Files
oak-gpui/crates/gpui3/src/elements/hoverable.rs
T
2023-10-10 12:41:28 -06:00

104 lines
2.8 KiB
Rust

use crate::{
AnyElement, Bounds, DispatchPhase, Element, ElementId, Interactive, MouseEventListeners,
MouseMoveEvent, ParentElement, Pixels, Stateful, Styled, ViewContext,
};
use anyhow::Result;
use refineable::{CascadeSlot, Refineable, RefinementCascade};
use smallvec::SmallVec;
use std::sync::{
atomic::{AtomicBool, Ordering::SeqCst},
Arc,
};
pub struct Hoverable<E: Styled> {
hovered: Arc<AtomicBool>,
cascade_slot: CascadeSlot,
hovered_style: <E::Style as Refineable>::Refinement,
child: E,
}
impl<E: Styled> Hoverable<E> {
pub fn new(mut child: E) -> Self {
Self {
hovered: Arc::new(AtomicBool::new(false)),
cascade_slot: child.style_cascade().reserve(),
hovered_style: Default::default(),
child,
}
}
}
impl<E> Styled for Hoverable<E>
where
E: Styled,
{
type Style = E::Style;
fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
self.child.style_cascade()
}
fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
&mut self.hovered_style
}
}
impl<S: 'static + Send + Sync, E: Interactive<S> + Styled> Interactive<S> for Hoverable<E> {
fn listeners(&mut self) -> &mut MouseEventListeners<S> {
self.child.listeners()
}
}
impl<E: Element + Styled> Element for Hoverable<E> {
type State = E::State;
type FrameState = E::FrameState;
fn element_id(&self) -> Option<ElementId> {
self.child.element_id()
}
fn layout(
&mut self,
state: &mut Self::State,
cx: &mut ViewContext<Self::State>,
) -> Result<(crate::LayoutId, Self::FrameState)> {
Ok(self.child.layout(state, cx)?)
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
state: &mut Self::State,
frame_state: &mut Self::FrameState,
cx: &mut ViewContext<Self::State>,
) -> Result<()> {
let hovered = bounds.contains_point(cx.mouse_position());
let slot = self.cascade_slot;
let style = hovered.then_some(self.hovered_style.clone());
self.style_cascade().set(slot, style);
self.hovered.store(hovered, SeqCst);
let hovered = self.hovered.clone();
cx.on_mouse_event(move |event: &MouseMoveEvent, phase, cx| {
if phase == DispatchPhase::Capture {
if bounds.contains_point(event.position) != hovered.load(SeqCst) {
cx.notify();
}
}
});
self.child.paint(bounds, state, frame_state, cx)?;
Ok(())
}
}
impl<E: ParentElement + Styled> ParentElement for Hoverable<E> {
type State = E::State;
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::State>; 2]> {
self.child.children_mut()
}
}
impl<E: Stateful + Styled> Stateful for Hoverable<E> {}