More mouse occlusion work
This commit is contained in:
@@ -22,10 +22,11 @@ use collections::{BTreeMap, HashMap};
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use gpui::{
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div, point, px, relative, size, transparent_black, Action, AnyElement, AvailableSpace,
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BorrowWindow, Bounds, ContentMask, Corners, DispatchPhase, Edges, Element, ElementId,
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ElementInputHandler, Entity, EntityId, Hsla, InteractiveElement, IntoElement, LineLayout,
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MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, ParentElement, Pixels, RenderOnce,
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ScrollWheelEvent, ShapedLine, SharedString, Size, StatefulInteractiveElement, Style, Styled,
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TextRun, TextStyle, View, ViewContext, WeakView, WindowContext, WrappedLine,
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ElementInputHandler, Entity, EntityId, Hsla, InteractiveBounds, InteractiveElement,
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IntoElement, LineLayout, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent,
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ParentElement, Pixels, RenderOnce, ScrollWheelEvent, ShapedLine, SharedString, Size,
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StackingOrder, StatefulInteractiveElement, Style, Styled, TextRun, TextStyle, View,
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ViewContext, WeakView, WindowContext, WrappedLine,
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};
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use itertools::Itertools;
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use language::language_settings::ShowWhitespaceSetting;
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@@ -316,6 +317,7 @@ impl EditorElement {
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position_map: &PositionMap,
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text_bounds: Bounds<Pixels>,
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gutter_bounds: Bounds<Pixels>,
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stacking_order: &StackingOrder,
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cx: &mut ViewContext<Editor>,
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) -> bool {
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let mut click_count = event.click_count;
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@@ -326,6 +328,9 @@ impl EditorElement {
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} else if !text_bounds.contains_point(&event.position) {
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return false;
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}
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if !cx.was_top_layer(&event.position, stacking_order) {
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return false;
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}
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let point_for_position = position_map.point_for_position(text_bounds, event.position);
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let position = point_for_position.previous_valid;
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@@ -384,6 +389,7 @@ impl EditorElement {
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event: &MouseUpEvent,
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position_map: &PositionMap,
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text_bounds: Bounds<Pixels>,
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stacking_order: &StackingOrder,
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cx: &mut ViewContext<Editor>,
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) -> bool {
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let end_selection = editor.has_pending_selection();
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@@ -396,6 +402,7 @@ impl EditorElement {
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if !pending_nonempty_selections
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&& event.modifiers.command
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&& text_bounds.contains_point(&event.position)
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&& cx.was_top_layer(&event.position, stacking_order)
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{
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let point = position_map.point_for_position(text_bounds, event.position);
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let could_be_inlay = point.as_valid().is_none();
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@@ -418,6 +425,7 @@ impl EditorElement {
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position_map: &PositionMap,
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text_bounds: Bounds<Pixels>,
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gutter_bounds: Bounds<Pixels>,
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stacking_order: &StackingOrder,
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cx: &mut ViewContext<Editor>,
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) -> bool {
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let modifiers = event.modifiers;
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@@ -457,10 +465,12 @@ impl EditorElement {
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let text_hovered = text_bounds.contains_point(&event.position);
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let gutter_hovered = gutter_bounds.contains_point(&event.position);
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let was_top = cx.was_top_layer(&event.position, stacking_order);
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editor.set_gutter_hovered(gutter_hovered, cx);
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// Don't trigger hover popover if mouse is hovering over context menu
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if text_hovered {
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if text_hovered && was_top {
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let point_for_position = position_map.point_for_position(text_bounds, event.position);
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match point_for_position.as_valid() {
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@@ -490,7 +500,7 @@ impl EditorElement {
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} else {
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update_go_to_definition_link(editor, None, modifiers.command, modifiers.shift, cx);
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hover_at(editor, None, cx);
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gutter_hovered
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gutter_hovered && was_top
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}
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}
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@@ -498,10 +508,10 @@ impl EditorElement {
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editor: &mut Editor,
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event: &ScrollWheelEvent,
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position_map: &PositionMap,
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bounds: Bounds<Pixels>,
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bounds: &InteractiveBounds,
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cx: &mut ViewContext<Editor>,
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) -> bool {
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if !bounds.contains_point(&event.position) {
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if !bounds.visibly_contains(&event.position, cx) {
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return false;
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}
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@@ -2282,10 +2292,15 @@ impl EditorElement {
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cx: &mut WindowContext,
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) {
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let content_origin = text_bounds.origin + point(layout.gutter_margin, Pixels::ZERO);
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let interactive_bounds = InteractiveBounds {
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bounds: bounds.intersect(&cx.content_mask().bounds),
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stacking_order: cx.stacking_order().clone(),
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};
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cx.on_mouse_event({
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let position_map = layout.position_map.clone();
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let editor = self.editor.clone();
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let interactive_bounds = interactive_bounds.clone();
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move |event: &ScrollWheelEvent, phase, cx| {
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if phase != DispatchPhase::Bubble {
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@@ -2293,7 +2308,7 @@ impl EditorElement {
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}
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let should_cancel = editor.update(cx, |editor, cx| {
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Self::scroll(editor, event, &position_map, bounds, cx)
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Self::scroll(editor, event, &position_map, &interactive_bounds, cx)
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});
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if should_cancel {
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cx.stop_propagation();
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@@ -2304,6 +2319,7 @@ impl EditorElement {
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cx.on_mouse_event({
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let position_map = layout.position_map.clone();
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let editor = self.editor.clone();
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let stacking_order = cx.stacking_order().clone();
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move |event: &MouseDownEvent, phase, cx| {
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if phase != DispatchPhase::Bubble {
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@@ -2311,7 +2327,15 @@ impl EditorElement {
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}
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let should_cancel = editor.update(cx, |editor, cx| {
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Self::mouse_down(editor, event, &position_map, text_bounds, gutter_bounds, cx)
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Self::mouse_down(
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editor,
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event,
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&position_map,
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text_bounds,
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gutter_bounds,
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&stacking_order,
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cx,
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)
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});
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if should_cancel {
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@@ -2323,9 +2347,18 @@ impl EditorElement {
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cx.on_mouse_event({
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let position_map = layout.position_map.clone();
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let editor = self.editor.clone();
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let stacking_order = cx.stacking_order().clone();
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move |event: &MouseUpEvent, phase, cx| {
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let should_cancel = editor.update(cx, |editor, cx| {
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Self::mouse_up(editor, event, &position_map, text_bounds, cx)
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Self::mouse_up(
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editor,
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event,
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&position_map,
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text_bounds,
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&stacking_order,
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cx,
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)
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});
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if should_cancel {
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@@ -2351,13 +2384,23 @@ impl EditorElement {
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cx.on_mouse_event({
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let position_map = layout.position_map.clone();
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let editor = self.editor.clone();
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let stacking_order = cx.stacking_order().clone();
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move |event: &MouseMoveEvent, phase, cx| {
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if phase != DispatchPhase::Bubble {
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return;
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}
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let stop_propogating = editor.update(cx, |editor, cx| {
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Self::mouse_moved(editor, event, &position_map, text_bounds, gutter_bounds, cx)
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Self::mouse_moved(
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editor,
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event,
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&position_map,
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text_bounds,
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gutter_bounds,
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&stacking_order,
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cx,
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)
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});
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if stop_propogating {
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@@ -2617,9 +2660,11 @@ impl Element for EditorElement {
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// We call with_z_index to establish a new stacking context.
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cx.with_z_index(0, |cx| {
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cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
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// Paint mouse listeners first, so any elements we paint on top of the editor
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// Paint mouse listeners at z-index 0 so any elements we paint on top of the editor
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// take precedence.
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self.paint_mouse_listeners(bounds, gutter_bounds, text_bounds, &layout, cx);
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cx.with_z_index(0, |cx| {
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self.paint_mouse_listeners(bounds, gutter_bounds, text_bounds, &layout, cx);
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});
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let input_handler = ElementInputHandler::new(bounds, self.editor.clone(), cx);
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cx.handle_input(&focus_handle, input_handler);
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@@ -483,9 +483,6 @@ impl InfoPopover {
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// Prevent a mouse move on the popover from being propagated to the editor,
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// because that would dismiss the popover.
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.on_mouse_move(|_, cx| cx.stop_propagation())
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// Prevent a mouse down on the popover from being propagated to the editor,
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// because that would move the cursor.
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.on_mouse_down(MouseButton::Left, |_, cx| cx.stop_propagation())
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.child(crate::render_parsed_markdown(
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"content",
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&self.parsed_content,
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@@ -723,12 +723,12 @@ pub struct Interactivity {
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#[derive(Clone)]
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pub struct InteractiveBounds {
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bounds: Bounds<Pixels>,
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stacking_order: StackingOrder,
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pub bounds: Bounds<Pixels>,
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pub stacking_order: StackingOrder,
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}
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impl InteractiveBounds {
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fn visibly_contains(&self, point: &Point<Pixels>, cx: &WindowContext) -> bool {
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pub fn visibly_contains(&self, point: &Point<Pixels>, cx: &WindowContext) -> bool {
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self.bounds.contains_point(point) && cx.was_top_layer(&point, &self.stacking_order)
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}
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}
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@@ -12,7 +12,7 @@ use crate::{
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VisualContext, WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
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};
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use anyhow::{anyhow, Context as _, Result};
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use collections::{BTreeMap, HashMap};
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use collections::HashMap;
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use derive_more::{Deref, DerefMut};
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use futures::{
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channel::{mpsc, oneshot},
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@@ -243,7 +243,7 @@ pub(crate) struct Frame {
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pub(crate) dispatch_tree: DispatchTree,
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pub(crate) focus_listeners: Vec<AnyFocusListener>,
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pub(crate) scene_builder: SceneBuilder,
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pub(crate) depth_map: BTreeMap<StackingOrder, Bounds<Pixels>>,
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pub(crate) depth_map: Vec<(StackingOrder, Bounds<Pixels>)>,
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pub(crate) z_index_stack: StackingOrder,
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content_mask_stack: Vec<ContentMask<Pixels>>,
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element_offset_stack: Vec<Point<Pixels>>,
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@@ -811,10 +811,10 @@ impl<'a> WindowContext<'a> {
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/// Called during painting to track which z-index is on top at each pixel position
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pub fn add_opaque_layer(&mut self, bounds: Bounds<Pixels>) {
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let stacking_order = self.window.current_frame.z_index_stack.clone();
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self.window
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.current_frame
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.depth_map
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.insert(stacking_order, bounds);
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let depth_map = &mut self.window.current_frame.depth_map;
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match depth_map.binary_search_by(|(level, _)| stacking_order.cmp(&level)) {
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Ok(i) | Err(i) => depth_map.insert(i, (stacking_order, bounds)),
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}
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}
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/// Returns true if the top-most opaque layer painted over this point was part of the
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@@ -2640,12 +2640,11 @@ impl Workspace {
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.flex_col()
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.justify_end()
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.gap_2()
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.children(self.notifications.iter().map(|(_, _, notification)| {
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div()
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.on_any_mouse_down(|_, cx| cx.stop_propagation())
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.on_any_mouse_up(|_, cx| cx.stop_propagation())
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.child(notification.to_any())
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})),
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.children(
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self.notifications
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.iter()
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.map(|(_, _, notification)| notification.to_any()),
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),
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)
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}
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}
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