Commit Graph
221 Commits
Author SHA1 Message Date
Dino 12073e10f8 Fix missing buffer font features in Blame UI, Hover Popover and Markdown Preview (#44657)
- Fix missing font features in 
  `git_ui::blame_ui::GitBlameRenderer.render_blame_entry`
- Fix missing buffer font features in
`markdown_preview::markdown_renderer`
- Update the way that the markdown style is built for hover popovers so
  that, for code blocks, the buffer font features are used.
- Introduce `gpui::Styled.font_features` to allow callers to also set
  the font's features, similar to how `gpui::Styled.font_family` already
  exists.

Relates to #44209

Release Notes:

- Fixed wrong font features in Blame UI, Hover Popover and Markdown
Preview
2025-12-12 09:55:06 +00:00
Dino 1d0aef6b22 Ensure font features are applied to styled text (#44219)
- Replace `gpui::styled::Styled.font_family()` calls with
`gpui::styled::Styled.font()` when laying out inline diagnostics and
inline blame, to ensure that the font's features are also used, and
not just the font feature.
- Update both `editor::hover_popover::hover_markdown_style` and
`editor::hover_popover::diagnostics_markdown_style` to ensure that
both the UI and Buffer font features are used in both markdown and
diagnostics popover.

Closes #44209 

Release Notes:

- Fixed font feature application for inline git blame, inline
diagnostics, markdown popovers and diagnostics popovers
2025-12-05 15:24:07 +00:00
Smit BarmaseandDarkMatter-999 8ad3a150c8 editor: Add active match highlight for buffer and project search (#44098)
Closes #28617

<img width="400" alt="image"
src="https://github.com/user-attachments/assets/b1c2880c-5744-4bed-a687-5c5e7aa7fef5"
/>

Release Notes:

- Improved visibility of the currently active match when browsing
results in buffer or project search.

---------

Co-authored-by: DarkMatter-999 <darkmatter999official@gmail.com>
2025-12-04 03:55:04 +05:30
Jason Lee 1a23115773 gpui: Unify track_scroll method to receive a reference type (#43518)
Release Notes:

- N/A

This PR to change the `track_scroll` method to receive a reference type
like the
[Div#track_scroll](https://docs.rs/gpui/latest/gpui/trait.StatefulInteractiveElement.html#method.track_scroll),
[Div#track_focus](https://docs.rs/gpui/latest/gpui/trait.InteractiveElement.html#method.track_focus).


```diff
- .track_scroll(self.scroll_handle.clone())
+ .track_scroll(&self.scroll_handle)

- .vertical_scrollbar_for(self.scroll_handle.clone(), window, cx)
+ .vertical_scrollbar_for(&self.scroll_handle, window, cx)
```


https://github.com/zed-industries/zed/blob/56a2f9cfcf0c6a3c38f596b58002953763cd890f/crates/gpui/src/elements/div.rs#L1088-L1093


https://github.com/zed-industries/zed/blob/56a2f9cfcf0c6a3c38f596b58002953763cd890f/crates/gpui/src/elements/div.rs#L613-L620
2025-11-26 18:03:42 +01:00
Finn Evers 1fab43d467 Allow styling the container of markdown elements (#43107)
Closes #43033

Release Notes:

- FIxed an issue where the padding on info popovers would overlay text
when the content was scrollable.
2025-11-19 23:40:54 +00:00
Lukas Wirth c98b2d6944 multi_buffer: Typed MultiBufferOffset (#42707)
This PR introduces a new `MultiBufferOffset` new type wrapping size. The
goal of this is to make it clear at the type level when we are
interacting with offsets of a multi buffer versus offsets of a language
/ text buffer. This improves readability of things quite a bit by making
it clear what kind of offsets one is working with while also reducing
accidental bugs by using the wrong kin of offset for the wrong API.

This PR also uncovered two minor bugs due to that.

Does not yet introduce the MultiBufferPoint equivalent, that is for a
follow up PR.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-19 22:00:58 +00:00
KyleBarton 4adec27a3d Implement pretty TypeScript errors (#42494)
Closes #7844

This change uses tree-sitter highlights as a method of showing
typescript errors prettily, keeping regex as simple as possible:

<img width="832" height="446" alt="Screenshot 2025-11-11 at 3 40 24 PM"
src="https://github.com/user-attachments/assets/0b3b6cf1-4d4d-4398-b89b-ef5ec0df87ec"
/>

It covers three main areas:

1. Diagnostics

Diagnostics are now rendered with language-aware typescript, by
providing the project's language registry.

2. Vtsls

The LSP provider for typescript now implements the
`diagnostic_message_to_markdown` function in the `LspAdapter` trait, so
as to provide Diagnostics with \`\`\`typescript...\`\`\`-style code
blocks for any selection of typescript longer than one word. In the
single-word case, it simply wraps with \`\`

3. Typescript's `highlights.scm`

`vtsls` doesn't provide strictly valid typescript in much of its
messaging. Rather, it returns a message with snippets of typescript
values which are invalid. Tree-sitter was not properly highlighting
these snippets because it was expecting key-value formats. For instance:
```
type foo = { foo: string; bar: string; baz: number[] }
```
is valid, whereas simply
```
{ foo: string; bar: string; baz: number[] }
```
is not.

Therefore, highlights.scm needed to be adjusted in order to
pattern-match on literal values that might be returned from the vtsls
diagnostics messages. This was done by a) identifying arrow functions on
their own, and b) augmenting the `statment_block` pattern matching in
order to match on values which were clearly object literals.

This approach may not be exhaustive - I'm happy to work on any
additional cases we might identify from `vtsls` here - but hopefully
demonstrates an extensible approach to making these messages look nice,
without taking on the technical burden of extensive regex.

Release Notes:

- Show pretty TypeScript errors with language-aware Markdown.
2025-11-12 10:32:46 -08:00
Lukas Wirth d4ec55b183 editor: Correctly handle blocks spanning more than 128 rows (#42172)
Release Notes:

- Fixed block rendering for blocks spanning more than 128 rows
2025-11-07 08:46:57 +00:00
Lukas Wirth c6d61870e2 editor: Fix incorrect hover popup row clamping (#41645)
Fixes ZED-2TR
Fixes ZED-2TQ
Fixes ZED-2TB
Fixes ZED-2SW
Fixes ZED-2SQ

Release Notes:

- Fixed panic in repainting hover popups

Co-authored by: David <david@zed.dev>
2025-10-31 14:24:23 +00:00
Lukas Wirth bde7e55adb editor: Render diagnostic popover even if the source is out of view (#41449)
This happens quite often with cargo based diagnostics which may spawn
several lines (sometimes the entire screen), forcing the user to scroll
up to the start of the diagnostic just to see the hover message is not
great.

Release Notes:

- Fixed diagnostics hovers not working if the diagnostic spans out of
view
2025-10-29 12:18:34 +00:00
deltamaya edf2ec7d4c editor: Make hover popover delay strictly respect hover_popover_delay setting (#41149)
Previously, the hover popover delay was implemented using two
overlapping timers, which caused the minimum delay to always be at least
HOVER_REQUEST_DELAY_MILLIS, regardless of the hover_popover_delay
setting.
This change updates the logic to wait for hover_popover_delay only,
ensuring the total delay is always equals to hover_popover_delay . As a
result, the hover popover now appears after the intended delay, matching
the user's configuration more accurately.

Release Notes:

- Improved hover popover respecting settings delay correctly
2025-10-27 08:01:43 +00:00
ed5b9a4705 Rework inlay hints system (#40183)
Closes https://github.com/zed-industries/zed/issues/40047
Closes https://github.com/zed-industries/zed/issues/24798
Closes https://github.com/zed-industries/zed/issues/24788

Before, each editor, even if it's the same buffer split in 2, was
querying for inlay hints separately, and storing the whole inlay hint
twice, in `Editor`'s `display_map` and its `inlay_hint_cache` fields.

Now, instead of `inlay_hint_cache`, each editor maintains a minimal set
of metadata (which area was queried by what task) instead, and all LSP
inlay hint data had been moved into `LspStore`, both local and remote
flavors store the data.
This allows Zed, as long as a buffer is open, to reuse the inlay hint
data similar to how document colors and code lens are now stored and
reused.

Unlike other reused LSP data, inlay hints data is the first one that's
possible to query by document ranges and previous version had issue with
caching and invalidating such ranges already queried for.
The new version re-approaches this by chunking the file into row ranges,
which are queried based on the editors' visible area.

Among the corresponding refactoring, one notable difference in inlays
display are multi buffers: buffers in them are not
[registered](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#textDocument_didOpen)
in the language server until a caret/selection is placed inside their
excerpts inside the multi buffer.

New inlays code does not query language servers for unregistered
buffers, as servers usually respond with empty responses or errors in
such cases.

Release Notes:

- Reworked inlay hints to be less error-prone

---------

Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: dino <dinojoaocosta@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-10-22 22:34:15 +03:00
Julia Ryan 1d3bf9789e Add DelayMs type for settings (#40659)
Closes #40610

Release Notes:

- N/A
2025-10-20 04:34:55 +00:00
Lukas WirthandKirill Bulatov 83bfe2ff7b multi_buffer: Make anchor_in_excerpt fallible for bad text anchors (#40496)
`MultiBuffer::anchor_in_excerpt` currently just wraps the given text
anchor in a multibuffer anchor. This allows one to get a multibuffer
anchor that points outside its excerpt which is basically never what one
wants. This PR now does a bounds check and returns `None` if the given
text anchor is not within the bounds of the excerpt.

Release Notes:

- N/A *or* Added/Fixed/Improved ...

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-10-17 15:40:37 +00:00
Lukas Wirth 2bfcd60b88 editor: Shrink DisplayMapSnapshot from 824 to 256 bytes (#39568)
We have unnecessary clones for the fields here as most of the snapshots
contain the others hierarchically.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-06 08:08:49 +00:00
Lukas Wirth fc0b249136 multi_buffer: Fix handling of ExcerptId::max() (#38887)
This removes a hack from `MultiBuffer::anchor_at` that works around
missing logic for handling `ExcerptId::max()` by implementing that said
missing logic.

Generally, `ExcerptId::min()` is already being handled correctly due to
how `Cursor` seeking works, we tend to seek to or beyond a seek target,
meaning `min` will always match the first excerpt as expected. `max` on
the other hand will always seek beyond the last excerpt resulting in no
excerpt being found, so any code path dealing with the excerpt sumtree
will have to specially check for this special excerpt ID to work
correctly.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-01 07:43:22 +00:00
Lukas Wirth 0811d48a7a diagnostics: Reduce cloning of DiagnosticEntry (#39193)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-30 11:41:49 +00:00
Conrad Irwin f1d80b715a Fix panic in UnwrapSyntaxNode (#39139)
Closes #39139
Fixes ZED-1HY

Release Notes:

- Fixed a panic in UnwrapSyntaxNode in multi-buffers
2025-09-29 14:01:34 -06:00
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
Finn Evers ded6467604 Refactor the scrollbar component (#36105)
Closes https://github.com/zed-industries/zed/issues/37621
Improves https://github.com/zed-industries/zed/issues/24623

Adding scrollbars withing Zed's UI currently is rather cumbersome, as it
requires the copying of a lot of code in order for these to work. Wiring
up settings for scrollbar visibilty always has to be done at the call
site and the state has to be saved and maintained by the caller as well.
Similarly, reserving space has to also be handled by the caller.

This PR changes the way scrollbars work in Zed fundamentally by making
use of the new `use_keyed_state` APIs: Instead of saving the state at
the call site, the window now keeps track of the state corresponding to
scrollbars. This enables us to add scrollbars with e.g. one simple call
on divs:
```rust
div()
    .vertical_scrollbar(window, cx)
```
will add a scrollbar to the corresponding container. There are some more
improvements regarding tracking of scrollbar visibility settings (which
is now handled by a trait for each setting that supports this) as well
as reserving space.
Additionally, all needed stuff for layouting, catching events and
reserving space is also now managed by the scrollbar component instead.
This drastically reduces the amount of event listeners and makes
layouting of two scrollbars easier.

Furthermore, this paves the way for more improvements to scrollbars,
such as graceful auto-hide. Only downsight here is that we lose some
customizability in a few areas. However, once this lands, we gain the
ability to quickly follow these up without breaking stuff elsewhere.

This also already fixes a few bugs:
- Scrollbars no longer flicker on first render. 
- Auto-hide now properly works for all scrollbars.
- If the content size changes, the scrollbar is updated on the same
frame. Both of these happened because we were computing the scrollbar
sizes too early, causing us to use the sizes from the previous frame or
unitialized sizes.
- The project panel no longer jumps if scrolled all the way to the
bottom and the scrollbar actually auto-hides.

Still TODO:
- [x] Fix scrolling in the debugger memory view
- [x] Clean up some more in the scrollbar component and reduce clones
there
- [x] Ensure we don't over-notify the entity the scrollbar is rendered
within
- [x] Make sure auto-hide properly works for all cases
- [x] Check whether we want to implement the scrollbar trait for
`UniformList`s as well
    - ~~ [ ] Use for uniformlist where possible~~ Postponed
- [x] Improve layout for cases where we render both scrollbars.

Release Notes:

- N/A
2025-09-13 00:43:16 +02:00
e9252a7a74 editor: Context menu aside scrolling (#35985)
Add support for scrolling the contents rendered aside an
`editor::code_context_menus::CodeContextMenu` by introducing the
`scroll_aside` method.

For now this method is only implemented for the
`CodeContextMenu::Completions` variant, which will scroll the aside
contents for an `editor::code_context_menus::CompletionsMenu` element,
as a `ScrollHandle` is added to the aside content that is rendered.

In order to be possible to trigger this via keybindings, a new editor
action is introduced, `ContextMenuScrollAside`, which accepts a number
of lines or pages to scroll the content by.

Lastly, the default keymaps for both MacOS and Linux, as well as for
Zed's vim mode, are updated to ensure that the following keybindings are
supported when a completion menu is open and the completion item's
documentation is rendered aside:

- `ctrl-e`
- `ctrl-y`
- `ctrl-d`
- `ctrl-u`

### Recording


https://github.com/user-attachments/assets/02043763-87ea-46f5-9768-00e907127b69

---

Closes #13194 

Release Notes:

- Added support for scrolling the documentation panel shown alongside
the completion menu in the editor with `cltr-d`, `ctrl-u`, `ctrl-e` and
`ctrl-y`

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: MrSubidubi <finn@zed.dev>
2025-08-29 20:23:44 +00:00
5dcb90858e Stop waiting for part of LSP responses on remote Collab clients' part (#36557)
Instead of holding a connection for potentially long LSP queries (e.g.
rust-analyzer might take minutes to look up a definition), disconnect
right after sending the initial request and handle the follow-up
responses later.

As a bonus, this allows to cancel previously sent request on the local
Collab clients' side due to this, as instead of holding and serving the
old connection, local clients now can stop previous requests, if needed.

Current PR does not convert all LSP requests to the new paradigm, but
the problematic ones, deprecating `MultiLspQuery` and moving all its
requests to the new paradigm.

Release Notes:

- Improved resource usage when querying LSP over Collab

---------

Co-authored-by: David Kleingeld <git@davidsk.dev>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: David Kleingeld <davidsk@zed.dev>
2025-08-21 09:24:34 +03:00
tidely bc79076ad3 Fix clippy::manual_map lint violations (#36584)
#36577

Release Notes:

- N/A
2025-08-20 15:17:28 +02:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz 6825715503 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Cole Miller d30b017d1f Prevent sending slash commands in CC threads (#36453)
Highlight them as errors in the editor, and add a leading space when
sending them so users don't hit the odd behavior when sending these
commands to the SDK.

Release Notes:

- N/A
2025-08-19 02:00:41 -04:00
Finn Evers 3c5d5a1d57 editor: Add access method for project (#36266)
This resolves a `TODO` that I've stumbled upon too many times whilst
looking at the editor code.

Release Notes:

- N/A
2025-08-15 18:34:22 +00:00
curiouslad 5e15c05a9d editor: Fix diagnostic popovers not being scrollable (#33581)
Closes #32673

Release Notes:

- Fixed diagnostic popovers not being scrollable
2025-07-08 16:14:22 +03:00
Conrad Irwin a675ca7a1e Remove into SelectionEffects from .change_selections (#33554)
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite

Closes #ISSUE

Release Notes:

- N/A
2025-06-27 14:31:31 -06:00
Conrad Irwin 6e762d9c05 Revert "Remove into SelectionEffects from .change_selections"
This reverts commit 28380d714d.
2025-06-27 14:06:17 -06:00
Conrad Irwin 28380d714d Remove into SelectionEffects from .change_selections
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
2025-06-27 14:03:45 -06:00
Ben KunkleandAntonio 7432e947bc Add element_selection_background highlight to theme (#32388)
Closes #32354

The issue is that we render selections over the text in the agent panel,
but under the text in editor, so themes that have no alpha for the
selection background color (defaults to 0xff) will just occlude the
selected region. Making the selection render under the text in markdown
would be a significant (and complicated) refactor, as selections can
cross element boundaries (i.e. spanning code block and a header after
the code block).

The solution is to add a new highlight to themes
`element_selection_background` that defaults to the local players
selection background with an alpha of 0.25 (roughly equal to 0x3D which
is the alpha we use for selection backgrounds in default themes) if the
alpha of the local players selection is 1.0. The idea here is to give
theme authors more control over how the selections look outside of
editor, as in the agent panel specifically, the background color is
different, so while an alpha of 0.25 looks acceptable, a different color
would likely be better.

CC: @iamnbutler. Would appreciate your thoughts on this. 

> Note: Before and after using Everforest theme

| Before | After | 
|-------| -----|
| <img width="618" alt="Screenshot 2025-06-09 at 5 23 10 PM"
src="https://github.com/user-attachments/assets/41c7aa02-5b3f-45c6-981c-646ab9e2a1f3"
/> | <img width="618" alt="Screenshot 2025-06-09 at 5 25 03 PM"
src="https://github.com/user-attachments/assets/dfb13ffc-1559-4f01-98f1-a7aea68079b7"
/> |

Clearly, the selection in the after doesn't look _that_ great, but it is
better than the before, and this PR makes the color of the selection
configurable by the theme so that this theme author could make it a
lighter color for better contrast.




Release Notes:

- agent panel: Fixed an issue with some themes where selections inside
the agent panel would occlude the selected text completely

Co-authored-by: Antonio <me@as-cii.com>
2025-06-27 15:46:04 +00:00
Cole Miller bfffc293a3 debugger: Parse and highlight text with ANSI escape sequences (#32915)
Relanding #32817 with an improved approach, bugs fixed, and a test.

Release Notes:

- N/A
2025-06-17 23:39:31 -04:00
Cole Miller 2f1d25d7f3 Revert "debugger: Process ANSI color escape codes in console" (#32906)
Reverts zed-industries/zed#32817

Release Notes:
- N/A
2025-06-17 22:13:12 +00:00
Cole Miller ffc6218349 debugger: Process ANSI color escape codes in console (#32817)
- [x] foreground highlights
- [x] background highlights
- [x] advertise support in DAP capabilities

Closes #31372

Release Notes:

- Debugger Beta: added basic support for highlighting in the console
based on ANSI escape codes.
2025-06-16 17:39:53 -04:00
Jason Lee d9efa2860f gpui: Fix scroll area to support two-layer scrolling in different directions (#31062)
Release Notes:

- N/A

---

This change is used to solve the problem of not being able to respond
correctly in two-layer scrolling (in different directions). This is a
common practical requirement.

As in the example, in actual use, there may be a scene with a horizontal
scroll in a vertical scroll. Before the modification, if we scroll up
and down in the area that can scroll horizontally, it will not respond
(because it is blocked by the horizontal scroll layer).

## Before


https://github.com/user-attachments/assets/e8ea0118-52a5-44d8-b419-639d4b6c0793

## After


https://github.com/user-attachments/assets/aa14ddd7-5596-4dc5-9c6e-278aabdfef8e

----

This change may cause many side effects, causing some scrolling details
to be different from before, and more testing and analysis are needed.

I have tested some existing scenarios of Zed (such as opening the Branch
panel on the Editor and scrolling) and it seems to be correct (but it is
possible that I don’t know some interaction details). Here, the person
who added this line of code before needs to evaluate the original
purpose.
2025-06-06 10:06:09 -07:00
Michael Sloan 17cf865d1e Avoid re-querying language server completions when possible (#31872)
Also adds reuse of the markdown documentation cache even when
completions are re-queried, so that markdown documentation doesn't
flicker when `is_incomplete: true` (completions provided by rust
analyzer always set this)

Release Notes:

- Added support for filtering language server completions instead of
re-querying.
2025-06-02 22:19:09 +00:00
Kirill Bulatov 07403f0b08 Improve LSP tasks ergonomics (#31551)
* stopped fetching LSP tasks for too long (but still use the hardcoded
value for the time being — the LSP tasks settings part is a simple bool
key and it's not very simple to fit in another value there)

* introduced `prefer_lsp` language task settings value, to control
whether in the gutter/modal/both/none LSP tasks are shown exclusively,
if possible

Release Notes:

- Added a way to prefer LSP tasks over Zed tasks
2025-05-28 18:36:25 +03:00
Michael Sloan 506beafe10 Add caching of parsed completion documentation markdown to reduce flicker when selecting (#31546)
Related to #31460 and #28635.

Release Notes:

- Fixed redraw delay of documentation from language server completions
and added caching to reduce flicker when using arrow keys to change
selection.
2025-05-27 23:12:38 +00:00
Joseph T. Lyons c208532693 Use read-only access methods for read-only entity operations (#31479)
Another follow-up to #31254

Release Notes:

- N/A
2025-05-26 23:04:31 -04:00
Kirill Bulatov 16366cf9f2 Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
Finn Evers 4280bff10a Reapply "ui: Account for padding of parent container during scrollbar layout" (#30577)
This PR reapplies #27402 which was reverted in
https://github.com/zed-industries/zed/pull/30544 due to the issue
@ConradIrwin reported in
https://github.com/zed-industries/zed/pull/27402#issuecomment-2871745132.
The reported issue is already present on main but not visible, see
https://github.com/zed-industries/zed/pull/27402#issuecomment-2872546903
for more context and reproduction steps.

The fix here was to move the padding for the hover popover up to the
parent container. This does not fix the underlying problem but serves as
workaround without any disadvantages until a better solution is found. I
would currently guess that the underlying issue might be related to some
rem-size calculations for small font sizes or something similar (e.g.
https://github.com/zed-industries/zed/pull/22732 could possibly be
somewhat related).

Notably, the fix here does not cause any difference in layouting (the
following screenshots are actually distinct images), yet fixes the
problem at hand.

### Default font size (`15px`) 

| `main` | This PR |
| --- | --- |
|
![main_large](https://github.com/user-attachments/assets/66d38827-9023-4f78-9ceb-54fb13c21e41)
|![PR](https://github.com/user-attachments/assets/7af82bd2-2732-4cba-8d4b-54605d6ff101)
|

### Smaller font size (`12px`)

| `main` | This PR |
| --- | --- |
|
![pr_large](https://github.com/user-attachments/assets/d43be6e6-6840-422c-baf0-368aab733dac)
|
![PR](https://github.com/user-attachments/assets/43f60b2b-2578-45d2-bcab-44edf2612ce2)
|

Furthermore, for the second scenario, the popover would be scrollable on
main. As there is no scrollbar in the second image for this PR, this no
longer happens with this branch.


Release Notes:

- N/A
2025-05-14 13:26:14 +02:00
Danilo Leal 39da72161f agent: Make terminal command render with Markdown in the tool card (#30430)
Closes https://github.com/zed-industries/zed/issues/30411

Rendering as markdown gives us text selection and copying for free. In
the future, we may want to explore having these commands be actual
editors, allowing you to step in, change the command, and re-run it
right from there.

Release Notes:

- agent: Made the terminal command in the tool card selectable and
copyable.
2025-05-09 21:53:11 -03:00
Conrad Irwin 747a029487 Split diagnostics markdown style out (#29637)
Closes #29572

Release Notes:

- Fixed paragraph spacing in git commit messages
2025-04-29 22:08:06 -06:00
Conrad IrwinandSerge Radinovich e364e48266 Tidy up diagnostics more (#29629)
- Stop merging same row diagnostics
- (for Rust) show code fragments surrounded by `'s in monospace

Co-authored-by: Serge Radinovich <sergeradinovich@gmail.com>

Closes #29362

Release Notes:

- diagnostics: Diagnostics are no longer merged when they're on the same
line
- rust: Diagnostics now show code snippets in monospace font:

<img width="551" alt="Screenshot 2025-04-29 at 16 13 45"
src="https://github.com/user-attachments/assets/d289be31-717d-404f-a76a-a0cda3e96fbe"
/>

Co-authored-by: Serge Radinovich <sergeradinovich@gmail.com>
2025-04-29 19:53:05 -06:00
9d10489607 Show diagnostic codes (#29296)
Closes #28135
Closes #4388
Closes #28136

Release Notes:

- diagnostics: Show the diagnostic code if available

---------

Co-authored-by: Neo Nie <nihgwu@live.com>
Co-authored-by: Zed AI <ai+claude-3.7@zed.dev>
2025-04-23 20:51:01 -06:00
218496744c debugger: Add support for inline value hints (#28656)
This PR uses Tree Sitter to show inline values while a user is in a
debug session.

We went with Tree Sitter over the LSP Inline Values request because the
LSP request isn't widely supported. Tree Sitter is easy for
languages/extensions to add support to. Tree Sitter can compute the
inline values locally, so there's no need to add extra RPC messages for
Collab. Tree Sitter also gives Zed more control over how we want to show
variables.

There's still more work to be done after this PR, namely differentiating
between global/local scoped variables, but it's a great starting point
to start iteratively improving it.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Kirill <kirill@zed.dev>
2025-04-23 22:27:27 +00:00
Danilo Leal 2a878ee6d0 agent: Add design tweaks (#28963)
One more batch of fine-tuning the agent panel's design.

Release Notes:

- N/A
2025-04-17 12:20:25 -03:00
afabcd1547 Update block diagnostics (#28006)
Release Notes:

- "Block" diagnostics (that show up in the diagnostics view, or when
using `f8`/`shift-f8`) are rendered more clearly
- `f8`/`shift-f8` now always go to the "next" or "prev" diagnostic,
regardless of the state of the editor

![Screenshot 2025-04-09 at 16 42
09](https://github.com/user-attachments/assets/ae6d2ff6-5183-4b74-89d0-fefee1aa11e3)

---------

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-04-15 09:35:13 -06:00