Checkpoint

This commit is contained in:
Nathan Sobo
2023-10-10 12:41:28 -06:00
parent 9eff99de49
commit d70b4f04f6
7 changed files with 201 additions and 202 deletions
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+15 -5
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@@ -1,12 +1,16 @@
use crate::{Bounds, ElementId, ElementWithId};
use super::{LayoutId, Pixels, Point, Result, ViewContext};
use crate::{Bounds, Identified, LayoutId, Pixels, Point, Result, ViewContext};
use derive_more::{Deref, DerefMut};
pub(crate) use smallvec::SmallVec;
use util::arc_cow::ArcCow;
pub trait Element: 'static {
type State;
type FrameState;
fn element_id(&self) -> Option<ElementId> {
None
}
fn layout(
&mut self,
state: &mut Self::State,
@@ -21,14 +25,20 @@ pub trait Element: 'static {
cx: &mut ViewContext<Self::State>,
) -> Result<()>;
fn id(self, id: ElementId) -> ElementWithId<Self>
fn id(self, id: ElementId) -> Identified<Self>
where
Self: Sized,
{
ElementWithId { element: self, id }
Identified { element: self, id }
}
}
#[derive(Clone, Debug, Eq, PartialEq, Hash)]
pub struct ElementId(ArcCow<'static, [u8]>);
#[derive(Deref, DerefMut, Default, Clone, Debug)]
pub(crate) struct GlobalElementId(SmallVec<[ElementId; 8]>);
pub trait ParentElement {
type State;
+7 -7
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@@ -1,6 +1,6 @@
use crate::{
AnyElement, Bounds, DispatchPhase, Element, ElementId, Identified, Interactive,
MouseEventListeners, MouseMoveEvent, ParentElement, Pixels, Styled, ViewContext,
AnyElement, Bounds, DispatchPhase, Element, ElementId, Interactive, MouseEventListeners,
MouseMoveEvent, ParentElement, Pixels, Stateful, Styled, ViewContext,
};
use anyhow::Result;
use refineable::{CascadeSlot, Refineable, RefinementCascade};
@@ -53,6 +53,10 @@ impl<E: Element + Styled> Element for Hoverable<E> {
type State = E::State;
type FrameState = E::FrameState;
fn element_id(&self) -> Option<ElementId> {
self.child.element_id()
}
fn layout(
&mut self,
state: &mut Self::State,
@@ -96,8 +100,4 @@ impl<E: ParentElement + Styled> ParentElement for Hoverable<E> {
}
}
impl<E: Identified + Styled> Identified for Hoverable<E> {
fn id(&self) -> ElementId {
self.child.id()
}
}
impl<E: Stateful + Styled> Stateful for Hoverable<E> {}
+11 -9
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@@ -1,19 +1,25 @@
use crate::{BorrowWindow, Bounds, Element, ElementId, LayoutId, ViewContext};
use anyhow::Result;
pub trait Identified {
fn id(&self) -> ElementId;
pub trait Stateful: Element {
fn element_id(&self) -> ElementId {
Element::element_id(self).unwrap()
}
}
pub struct ElementWithId<E> {
pub struct Identified<E> {
pub(crate) element: E,
pub(crate) id: ElementId,
}
impl<E: Element> Element for ElementWithId<E> {
impl<E: Element> Element for Identified<E> {
type State = E::State;
type FrameState = E::FrameState;
fn element_id(&self) -> Option<ElementId> {
Some(self.id.clone())
}
fn layout(
&mut self,
state: &mut Self::State,
@@ -35,8 +41,4 @@ impl<E: Element> Element for ElementWithId<E> {
}
}
impl<E> Identified for ElementWithId<E> {
fn id(&self) -> ElementId {
self.id.clone()
}
}
impl<E: Element> Stateful for Identified<E> {}
+168 -171
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@@ -1,214 +1,211 @@
use crate::{
AnyElement, Bounds, DispatchPhase, Element, Identified, Interactive, MouseDownEvent,
MouseEventListeners, MouseMoveEvent, MouseUpEvent, ParentElement, Pixels, Styled, ViewContext,
};
use anyhow::Result;
use refineable::{CascadeSlot, Refineable, RefinementCascade};
use smallvec::SmallVec;
use std::sync::{
atomic::{AtomicBool, Ordering::SeqCst},
Arc,
};
pub struct Pressable<E: Styled> {
pressed: Arc<AtomicBool>,
cascade_slot: CascadeSlot,
pressed_style: <E::Style as Refineable>::Refinement,
child: E,
}
impl<E: Identified + Styled> Pressable<E> {
pub fn new(mut child: E) -> Self {
Self {
pressed: Arc::new(AtomicBool::new(false)),
cascade_slot: child.style_cascade().reserve(),
pressed_style: Default::default(),
child,
}
}
}
impl<E> Styled for Pressable<E>
where
E: Styled,
{
type Style = E::Style;
fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
self.child.style_cascade()
}
fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
&mut self.pressed_style
}
}
impl<S: 'static + Send + Sync, E: Interactive<S> + Styled> Interactive<S> for Pressable<E> {
fn listeners(&mut self) -> &mut MouseEventListeners<S> {
self.child.listeners()
}
}
impl<E: Element + Identified + Styled> Element for Pressable<E> {
type State = E::State;
type FrameState = E::FrameState;
fn layout(
&mut self,
state: &mut Self::State,
cx: &mut ViewContext<Self::State>,
) -> Result<(crate::LayoutId, Self::FrameState)> {
Ok(self.child.layout(state, cx)?)
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
state: &mut Self::State,
frame_state: &mut Self::FrameState,
cx: &mut ViewContext<Self::State>,
) -> Result<()> {
let pressed = bounds.contains_point(cx.mouse_position());
let slot = self.cascade_slot;
let style = pressed.then_some(self.pressed_style.clone());
self.style_cascade().set(slot, style);
self.pressed.store(pressed, SeqCst);
let hovered = self.pressed.clone();
cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Capture {
if bounds.contains_point(event.position) != hovered.load(SeqCst) {
cx.notify();
}
}
});
cx.on_mouse_event(move |event: &MouseUpEvent, phase, cx| {
if phase == DispatchPhase::Capture {
if bounds.contains_point(event.position) != hovered.load(SeqCst) {
cx.notify();
}
}
});
cx.frame_state::<Self>(self.id().to_global(cx))
// cx.frame_state
self.child.paint(bounds, state, frame_state, cx)?;
Ok(())
}
}
impl<E: ParentElement + Styled> ParentElement for Pressable<E> {
type State = E::State;
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::State>; 2]> {
self.child.children_mut()
}
}
// use crate::{
// element::{AnyElement, Element, IntoElement, Layout, ParentElement},
// interactive::{InteractionHandlers, Interactive},
// style::{Style, StyleHelpers, Styleable},
// ViewContext,
// AnyElement, Bounds, DispatchPhase, Element, Identified, Interactive, MouseDownEvent,
// MouseEventListeners, MouseUpEvent, ParentElement, Pixels, Styled, ViewContext,
// };
// use anyhow::Result;
// use gpui::{geometry::vector::Vector2F, platform::MouseButtonEvent, LayoutId};
// use refineable::{CascadeSlot, Refineable, RefinementCascade};
// use smallvec::SmallVec;
// use std::{cell::Cell, rc::Rc};
// use std::sync::{
// atomic::{AtomicBool, Ordering::SeqCst},
// Arc,
// };
// pub struct Pressable<E: Styleable> {
// pressed: Rc<Cell<bool>>,
// pressed_style: <E::Style as Refineable>::Refinement,
// pub struct Pressable<E: Styled> {
// pressed: Arc<AtomicBool>,
// cascade_slot: CascadeSlot,
// pressed_style: <E::Style as Refineable>::Refinement,
// child: E,
// }
// pub fn pressable<E: Styleable>(mut child: E) -> Pressable<E> {
// Pressable {
// pressed: Rc::new(Cell::new(false)),
// pressed_style: Default::default(),
// cascade_slot: child.style_cascade().reserve(),
// child,
// impl<E: Identified + Styled> Pressable<E> {
// pub fn new(mut child: E) -> Self {
// Self {
// pressed: Arc::new(AtomicBool::new(false)),
// cascade_slot: child.style_cascade().reserve(),
// pressed_style: Default::default(),
// child,
// }
// }
// }
// impl<E: Styleable> Styleable for Pressable<E> {
// impl<E> Styled for Pressable<E>
// where
// E: Styled,
// {
// type Style = E::Style;
// fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
// &mut self.pressed_style
// }
// fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
// self.child.style_cascade()
// }
// fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
// &mut self.pressed_style
// }
// }
// impl<V: 'static, E: Element<V> + Styleable> Element<V> for Pressable<E> {
// type PaintState = E::PaintState;
// impl<S: 'static + Send + Sync, E: Interactive<S> + Styled> Interactive<S> for Pressable<E> {
// fn listeners(&mut self) -> &mut MouseEventListeners<S> {
// self.child.listeners()
// }
// }
// impl<E: Element + Identified + Styled> Element for Pressable<E> {
// type State = E::State;
// type FrameState = E::FrameState;
// fn layout(
// &mut self,
// view: &mut V,
// cx: &mut ViewContext<V>,
// ) -> Result<(LayoutId, Self::PaintState)>
// where
// Self: Sized,
// {
// self.child.layout(view, cx)
// state: &mut Self::State,
// cx: &mut ViewContext<Self::State>,
// ) -> Result<(crate::LayoutId, Self::FrameState)> {
// Ok(self.child.layout(state, cx)?)
// }
// fn paint(
// &mut self,
// view: &mut V,
// parent_origin: Vector2F,
// layout: &Layout,
// paint_state: &mut Self::PaintState,
// cx: &mut ViewContext<V>,
// ) where
// Self: Sized,
// {
// bounds: Bounds<Pixels>,
// state: &mut Self::State,
// frame_state: &mut Self::FrameState,
// cx: &mut ViewContext<Self::State>,
// ) -> Result<()> {
// let pressed = bounds.contains_point(cx.mouse_position());
// let slot = self.cascade_slot;
// let style = self.pressed.get().then_some(self.pressed_style.clone());
// let style = pressed.then_some(self.pressed_style.clone());
// self.style_cascade().set(slot, style);
// self.pressed.store(pressed, SeqCst);
// let pressed = self.pressed.clone();
// let bounds = layout.bounds + parent_origin;
// cx.on_event(layout.order, move |_view, event: &MouseButtonEvent, cx| {
// if event.is_down {
// if bounds.contains_point(event.position) {
// pressed.set(true);
// cx.repaint();
// let hovered = self.pressed.clone();
// cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
// if phase == DispatchPhase::Capture {
// if bounds.contains_point(event.position) != hovered.load(SeqCst) {
// cx.notify();
// }
// }
// });
// cx.on_mouse_event(move |event: &MouseUpEvent, phase, cx| {
// if phase == DispatchPhase::Capture {
// if bounds.contains_point(event.position) != hovered.load(SeqCst) {
// cx.notify();
// }
// } else if pressed.get() {
// pressed.set(false);
// cx.repaint();
// }
// });
// self.child
// .paint(view, parent_origin, layout, paint_state, cx);
// self.child.paint(bounds, state, frame_state, cx)?;
// Ok(())
// }
// }
// impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Pressable<E> {
// fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
// self.child.interaction_handlers()
// }
// }
// impl<E: ParentElement + Styled> ParentElement for Pressable<E> {
// type State = E::State;
// impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Pressable<E> {
// fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
// fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::State>; 2]> {
// self.child.children_mut()
// }
// }
// impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Pressable<E> {
// type Element = Self;
// // use crate::{
// // element::{AnyElement, Element, IntoElement, Layout, ParentElement},
// // interactive::{InteractionHandlers, Interactive},
// // style::{Style, StyleHelpers, Styleable},
// // ViewContext,
// // };
// // use anyhow::Result;
// // use gpui::{geometry::vector::Vector2F, platform::MouseButtonEvent, LayoutId};
// // use refineable::{CascadeSlot, Refineable, RefinementCascade};
// // use smallvec::SmallVec;
// // use std::{cell::Cell, rc::Rc};
// fn into_element(self) -> Self::Element {
// self
// }
// }
// // pub struct Pressable<E: Styleable> {
// // pressed: Rc<Cell<bool>>,
// // pressed_style: <E::Style as Refineable>::Refinement,
// // cascade_slot: CascadeSlot,
// // child: E,
// // }
// // pub fn pressable<E: Styleable>(mut child: E) -> Pressable<E> {
// // Pressable {
// // pressed: Rc::new(Cell::new(false)),
// // pressed_style: Default::default(),
// // cascade_slot: child.style_cascade().reserve(),
// // child,
// // }
// // }
// // impl<E: Styleable> Styleable for Pressable<E> {
// // type Style = E::Style;
// // fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
// // &mut self.pressed_style
// // }
// // fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
// // self.child.style_cascade()
// // }
// // }
// // impl<V: 'static, E: Element<V> + Styleable> Element<V> for Pressable<E> {
// // type PaintState = E::PaintState;
// // fn layout(
// // &mut self,
// // view: &mut V,
// // cx: &mut ViewContext<V>,
// // ) -> Result<(LayoutId, Self::PaintState)>
// // where
// // Self: Sized,
// // {
// // self.child.layout(view, cx)
// // }
// // fn paint(
// // &mut self,
// // view: &mut V,
// // parent_origin: Vector2F,
// // layout: &Layout,
// // paint_state: &mut Self::PaintState,
// // cx: &mut ViewContext<V>,
// // ) where
// // Self: Sized,
// // {
// // let slot = self.cascade_slot;
// // let style = self.pressed.get().then_some(self.pressed_style.clone());
// // self.style_cascade().set(slot, style);
// // let pressed = self.pressed.clone();
// // let bounds = layout.bounds + parent_origin;
// // cx.on_event(layout.order, move |_view, event: &MouseButtonEvent, cx| {
// // if event.is_down {
// // if bounds.contains_point(event.position) {
// // pressed.set(true);
// // cx.repaint();
// // }
// // } else if pressed.get() {
// // pressed.set(false);
// // cx.repaint();
// // }
// // });
// // self.child
// // .paint(view, parent_origin, layout, paint_state, cx);
// // }
// // }
// // impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Pressable<E> {
// // fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
// // self.child.interaction_handlers()
// // }
// // }
// // impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Pressable<E> {
// // fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
// // self.child.children_mut()
// // }
// // }
// // impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Pressable<E> {
// // type Element = Self;
// // fn into_element(self) -> Self::Element {
// // self
// // }
// // }
-9
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@@ -6,7 +6,6 @@ mod elements;
mod events;
mod executor;
mod geometry;
mod identified;
mod image_cache;
mod interactive;
mod platform;
@@ -31,7 +30,6 @@ pub use events::*;
pub use executor::*;
pub use geometry::*;
pub use gpui3_macros::*;
pub use identified::*;
pub use image_cache::*;
pub use interactive::*;
pub use platform::*;
@@ -51,7 +49,6 @@ pub use util::arc_cow::ArcCow;
pub use view::*;
pub use window::*;
use derive_more::{Deref, DerefMut};
use std::{
mem,
ops::{Deref, DerefMut},
@@ -171,12 +168,6 @@ impl<T> Flatten<T> for Result<T> {
#[derive(Clone, Eq, PartialEq, Hash)]
pub struct SharedString(ArcCow<'static, str>);
#[derive(Clone, Debug, Eq, PartialEq, Hash)]
pub struct ElementId(ArcCow<'static, [u8]>);
#[derive(Default, Deref, DerefMut, Clone, Debug)]
pub(crate) struct GlobalElementId(SmallVec<[ElementId; 8]>);
impl Default for SharedString {
fn default() -> Self {
Self(ArcCow::Owned("".into()))
-1
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@@ -1 +0,0 @@