Files
oak-editor/effects/internal/pipeline.frag
T
2019-03-17 15:53:54 +11:00

11 lines
196 B
GLSL

#ifdef GL_ES
precision mediump int;
precision mediump float;
#endif
uniform sampler2D texture;
varying vec2 v_texcoord;
void main() {
gl_FragColor = texture2D(texture, v_texcoord);
}