These tests failed due to an indefinite hang in buffer.condition in the following code:
\`\`\`rust
let buffer = cx
.add_model(|cx| Buffer::new(0, cx.model_id() as u64, text).with_language(language, cx));
buffer.condition(cx, |buf, _| !buf.is_parsing()).await;
`\`\`
In both gpui1 and gpui2 \`.with_language\` spawns a task that notifies the context once it's done. The \`condition\` waits for notifications to be raised. The gist of the problem was that in gpui2, the spawned task was scheduled straight away, so we never really saw the notification with \`condition\`, causing us to wait indefinitely. This is probably a difference in test between schedulers in gpui1 and gpui2, but I kind of sidestepped the issue by spawning a condition before firing off a parsing task with \`set_language\`.
* Fix crash when jumping to definition
* Enabling resolution of completions
* Make links in interactive text clickable
* Enable code paths that use `select_anchors`
This PR adds new `Button` and `IconButton` components built on top of
our new button abstractions.
Both of these buttons are built from the common `ButtonLike` base, and
implement the `ButtonCommon` (name TBD) trait in order to provide a
common interface.
There are still some visual tweaks that we'll need to make to the new
buttons, but those should be straightforward to make after we land this.
Release Notes:
- N/A
This commit adds a depth map to the frame so we can find the "top most"
opaque layer by stacking order for a given point.
This lets us determine whether the element being hovered was part of the
given layer in the previous frame, which fixes the hover issue.
Still to do:
* [ ] Fix up mouse events too (I tried this, but it's not working yet,
and I want to understand why)
Release Notes:
- N/A