Files
oak-editor/app/widget/scope/scopebase/scopebase.h
T
Mike-Solar eb634b53ef R7: pure C ABI display boundary + engine visibility closure
R7-A (Qwen 3.8 Max): oakengine/display.h rewritten to the POD contract
from r7-pure-abi-plan.md - oak_video_params everywhere, opaque
texture/frame handles with retain/free protocol (engine-heap control
blocks), OakSharedBuffer refcounted wrapper for the QVariant playback
path. All TexturePtr/FramePtr gone from app (47 sites).

R7-B (Qwen 3.8 Max): liboakengine.so exports 3486 -> 19 C++ symbols
(version script oakengine.ver: oakengine_* plus the documented
oakgl/oakvulkan dlopen plugin ABI). oakengine-obj OBJECT library feeds
both the shared lib and the test binaries (-rdynamic so dlopen'd
backends resolve engine objects).

Fix (Kimi K3): producer/consumer type mismatch - viewerdisplay
unpacks OakSharedBufferPtr but viewer.cpp pushed raw void* handles,
so no frame ever reached the display widget (all 5 vulkan viewer
tests timed out with 'never received a texture'). Producers now wrap
with oak_make_shared_frame / oak_make_shared_texture(retain).

Verified: build 0 errors, ctest 45/45, nm U _ZN5olive = 0 in
oak-editor/oak-render-worker/oak-cli, 19 exported C++ symbols in
liboakengine.so (all documented plugin ABI).
2026-07-27 00:54:46 +08:00

96 lines
2.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_SCOPEBASE_H
#define OAK_SCOPEBASE_H
#include <QString>
#include "widget/manageddisplay/manageddisplay.h"
namespace olive
{
/** @brief Fragment + vertex shader source pair returned by scope subclasses. */
struct ScopeShaderCode {
QString frag;
QString vert;
};
class ScopeBase : public ManagedDisplayWidget {
public:
ScopeBase(QWidget *parent = nullptr);
MANAGEDDISPLAYWIDGET_DEFAULT_DESTRUCTOR(ScopeBase)
public slots:
void set_buffer(void *frame);
protected slots:
virtual void on_init() override;
virtual void on_paint() override;
virtual void on_destroy() override;
protected:
virtual void showEvent(QShowEvent *e) override;
virtual ScopeShaderCode generate_shader_code() = 0;
/**
* @brief GPU-accelerated draw function used on OpenGL backends.
*
* Override this if your sub-class scope needs extra drawing.
*/
virtual void draw_scope(void *managed_tex, void *pipeline);
/**
* @brief Software draw function used on backend-neutral paths (e.g. Vulkan).
*
* Implementations receive an 8-bit sRGB/display-ready image and should draw
* the scope visualization with QPainter.
*/
virtual void draw_scope_software(QPainter &p, const QImage &image) = 0;
private:
void update_software_image();
void *pipeline_;
void *texture_;
void *managed_tex_;
bool managed_tex_up_to_date_;
void *software_tex_;
QByteArray software_buffer_;
QImage software_image_;
bool software_image_up_to_date_;
void *local_texture_;
};
}
#endif // OAK_SCOPEBASE_H