began transition to gles

This commit is contained in:
itsmattkc
2019-03-17 15:53:54 +11:00
parent eef306ff1e
commit c8496ac2a8
10 changed files with 134 additions and 15 deletions
+2
View File
@@ -5,5 +5,7 @@
<file>cornerpin.vert</file>
<file>premultiply.frag</file>
<file>dropshadow.frag</file>
<file>pipeline.frag</file>
<file>pipeline.vert</file>
</qresource>
</RCC>
+11
View File
@@ -0,0 +1,11 @@
#ifdef GL_ES
precision mediump int;
precision mediump float;
#endif
uniform sampler2D texture;
varying vec2 v_texcoord;
void main() {
gl_FragColor = texture2D(texture, v_texcoord);
}
+16
View File
@@ -0,0 +1,16 @@
#ifdef GL_ES
precision mediump int;
precision mediump float;
#endif
uniform mat4 mvp_matrix;
attribute vec4 a_position;
attribute vec2 a_texcoord;
varying vec2 v_texcoord;
void main() {
gl_Position = mvp_matrix * a_position;
v_texcoord = a_texcoord;
};
+2
View File
@@ -109,7 +109,9 @@ int main(int argc, char *argv[]) {
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
QSurfaceFormat format;
format.setVersion(3, 2);
format.setDepthBufferSize(24);
format.setProfile(QSurfaceFormat::CompatibilityProfile);
QSurfaceFormat::setDefaultFormat(format);
QApplication a(argc, argv);
+7 -5
View File
@@ -1,6 +1,8 @@
#include "framebufferobject.h"
#include <QOpenGLFunctions>
#include <QOpenGLExtraFunctions>
#include <QDebug>
FramebufferObject::FramebufferObject() :
buffer_(0),
@@ -39,16 +41,16 @@ void FramebufferObject::Create(QOpenGLContext *ctx, int width, int height)
ctx->functions()->glBindTexture(GL_TEXTURE_2D, texture_);
// allocate storage for texture
ctx->functions()->glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA8, GL_UNSIGNED_BYTE, nullptr
);
// set texture filtering to bilinear
ctx->functions()->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
ctx->functions()->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// attach texture to framebuffer
ctx->functions()->glFramebufferTexture2D(
ctx->extraFunctions()->glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_, 0
);
+17 -1
View File
@@ -316,6 +316,7 @@ GLuint compose_sequence(ComposeSequenceParams &params) {
} else {
// retrieve ID from c->texture
textureID = c->texture->textureId();
qDebug() << "tex 1" << textureID;
}
if (textureID == 0) {
@@ -359,18 +360,22 @@ GLuint compose_sequence(ComposeSequenceParams &params) {
params.nests.removeLast();
// compose_sequence() would have written to this clip's fbo[0], so we switch to fbo[1]
fbo_switcher = true;
fbo_switcher = !fbo_switcher;
} else if (c->media()->get_type() == MEDIA_TYPE_FOOTAGE) {
if (!c->media()->to_footage()->alpha_is_premultiplied) {
// alpha is not premultiplied, we'll need to multiply it for the rest of the pipeline
params.ctx->functions()->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ZERO, GL_ONE, GL_ZERO);
qDebug() << "about to draw on" << fbo_switcher;
textureID = draw_clip(c->fbo[fbo_switcher], textureID, true);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
fbo_switcher = !fbo_switcher;
qDebug() << "tex 3" << textureID << fbo_switcher;
}
#ifndef NO_OCIO
@@ -382,11 +387,14 @@ GLuint compose_sequence(ComposeSequenceParams &params) {
params.ocio_shader->setUniformValue("tex1", 0);
params.ocio_shader->setUniformValue("tex2", 2);
qDebug() << "about to draw on" << fbo_switcher;
textureID = draw_clip(c->fbo[fbo_switcher], textureID, true);
params.ocio_shader->release();
fbo_switcher = !fbo_switcher;
qDebug() << "tex 4" << textureID << fbo_switcher;
}
#endif
@@ -414,8 +422,11 @@ GLuint compose_sequence(ComposeSequenceParams &params) {
// run through all of the clip's effects
for (int j=0;j<c->effects.size();j++) {
Effect* e = c->effects.at(j).get();
qDebug() << "about to draw on" << fbo_switcher;
process_effect(c, e, timecode, coords, textureID, fbo_switcher, params.texture_failed, kTransitionNone);
qDebug() << "tex 5" << textureID << fbo_switcher;
}
@@ -457,6 +468,7 @@ GLuint compose_sequence(ComposeSequenceParams &params) {
qDebug() << "final texture ID" << textureID;
if (textureID > 0) {
// set viewport to sequence size
params.ctx->functions()->glViewport(0, 0, s->width, s->height);
@@ -549,6 +561,8 @@ GLuint compose_sequence(ComposeSequenceParams &params) {
// Check if we're using a blend mode (< 0 means no blend mode)
if (coords.blendmode < 0) {
qDebug() << "normal blending";
params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, backend_tex_1);
glColor4f(coords.opacity, coords.opacity, coords.opacity, coords.opacity);
@@ -559,6 +573,8 @@ GLuint compose_sequence(ComposeSequenceParams &params) {
} else {
qDebug() << "blending mode?";
// load background texture into texture unit 0
params.ctx->functions()->glActiveTexture(GL_TEXTURE0 + 0); // Texture unit 0
params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, backend_tex_2);
+3 -3
View File
@@ -24,6 +24,7 @@
#include <QImage>
#include <QDateTime>
#include <QFileInfo>
#include <QOpenGLExtraFunctions>
#include <QDebug>
#ifndef NO_OCIO
@@ -160,7 +161,6 @@ const char * g_fragShaderText = ""
#ifndef NO_OCIO
void RenderThread::set_up_ocio()
{
functions.initializeOpenGLFunctions();
//
// SETUP LUT TEXTURE
@@ -181,7 +181,7 @@ void RenderThread::set_up_ocio()
ctx->functions()->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
// Allocate storage for texture
functions.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB16F_ARB,
ctx->extraFunctions()->glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB16F_ARB,
OCIO_LUT3D_EDGE_SIZE, OCIO_LUT3D_EDGE_SIZE, OCIO_LUT3D_EDGE_SIZE,
0, GL_RGB,GL_FLOAT, ocio_lut_data);
@@ -241,7 +241,7 @@ void RenderThread::set_up_ocio()
processor->getGpuLut3D(ocio_lut_data, shaderDesc);
glBindTexture(GL_TEXTURE_3D, ocio_lut_texture);
functions.glTexSubImage3D(GL_TEXTURE_3D, 0,
ctx->extraFunctions()->glTexSubImage3D(GL_TEXTURE_3D, 0,
0, 0, 0,
OCIO_LUT3D_EDGE_SIZE, OCIO_LUT3D_EDGE_SIZE, OCIO_LUT3D_EDGE_SIZE,
GL_RGB,GL_FLOAT, ocio_lut_data);
-3
View File
@@ -28,7 +28,6 @@
#include <QOpenGLContext>
#include <QOpenGLFramebufferObject>
#include <QOpenGLShaderProgram>
#include <QOpenGLFunctions_2_0>
#include "timeline/sequence.h"
#include "effects/effect.h"
@@ -119,8 +118,6 @@ private:
QString save_fn;
GLvoid *pixel_buffer;
int pixel_buffer_linesize;
QOpenGLFunctions_2_0 functions;
};
#endif // RENDERTHREAD_H
+71 -2
View File
@@ -27,6 +27,7 @@ extern "C" {
#include <QPainter>
#include <QAudioOutput>
#include <QOpenGLShaderProgram>
#include <QOpenGLExtraFunctions>
#include <QtMath>
#include <QMouseEvent>
#include <QMimeData>
@@ -39,6 +40,8 @@ extern "C" {
#include <QApplication>
#include <QScreen>
#include <QMessageBox>
#include <QOpenGLBuffer>
#include <QOpenGLVertexArrayObject>
#include "panels/panels.h"
#include "project/projectelements.h"
@@ -68,7 +71,8 @@ ViewerWidget::ViewerWidget(QWidget *parent) :
gizmos(nullptr),
selected_gizmo(nullptr),
x_scroll(0),
y_scroll(0)
y_scroll(0),
pipeline_(nullptr)
{
setMouseTracking(true);
setFocusPolicy(Qt::ClickFocus);
@@ -82,6 +86,8 @@ ViewerWidget::ViewerWidget(QWidget *parent) :
connect(renderer, SIGNAL(finished()), renderer, SLOT(deleteLater()));
window = new ViewerWindow(this);
projection_.setToIdentity();
}
ViewerWidget::~ViewerWidget() {
@@ -216,9 +222,14 @@ void ViewerWidget::retry() {
}
void ViewerWidget::initializeGL() {
initializeOpenGLFunctions();
context()->functions()->initializeOpenGLFunctions();
connect(context(), SIGNAL(aboutToBeDestroyed()), this, SLOT(context_destroy()), Qt::DirectConnection);
pipeline_ = new QOpenGLShaderProgram();
pipeline_->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/internalshaders/pipeline.vert");
pipeline_->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/internalshaders/pipeline.frag");
pipeline_->link();
}
void ViewerWidget::frame_update() {
@@ -252,10 +263,16 @@ void ViewerWidget::seek_from_click(int x) {
void ViewerWidget::context_destroy() {
makeCurrent();
if (viewer->seq != nullptr) {
close_active_clips(viewer->seq.get());
}
renderer->delete_ctx();
delete pipeline_;
pipeline_ = nullptr;
doneCurrent();
}
@@ -539,6 +556,57 @@ void ViewerWidget::draw_gizmos() {
}
void ViewerWidget::paintGL() {
QOpenGLFunctions* f = context()->functions();
QOpenGLExtraFunctions* xf = context()->extraFunctions();
f->glClearColor(0.0, 0.0, 0.0, 0.0);
GLfloat vertices[] = {
-1.0f, -1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
1.0f, 1.0f, -1.0f,
-1.0f, -1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
1.0f, 1.0f, -1.0f,
};
GLfloat tex_coords[] = {
0.0, 0.0,
1.0, 0.0,
1.0, 1.0,
0.0, 0.0,
0.0, 1.0,
1.0, 1.0
};
f->glViewport(0, 0, width(), height());
f->glClear(GL_COLOR_BUFFER_BIT);
QOpenGLTexture texture(QImage("C:/Users/Matt/Desktop/bliss.png"));
pipeline_->bind();
texture.bind();
pipeline_->setUniformValue("mvp_matrix", projection_);
pipeline_->setUniformValue("texture", 0);
GLuint vertex_location = pipeline_->attributeLocation("a_position");
f->glEnableVertexAttribArray(vertex_location);
f->glVertexAttribPointer(vertex_location, 3, GL_FLOAT, GL_FALSE, 0, vertices);
GLuint tex_location = pipeline_->attributeLocation("a_texcoord");
f->glEnableVertexAttribArray(tex_location);
f->glVertexAttribPointer(tex_location, 2, GL_FLOAT, GL_FALSE, 0, tex_coords);
f->glDrawArrays(GL_TRIANGLES, 0, 6);
texture.release();
pipeline_->release();
/*
if (waveform) {
draw_waveform_func();
} else {
@@ -615,4 +683,5 @@ void ViewerWidget::paintGL() {
renderer->start_render(context(), viewer->seq.get());
}
}
*/
}
+5 -1
View File
@@ -41,7 +41,7 @@ class Viewer;
class QOpenGLFramebufferObject;
struct GLTextureCoords;
class ViewerWidget : public QOpenGLWidget, QOpenGLFunctions
class ViewerWidget : public QOpenGLWidget
{
Q_OBJECT
public:
@@ -91,6 +91,10 @@ private:
ViewerWindow* window;
double x_scroll;
double y_scroll;
QMatrix4x4 projection_;
QOpenGLShaderProgram* pipeline_;
private slots:
void context_destroy();
void retry();