With the new properties added, authors (and users) should be
able to avoid running into this issue altogether so I would argue for
this special casing to be fine. However, open to change it should a
different approach be preferrred.

Release Notes:

- Added `minimap.thumb.background` and `minimap.thumb.border` to themes
to customize the thumb color and background of the minimap.
- Fixed an issue where the minimap thumb could be opaque if the theme
did not specify a color for the thumb.
2025-05-26 18:23:41 +00:00
Smit Barmase 625bf09830 editor: Inline Code Actions Indicator (#31432)
Follow up to https://github.com/zed-industries/zed/pull/30140 and
https://github.com/zed-industries/zed/pull/31236

This PR introduces an inline code action indicator that shows up at the
start of a buffer line when there's enough space. If space is tight, it
adjusts to lines above or below instead. It also adjusts when cursor is
near indicator.

The indicator won't appear if there's no space within about 8 rows in
either direction, and it also stays hidden for folded ranges. It also
won't show up in case there is not space in multi buffer excerpt. These
cases account for very little because practically all languages do have
indents.


https://github.com/user-attachments/assets/1363ee8a-3178-4665-89a7-c86c733f2885

This PR also sets the existing `toolbar.code_actions` setting to `false`
in favor of this.

Release Notes:

- Added code action indicator which shows up inline at the start of the
row. This can be disabled by setting `inline_code_actions` to `false`.
2025-05-26 19:41:19 +05:30
Cole Miller f2601ce52c Fix text wrapping in commit message editors (#31030)
Don't hard wrap interactively; instead, soft wrap in `Bounded` mode
(editor width or 72 chars, whichever is smaller), and then hard wrap
before sending the commit message to git.

This also makes the soft wrap mode and width for commit messages
configurable in language settings.

Previously we didn't support soft wrap modes other than `EditorWidth` in
auto-height editors; I tried to add support for this by analogy with
code that was already there, and it seems to work pretty well.

Closes #27508

Release Notes:

- Fixed confusing wrapping behavior in commit message editors.
2025-05-26 13:11:56 +00:00
Finn Evers 6363fdab88 editor: Do not offset text in single line editors by default (#30599)
Follow-up to #30138

In the linked PR, I enabled the content offset for all editors by
default. However, this introduced a small regression: There are some
editors where we do not want the text to be offset, most notably the
rename and the filename editor.

This PR adds a method to disable the content offset for specific
editors. I specifically decided on an opt-out approach, since I think
that having the small offset for most editors is actually a benefit
instead of a disadvantage. However, open to change that or to disable
the offset for all editors but full mode editors by default if that
should be preferred.

| `main` | This PR |
| --- | --- |
|
![main](https://github.com/user-attachments/assets/a7e9249e-ac5c-422f-9f30-021ebf21850b)
|
![pr](https://github.com/user-attachments/assets/c5eef4e6-fad8-46ab-9f2d-d0ebdca01e2c)
|


Release Notes:

- N/A
2025-05-26 08:47:10 -03:00
Finn Evers a204510cfc editor: Add toggle diagnostics to command palette (#31358)
Follow-up to #30316

This PR adds the `editor: toggle diagnostics` action to the comand
palette so that it can also be invoked that way.

I also ensures this, the `toggle inline diagnostics` and `toggle
minimap` actions are only registered if these are supported by the
current editor instance.

Release Notes:

- N/A
2025-05-24 20:41:02 +00:00
Finn Evers 34be7830a3 editor: Do not start scroll when hovering the scroll thumb during dragging events (#30782)
Closes #30756
Closes #30729
Follow-up to #28064

The issue arose because GPUI does still propagate mouse events to all
event handlers during dragging actions even if the dragging action does
not belong to the current handler. I forgot about this in the other PR.

This resulted in an incorrect hover being registered for the thumb,
which was sufficient to trigger scrolling in the next frame, since
`dragging_scrollbar_axis` did not consider the actual thumb state (this
was generally sufficient, but not with this incorrectly registered
hover).

Theoretically, either of the both commits would suffice for fixing the
issue. However, I think it is better to fix both issues at hand instead
of just one. Now, we will only start the scroll on actual scrollbar
clicks and not show a hover on the thumb if any other drag is currently
going on.


https://github.com/user-attachments/assets/6634ffa0-78fc-428f-99b2-7bc23a320676

Release Notes:

- Fixed an issue where editor scrollbars would start scrolling when
hovering over the thumb whilst already dragging something else.
2025-05-24 23:39:02 +03:00
ab59982bf7 Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.

https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f

* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.

* Temporary manipulation of the selected element.

* Layout info and JSON-based style manipulation for `Div`.

* Navigation to code that constructed the element.

Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
2025-05-23 23:08:59 +00:00
smit 1cad1cbbfc Add Code Actions to the Toolbar (#31236)
Closes issue #31120.


https://github.com/user-attachments/assets/a4b3c86d-7358-49ac-b8d9-e9af50daf671

Release Notes:

- Added a code actions icon to the toolbar. This icon can be disabled by
setting `toolbar.code_actions` to `false`.
2025-05-23 16:55:29 +05:30
smit 7450b788f3 editor: Prevent overlapping of signature/hover popovers and context menus (#31090)
Closes #29358

If hover popovers or signature popovers ever clash with the context menu
(like code completion or code actions), they find the best spot by
trying different directions around the context menu to show the popover.
If they can’t find a good spot, they just overlap with the context menu.

Not overlapping state:
<img width="350" alt="image"
src="https://github.com/user-attachments/assets/2f1bdc4c-eb01-405c-b5fb-eb28eadc9957"
/>

Overlapping case, moves popover to bottom of context menu:
<img width="350" alt="image"
src="https://github.com/user-attachments/assets/3ce4be23-7701-4711-b604-5e29682360e1"
/>

Overlapping case, moves popover to right of context menu:
<img width="350" alt="image"
src="https://github.com/user-attachments/assets/60d47518-e412-4d64-9d17-a69a17248bdf"
/> <img width="350" alt="image"
src="https://github.com/user-attachments/assets/2a3de176-7443-46d8-99d1-b2973a0ffaa6"
/>

Overlapping case, moves popover to left of context menu:
<img width="350" alt="image"
src="https://github.com/user-attachments/assets/015b799b-8c6e-4405-aee6-e205d4caebec"
/>

Overlapping case, moves popover to top of context menu:
<img width="350" alt="image"
src="https://github.com/user-attachments/assets/fbd03d84-9a49-44eb-846b-a9852d2ff43e"
/>

Release Notes:

- Fixed an issue where hover popovers or signature popovers would
overlap with existing opened completion or code actions context menus.
2025-05-21 18:45:00 +05:30
+41 17cf04558b debugger: Surface validity of breakpoints (#30380)
We now show on the breakpoint itself whether it can ever be hit.

![image](https://github.com/user-attachments/assets/148d7712-53c9-4a0a-9fc0-4ff80dec5fb1)

Release Notes:

- N/A

---------

Signed-off-by: Umesh Yadav <git@umesh.dev>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: peppidesu <bakker.pepijn@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
Co-authored-by: Jens Krause <47693+sectore@users.noreply.github.com>
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
Co-authored-by: Max Nordlund <max.nordlund@gmail.com>
Co-authored-by: Finn Evers <dev@bahn.sh>
Co-authored-by: tidely <43219534+tidely@users.noreply.github.com>
Co-authored-by: Sergei Kartsev <kartsevsb@gmail.com>
Co-authored-by: Shardul Vaidya <31039336+5herlocked@users.noreply.github.com>
Co-authored-by: Chris Kelly <amateurhuman@gmail.com>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Umesh Yadav <23421535+imumesh18@users.noreply.github.com>
Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: william341 <wwokwilliam@gmail.com>
Co-authored-by: Liam <33645555+lj3954@users.noreply.github.com>
Co-authored-by: AidanV <aidanvanduyne@gmail.com>
Co-authored-by: imumesh18 <umesh4257@gmail.com>
Co-authored-by: d1y <chenhonzhou@gmail.com>
Co-authored-by: AidanV <84053180+AidanV@users.noreply.github.com>
Co-authored-by: Anthony Eid <56899983+Anthony-Eid@users.noreply.github.com>
Co-authored-by: 张小白 <364772080@qq.com>
Co-authored-by: THELOSTSOUL <1095533751@qq.com>
Co-authored-by: Ron Harel <55725807+ronharel02@users.noreply.github.com>
Co-authored-by: Tristan Hume <tristan@anthropic.com>
Co-authored-by: Stanislav Alekseev <43210583+WeetHet@users.noreply.github.com>
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Oleksiy Syvokon <oleksiy@zed.dev>
Co-authored-by: Thomas David Baker <bakert@gmail.com>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Rob McBroom <github@skurfer.com>
Co-authored-by: CharlesChen0823 <yongchen0823@gmail.com>
2025-05-20 15:56:15 +00:00
Conrad Irwin ff0060aa36 Remove unnecessary result in line shaping (#30721)
Updates #29879

Release Notes:

- N/A
2025-05-16 23:48:36 +02:00
Piotr Osiewicz 0f17e82154 chore: Bump Rust to 1.87 (#30739)
Closes #ISSUE

Release Notes:

- N/A
2025-05-15 22:28:52 +00:00
Stanislav Alekseev 1ace5a27bc editor: Fix signature hover popover incorrect width instead of adapting to its content (#30646)
Before:
<img width="935" alt="Screenshot 2025-05-13 at 18 03 21"
src="https://github.com/user-attachments/assets/5320e559-7c60-4ad6-8ab6-99dcbcd1d42e"
/>

After:
<img width="349" alt="Screenshot 2025-05-13 at 18 45 21"
src="https://github.com/user-attachments/assets/98412e13-b879-490a-a1b4-88f97bb84774"
/>
----

Release Notes:

- Fixed issue where signature popover displayed at incorrect width
instead of adapting to its content.

----
cc @smitbarmase
2025-05-13 21:34:11 +05:30