R7-A (Qwen 3.8 Max): oakengine/display.h rewritten to the POD contract from r7-pure-abi-plan.md - oak_video_params everywhere, opaque texture/frame handles with retain/free protocol (engine-heap control blocks), OakSharedBuffer refcounted wrapper for the QVariant playback path. All TexturePtr/FramePtr gone from app (47 sites). R7-B (Qwen 3.8 Max): liboakengine.so exports 3486 -> 19 C++ symbols (version script oakengine.ver: oakengine_* plus the documented oakgl/oakvulkan dlopen plugin ABI). oakengine-obj OBJECT library feeds both the shared lib and the test binaries (-rdynamic so dlopen'd backends resolve engine objects). Fix (Kimi K3): producer/consumer type mismatch - viewerdisplay unpacks OakSharedBufferPtr but viewer.cpp pushed raw void* handles, so no frame ever reached the display widget (all 5 vulkan viewer tests timed out with 'never received a texture'). Producers now wrap with oak_make_shared_frame / oak_make_shared_texture(retain). Verified: build 0 errors, ctest 45/45, nm U _ZN5olive = 0 in oak-editor/oak-render-worker/oak-cli, 19 exported C++ symbols in liboakengine.so (all documented plugin ABI).
96 lines
2.2 KiB
C++
96 lines
2.2 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_SCOPEBASE_H
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#define OAK_SCOPEBASE_H
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#include <QString>
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#include "widget/manageddisplay/manageddisplay.h"
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namespace olive
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{
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/** @brief Fragment + vertex shader source pair returned by scope subclasses. */
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struct ScopeShaderCode {
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QString frag;
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QString vert;
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};
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class ScopeBase : public ManagedDisplayWidget {
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public:
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ScopeBase(QWidget *parent = nullptr);
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MANAGEDDISPLAYWIDGET_DEFAULT_DESTRUCTOR(ScopeBase)
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public slots:
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void set_buffer(void *frame);
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protected slots:
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virtual void on_init() override;
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virtual void on_paint() override;
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virtual void on_destroy() override;
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protected:
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virtual void showEvent(QShowEvent *e) override;
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virtual ScopeShaderCode generate_shader_code() = 0;
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/**
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* @brief GPU-accelerated draw function used on OpenGL backends.
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*
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* Override this if your sub-class scope needs extra drawing.
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*/
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virtual void draw_scope(void *managed_tex, void *pipeline);
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/**
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* @brief Software draw function used on backend-neutral paths (e.g. Vulkan).
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*
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* Implementations receive an 8-bit sRGB/display-ready image and should draw
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* the scope visualization with QPainter.
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*/
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virtual void draw_scope_software(QPainter &p, const QImage &image) = 0;
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private:
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void update_software_image();
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void *pipeline_;
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void *texture_;
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void *managed_tex_;
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bool managed_tex_up_to_date_;
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void *software_tex_;
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QByteArray software_buffer_;
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QImage software_image_;
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bool software_image_up_to_date_;
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void *local_texture_;
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};
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}
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#endif // OAK_SCOPEBASE_H
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