This PR deletes the old `ui` and `storybook` crates in favor of their
newer variants that we'll be landing to `main` in the near future.
### Motivation
These crates are based off the old version of GPUI 2 (the `gpui2`
crate).
At this point we have since transitioned to the new version of GPUI 2
(the `gpui3` crate, currently still on the `gpui2` branch).
Having both copies around is confusing, so the old ones are going the
way of the dinosaurs.
Release Notes:
- N/A
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.
Included in this is a performance improvement to make use of the
`TextLayoutCache` when calling `layout` for `Text` elements.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
This PR fixes the glyph used for the option key in the new `Keybinding`
component.
Same fix as in #3065, but applied to the new `Keybinding` component so
that we don't regress when switching to GPUI2.
<img width="750" alt="Screenshot 2023-09-29 at 10 50 15 AM"
src="https://github.com/zed-industries/zed/assets/1486634/8c6147e9-fa05-4804-954c-b8e3b98cbdf0">
Release Notes:
- N/A
This PR fixes the kitchen sink story in the storybook.
Included are some additional changes that make it so the kitchen sink is
automatically populated by all of the defined stories.
Release Notes:
- N/A
This PR adds a `Sized` bound to the `StyleHelpers` trait.
All of the individual methods on this trait already had a `Self: Sized`
bound, so moving it up to the trait level will make it so we don't have
to repeat ourselves so much.
There's an open question of whether we can hoist the `Sized` bound to
`Styleable`, but it's possible there are cases where we'd want to have a
`Styleable` trait object.
Release Notes:
- N/A
This PR removes a leftover `dbg!` from `styleable_helpers!`.
We already removed this in the `gpui2-ui` branch, but getting this on
`main` since @KCaverly pointed it out.
Release Notes:
- N/A
This PR restructures the `ui` crate into just `elements` and
`components`.
This was already done on the `gpui2-ui` branch, just getting it onto
`main`.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <nate@zed.dev>
This PR improves the error message when `FontCache.load_family` attempts
to load a font that is not present on the system.
I ran into this while trying to run the `storybook` for the first time.
The error message indicated that a font family was not found, but did
not provide any information as to which font family was being loaded.
### Before
```
Compiling storybook v0.1.0 (/Users/maxdeviant/projects/zed/crates/storybook)
Finished dev [unoptimized + debuginfo] target(s) in 8.52s
Running `/Users/maxdeviant/projects/zed/target/debug/storybook`
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: could not find a non-empty font family matching one of the given names', crates/theme/src/theme_settings.rs:132:18
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
libc++abi: terminating due to uncaught foreign exception
fish: Job 1, 'cargo run' terminated by signal SIGABRT (Abort)
```
### After
```
Compiling storybook v0.1.0 (/Users/maxdeviant/projects/zed/crates/storybook)
Finished dev [unoptimized + debuginfo] target(s) in 7.90s
Running `/Users/maxdeviant/projects/zed/target/debug/storybook`
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: could not find a non-empty font family matching one of the given names: `Zed Mono`', crates/theme/src/theme_settings.rs:132:18
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
libc++abi: terminating due to uncaught foreign exception
fish: Job 1, 'cargo run' terminated by signal SIGABRT (Abort)
```
Release Notes:
- N/A
This PR removes the need for writing manual mappings in the `FromStr`
implementation for the `StorySelector` enum used in the storybook CLI.
We are now using the
[`EnumString`](https://docs.rs/strum/0.25.0/strum/derive.EnumString.html)
trait from `strum` to automatically derive snake_cased names for the
enums.
This will cut down on some of the manual work needed to wire up more
stories to the storybook.
Release Notes:
- N/A
This PR puts the `Theme` returned from the `theme` function behind an
`Arc`.
### Motivation
While working on wiring up window focus events for the `TitleBar`
component we ran into issues where `theme` was holding an immutable
borrow to the `ViewContext` for the entirety of the `render` scope,
which prevented having mutable borrows in the same scope.
### Explanation
To avoid this, we can make `theme` return an `Arc<Theme>` to allow for
cheap clones and avoiding the issues with the borrow checker.
Release Notes:
- N/A
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR factors out the bulk of the boilerplate required to setup a
story in the storybook out into separate components.
The pattern we're using here is adapted from the "[associated
component](https://maxdeviant.com/posts/2021/react-associated-components/)"
pattern in React.
Release Notes:
- N/A
This PR updates the `storybook` with support for adding stories for
individual components.
### Motivation
Right now we just have one story in the storybook that renders an entire
`WorkspaceElement`.
While iterating on the various UI components, it will be helpful to be
able to create stories of those components just by themselves.
This is especially true for components that have a number of different
states, as we can render the components in all of the various states in
a single layout.
### Explanation
We achieve this by adding a simple CLI to the storybook.
The `storybook` binary now accepts an optional `[STORY]` parameter that
can be used to indicate which story should be loaded. If this parameter
is not provided, it will load the workspace story as it currently does.
Passing a story name will load the corresponding story, if it exists.
For example:
```
cargo run -- elements/avatar
```
<img width="723" alt="Screenshot 2023-09-21 at 10 29 52 PM"
src="https://github.com/zed-industries/zed/assets/1486634/5df489ed-8607-4024-9c19-c5f4541f97c9">
```
cargo run -- components/facepile
```
<img width="785" alt="Screenshot 2023-09-21 at 10 30 07 PM"
src="https://github.com/zed-industries/zed/assets/1486634/e04a4577-7403-405d-b23c-e765b7a06229">
Release Notes:
- N/A
This PR reorganizes the exports for the `ui` module in the `storybook`
crate.
### Motivation
Currently we expose each of the various elements/components/modules in
two places:
- Through the module itself (e.g., `ui::element::Avatar`)
- Through the `ui` module's re-exports (e.g., `ui::Avatar`)
This means it's possible to import any given item from two spots, which
can lead to inconsistencies in the consumers. Additionally, it also
means we're shipping the exact module structure underneath `ui` as part
of the public API.
### Explanation
To avoid this, we can avoid exposing each of the individual modules
underneath `ui::{element, component, module}` and instead export just
the module contents themselves.
This makes the `ui` module namespace flat.
Release Notes:
- N/A