Checkpoint
This commit is contained in:
@@ -1,12 +1,16 @@
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use crate::{Bounds, ElementId, ElementWithId};
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use super::{LayoutId, Pixels, Point, Result, ViewContext};
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use crate::{Bounds, Identified, LayoutId, Pixels, Point, Result, ViewContext};
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use derive_more::{Deref, DerefMut};
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pub(crate) use smallvec::SmallVec;
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use util::arc_cow::ArcCow;
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pub trait Element: 'static {
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type State;
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type FrameState;
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fn element_id(&self) -> Option<ElementId> {
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None
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}
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fn layout(
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&mut self,
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state: &mut Self::State,
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@@ -21,14 +25,20 @@ pub trait Element: 'static {
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cx: &mut ViewContext<Self::State>,
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) -> Result<()>;
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fn id(self, id: ElementId) -> ElementWithId<Self>
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fn id(self, id: ElementId) -> Identified<Self>
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where
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Self: Sized,
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{
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ElementWithId { element: self, id }
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Identified { element: self, id }
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}
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}
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#[derive(Clone, Debug, Eq, PartialEq, Hash)]
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pub struct ElementId(ArcCow<'static, [u8]>);
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#[derive(Deref, DerefMut, Default, Clone, Debug)]
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pub(crate) struct GlobalElementId(SmallVec<[ElementId; 8]>);
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pub trait ParentElement {
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type State;
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@@ -1,6 +1,6 @@
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use crate::{
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AnyElement, Bounds, DispatchPhase, Element, ElementId, Identified, Interactive,
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MouseEventListeners, MouseMoveEvent, ParentElement, Pixels, Styled, ViewContext,
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AnyElement, Bounds, DispatchPhase, Element, ElementId, Interactive, MouseEventListeners,
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MouseMoveEvent, ParentElement, Pixels, Stateful, Styled, ViewContext,
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};
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use anyhow::Result;
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use refineable::{CascadeSlot, Refineable, RefinementCascade};
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@@ -53,6 +53,10 @@ impl<E: Element + Styled> Element for Hoverable<E> {
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type State = E::State;
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type FrameState = E::FrameState;
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fn element_id(&self) -> Option<ElementId> {
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self.child.element_id()
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}
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fn layout(
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&mut self,
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state: &mut Self::State,
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@@ -96,8 +100,4 @@ impl<E: ParentElement + Styled> ParentElement for Hoverable<E> {
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}
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}
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impl<E: Identified + Styled> Identified for Hoverable<E> {
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fn id(&self) -> ElementId {
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self.child.id()
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}
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}
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impl<E: Stateful + Styled> Stateful for Hoverable<E> {}
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@@ -1,19 +1,25 @@
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use crate::{BorrowWindow, Bounds, Element, ElementId, LayoutId, ViewContext};
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use anyhow::Result;
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pub trait Identified {
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fn id(&self) -> ElementId;
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pub trait Stateful: Element {
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fn element_id(&self) -> ElementId {
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Element::element_id(self).unwrap()
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}
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}
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pub struct ElementWithId<E> {
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pub struct Identified<E> {
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pub(crate) element: E,
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pub(crate) id: ElementId,
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}
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impl<E: Element> Element for ElementWithId<E> {
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impl<E: Element> Element for Identified<E> {
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type State = E::State;
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type FrameState = E::FrameState;
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fn element_id(&self) -> Option<ElementId> {
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Some(self.id.clone())
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}
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fn layout(
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&mut self,
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state: &mut Self::State,
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@@ -35,8 +41,4 @@ impl<E: Element> Element for ElementWithId<E> {
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}
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}
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impl<E> Identified for ElementWithId<E> {
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fn id(&self) -> ElementId {
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self.id.clone()
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}
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}
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impl<E: Element> Stateful for Identified<E> {}
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@@ -1,214 +1,211 @@
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use crate::{
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AnyElement, Bounds, DispatchPhase, Element, Identified, Interactive, MouseDownEvent,
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MouseEventListeners, MouseMoveEvent, MouseUpEvent, ParentElement, Pixels, Styled, ViewContext,
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};
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use anyhow::Result;
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use refineable::{CascadeSlot, Refineable, RefinementCascade};
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use smallvec::SmallVec;
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use std::sync::{
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atomic::{AtomicBool, Ordering::SeqCst},
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Arc,
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};
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pub struct Pressable<E: Styled> {
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pressed: Arc<AtomicBool>,
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cascade_slot: CascadeSlot,
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pressed_style: <E::Style as Refineable>::Refinement,
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child: E,
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}
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impl<E: Identified + Styled> Pressable<E> {
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pub fn new(mut child: E) -> Self {
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Self {
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pressed: Arc::new(AtomicBool::new(false)),
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cascade_slot: child.style_cascade().reserve(),
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pressed_style: Default::default(),
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child,
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}
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}
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}
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impl<E> Styled for Pressable<E>
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where
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E: Styled,
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{
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type Style = E::Style;
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fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
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self.child.style_cascade()
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}
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fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
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&mut self.pressed_style
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}
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}
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impl<S: 'static + Send + Sync, E: Interactive<S> + Styled> Interactive<S> for Pressable<E> {
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fn listeners(&mut self) -> &mut MouseEventListeners<S> {
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self.child.listeners()
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}
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}
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impl<E: Element + Identified + Styled> Element for Pressable<E> {
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type State = E::State;
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type FrameState = E::FrameState;
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fn layout(
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&mut self,
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state: &mut Self::State,
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cx: &mut ViewContext<Self::State>,
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) -> Result<(crate::LayoutId, Self::FrameState)> {
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Ok(self.child.layout(state, cx)?)
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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state: &mut Self::State,
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frame_state: &mut Self::FrameState,
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cx: &mut ViewContext<Self::State>,
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) -> Result<()> {
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let pressed = bounds.contains_point(cx.mouse_position());
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let slot = self.cascade_slot;
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let style = pressed.then_some(self.pressed_style.clone());
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self.style_cascade().set(slot, style);
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self.pressed.store(pressed, SeqCst);
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let hovered = self.pressed.clone();
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cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
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if phase == DispatchPhase::Capture {
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if bounds.contains_point(event.position) != hovered.load(SeqCst) {
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cx.notify();
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}
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}
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});
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cx.on_mouse_event(move |event: &MouseUpEvent, phase, cx| {
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if phase == DispatchPhase::Capture {
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if bounds.contains_point(event.position) != hovered.load(SeqCst) {
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cx.notify();
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}
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}
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});
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cx.frame_state::<Self>(self.id().to_global(cx))
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// cx.frame_state
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self.child.paint(bounds, state, frame_state, cx)?;
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Ok(())
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}
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}
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impl<E: ParentElement + Styled> ParentElement for Pressable<E> {
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type State = E::State;
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::State>; 2]> {
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self.child.children_mut()
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}
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}
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// use crate::{
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// element::{AnyElement, Element, IntoElement, Layout, ParentElement},
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// interactive::{InteractionHandlers, Interactive},
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// style::{Style, StyleHelpers, Styleable},
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// ViewContext,
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// AnyElement, Bounds, DispatchPhase, Element, Identified, Interactive, MouseDownEvent,
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// MouseEventListeners, MouseUpEvent, ParentElement, Pixels, Styled, ViewContext,
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// };
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// use anyhow::Result;
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// use gpui::{geometry::vector::Vector2F, platform::MouseButtonEvent, LayoutId};
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// use refineable::{CascadeSlot, Refineable, RefinementCascade};
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// use smallvec::SmallVec;
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// use std::{cell::Cell, rc::Rc};
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// use std::sync::{
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// atomic::{AtomicBool, Ordering::SeqCst},
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// Arc,
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// };
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// pub struct Pressable<E: Styleable> {
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// pressed: Rc<Cell<bool>>,
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// pressed_style: <E::Style as Refineable>::Refinement,
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// pub struct Pressable<E: Styled> {
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// pressed: Arc<AtomicBool>,
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// cascade_slot: CascadeSlot,
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// pressed_style: <E::Style as Refineable>::Refinement,
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// child: E,
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// }
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// pub fn pressable<E: Styleable>(mut child: E) -> Pressable<E> {
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// Pressable {
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// pressed: Rc::new(Cell::new(false)),
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// pressed_style: Default::default(),
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// cascade_slot: child.style_cascade().reserve(),
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// child,
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// impl<E: Identified + Styled> Pressable<E> {
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// pub fn new(mut child: E) -> Self {
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// Self {
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// pressed: Arc::new(AtomicBool::new(false)),
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// cascade_slot: child.style_cascade().reserve(),
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// pressed_style: Default::default(),
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// child,
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// }
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// }
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// }
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// impl<E: Styleable> Styleable for Pressable<E> {
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// impl<E> Styled for Pressable<E>
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// where
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// E: Styled,
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// {
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// type Style = E::Style;
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// fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
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// &mut self.pressed_style
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// }
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// fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
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// self.child.style_cascade()
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// }
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// fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
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// &mut self.pressed_style
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// }
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// }
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// impl<V: 'static, E: Element<V> + Styleable> Element<V> for Pressable<E> {
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// type PaintState = E::PaintState;
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// impl<S: 'static + Send + Sync, E: Interactive<S> + Styled> Interactive<S> for Pressable<E> {
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// fn listeners(&mut self) -> &mut MouseEventListeners<S> {
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// self.child.listeners()
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// }
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// }
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// impl<E: Element + Identified + Styled> Element for Pressable<E> {
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// type State = E::State;
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// type FrameState = E::FrameState;
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// fn layout(
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// &mut self,
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// view: &mut V,
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// cx: &mut ViewContext<V>,
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// ) -> Result<(LayoutId, Self::PaintState)>
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// where
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// Self: Sized,
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// {
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// self.child.layout(view, cx)
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// state: &mut Self::State,
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// cx: &mut ViewContext<Self::State>,
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// ) -> Result<(crate::LayoutId, Self::FrameState)> {
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// Ok(self.child.layout(state, cx)?)
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// }
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// fn paint(
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// &mut self,
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// view: &mut V,
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// parent_origin: Vector2F,
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// layout: &Layout,
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// paint_state: &mut Self::PaintState,
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// cx: &mut ViewContext<V>,
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// ) where
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// Self: Sized,
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// {
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// bounds: Bounds<Pixels>,
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// state: &mut Self::State,
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// frame_state: &mut Self::FrameState,
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// cx: &mut ViewContext<Self::State>,
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// ) -> Result<()> {
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// let pressed = bounds.contains_point(cx.mouse_position());
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// let slot = self.cascade_slot;
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// let style = self.pressed.get().then_some(self.pressed_style.clone());
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// let style = pressed.then_some(self.pressed_style.clone());
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// self.style_cascade().set(slot, style);
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// self.pressed.store(pressed, SeqCst);
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// let pressed = self.pressed.clone();
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// let bounds = layout.bounds + parent_origin;
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// cx.on_event(layout.order, move |_view, event: &MouseButtonEvent, cx| {
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// if event.is_down {
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// if bounds.contains_point(event.position) {
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// pressed.set(true);
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// cx.repaint();
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// let hovered = self.pressed.clone();
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// cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
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// if phase == DispatchPhase::Capture {
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// if bounds.contains_point(event.position) != hovered.load(SeqCst) {
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// cx.notify();
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// }
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// }
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// });
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// cx.on_mouse_event(move |event: &MouseUpEvent, phase, cx| {
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// if phase == DispatchPhase::Capture {
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// if bounds.contains_point(event.position) != hovered.load(SeqCst) {
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// cx.notify();
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// }
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// } else if pressed.get() {
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// pressed.set(false);
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// cx.repaint();
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// }
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// });
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// self.child
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// .paint(view, parent_origin, layout, paint_state, cx);
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// self.child.paint(bounds, state, frame_state, cx)?;
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// Ok(())
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// }
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// }
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// impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Pressable<E> {
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// fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
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// self.child.interaction_handlers()
|
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// }
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// }
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// impl<E: ParentElement + Styled> ParentElement for Pressable<E> {
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// type State = E::State;
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|
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// impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Pressable<E> {
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// fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
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// fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::State>; 2]> {
|
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// self.child.children_mut()
|
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// }
|
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// }
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// impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Pressable<E> {
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// type Element = Self;
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// // use crate::{
|
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// // element::{AnyElement, Element, IntoElement, Layout, ParentElement},
|
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// // interactive::{InteractionHandlers, Interactive},
|
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// // style::{Style, StyleHelpers, Styleable},
|
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// // ViewContext,
|
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// // };
|
||||
// // use anyhow::Result;
|
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// // use gpui::{geometry::vector::Vector2F, platform::MouseButtonEvent, LayoutId};
|
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// // use refineable::{CascadeSlot, Refineable, RefinementCascade};
|
||||
// // use smallvec::SmallVec;
|
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// // use std::{cell::Cell, rc::Rc};
|
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|
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// fn into_element(self) -> Self::Element {
|
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// self
|
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// }
|
||||
// }
|
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// // pub struct Pressable<E: Styleable> {
|
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// // pressed: Rc<Cell<bool>>,
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// // pressed_style: <E::Style as Refineable>::Refinement,
|
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// // cascade_slot: CascadeSlot,
|
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// // child: E,
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// // }
|
||||
|
||||
// // pub fn pressable<E: Styleable>(mut child: E) -> Pressable<E> {
|
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// // Pressable {
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// // pressed: Rc::new(Cell::new(false)),
|
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// // pressed_style: Default::default(),
|
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// // cascade_slot: child.style_cascade().reserve(),
|
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// // child,
|
||||
// // }
|
||||
// // }
|
||||
|
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// // impl<E: Styleable> Styleable for Pressable<E> {
|
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// // type Style = E::Style;
|
||||
|
||||
// // fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
|
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// // &mut self.pressed_style
|
||||
// // }
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||||
|
||||
// // fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
|
||||
// // self.child.style_cascade()
|
||||
// // }
|
||||
// // }
|
||||
|
||||
// // impl<V: 'static, E: Element<V> + Styleable> Element<V> for Pressable<E> {
|
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// // type PaintState = E::PaintState;
|
||||
|
||||
// // fn layout(
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||||
// // &mut self,
|
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// // view: &mut V,
|
||||
// // cx: &mut ViewContext<V>,
|
||||
// // ) -> Result<(LayoutId, Self::PaintState)>
|
||||
// // where
|
||||
// // Self: Sized,
|
||||
// // {
|
||||
// // self.child.layout(view, cx)
|
||||
// // }
|
||||
|
||||
// // fn paint(
|
||||
// // &mut self,
|
||||
// // view: &mut V,
|
||||
// // parent_origin: Vector2F,
|
||||
// // layout: &Layout,
|
||||
// // paint_state: &mut Self::PaintState,
|
||||
// // cx: &mut ViewContext<V>,
|
||||
// // ) where
|
||||
// // Self: Sized,
|
||||
// // {
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||||
// // let slot = self.cascade_slot;
|
||||
// // let style = self.pressed.get().then_some(self.pressed_style.clone());
|
||||
// // self.style_cascade().set(slot, style);
|
||||
|
||||
// // let pressed = self.pressed.clone();
|
||||
// // let bounds = layout.bounds + parent_origin;
|
||||
// // cx.on_event(layout.order, move |_view, event: &MouseButtonEvent, cx| {
|
||||
// // if event.is_down {
|
||||
// // if bounds.contains_point(event.position) {
|
||||
// // pressed.set(true);
|
||||
// // cx.repaint();
|
||||
// // }
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||||
// // } else if pressed.get() {
|
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// // pressed.set(false);
|
||||
// // cx.repaint();
|
||||
// // }
|
||||
// // });
|
||||
|
||||
// // self.child
|
||||
// // .paint(view, parent_origin, layout, paint_state, cx);
|
||||
// // }
|
||||
// // }
|
||||
|
||||
// // impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Pressable<E> {
|
||||
// // fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
|
||||
// // self.child.interaction_handlers()
|
||||
// // }
|
||||
// // }
|
||||
|
||||
// // impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Pressable<E> {
|
||||
// // fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
|
||||
// // self.child.children_mut()
|
||||
// // }
|
||||
// // }
|
||||
|
||||
// // impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Pressable<E> {
|
||||
// // type Element = Self;
|
||||
|
||||
// // fn into_element(self) -> Self::Element {
|
||||
// // self
|
||||
// // }
|
||||
// // }
|
||||
|
||||
@@ -6,7 +6,6 @@ mod elements;
|
||||
mod events;
|
||||
mod executor;
|
||||
mod geometry;
|
||||
mod identified;
|
||||
mod image_cache;
|
||||
mod interactive;
|
||||
mod platform;
|
||||
@@ -31,7 +30,6 @@ pub use events::*;
|
||||
pub use executor::*;
|
||||
pub use geometry::*;
|
||||
pub use gpui3_macros::*;
|
||||
pub use identified::*;
|
||||
pub use image_cache::*;
|
||||
pub use interactive::*;
|
||||
pub use platform::*;
|
||||
@@ -51,7 +49,6 @@ pub use util::arc_cow::ArcCow;
|
||||
pub use view::*;
|
||||
pub use window::*;
|
||||
|
||||
use derive_more::{Deref, DerefMut};
|
||||
use std::{
|
||||
mem,
|
||||
ops::{Deref, DerefMut},
|
||||
@@ -171,12 +168,6 @@ impl<T> Flatten<T> for Result<T> {
|
||||
#[derive(Clone, Eq, PartialEq, Hash)]
|
||||
pub struct SharedString(ArcCow<'static, str>);
|
||||
|
||||
#[derive(Clone, Debug, Eq, PartialEq, Hash)]
|
||||
pub struct ElementId(ArcCow<'static, [u8]>);
|
||||
|
||||
#[derive(Default, Deref, DerefMut, Clone, Debug)]
|
||||
pub(crate) struct GlobalElementId(SmallVec<[ElementId; 8]>);
|
||||
|
||||
impl Default for SharedString {
|
||||
fn default() -> Self {
|
||||
Self(ArcCow::Owned("".into()))
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
|
||||
Reference in New Issue
Block a user