- app/ no longer includes engine C++ headers nor holds engine C++ types: engine access goes through the oakengine C ABI plus C++ wrappers (oakutil/oaknode.h, oakutil/oakvideo.h) and app-local mirror types (tooltypes, trackreferencehandle, timelinecommonapp, keyframetypes, subtitleapp, serializedlayoutinfoapp, nodevaluehandle, sliderdisplaytypeapp) - engine: new C ABI functions for block/track/clip/transition navigation and predicates, links, caches, waveform/playback, disk folder, sequence_track_list, node_free, footage_is_valid, block_get_track, get_brush; loadotio/saveotio ported to the current engine API - OTIO is now a required dependency: CI and CD build it on every platform, FindOpenTimelineIO fixed for OTIO 0.16/0.19 (the old deps include requirement silently disabled OTIO everywhere), runtime libraries are bundled into packages and copied next to macOS binaries (oak_copy_otio_runtime) - fix ProjectViewModel drag&drop mime read/write size mismatch (segfault) - unify color label naming (k_olive -> "Oak") in the app-side mirror - docs: OTIO required, FFmpeg minimum corrected to 6.0 (en/zh) - gtest suite: 1925 passed, 0 failed
222 lines
5.8 KiB
C++
222 lines
5.8 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "multicamdisplay.h"
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#include <QPainter>
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#include "oakengine/display.h"
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#include "oakengine/node.h"
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namespace olive
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{
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#define super ViewerDisplayWidget
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MulticamDisplay::MulticamDisplay(QWidget *parent)
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: super(parent)
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, node_(nullptr)
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, shader_(nullptr)
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, rows_(0)
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, cols_(0)
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{
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}
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void MulticamDisplay::on_paint()
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{
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super::on_paint();
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if (node_) {
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QPainter p(paint_device());
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p.setPen(QPen(Qt::yellow, fontMetrics().height() / 4));
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p.setBrush(Qt::NoBrush);
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int rows, cols;
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oakengine_multicam_get_rows_and_columns(
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oakengine_multicam_get_source_count(
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node_),
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&rows, &cols);
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int multi = std::max(rows, cols);
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int cell_width = width() / multi;
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int cell_height = height() / multi;
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int col, row;
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int current_source = oakengine_multicam_get_current_source(
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node_);
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oakengine_multicam_index_to_row_cols(
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current_source, rows, cols, &row, &col);
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QRect r(cell_width * col, cell_height * row, cell_width, cell_height);
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p.drawRect(generate_world_transform().mapRect(r));
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}
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}
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void MulticamDisplay::on_destroy()
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{
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if (shader_) {
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oakengine_display_renderer_destroy_shader(renderer(), shader_);
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shader_ = nullptr;
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}
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}
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void *MulticamDisplay::load_custom_texture_from_frame(const QVariant &v)
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{
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if (v.canConvert<QVector<void *>>()) {
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QVector<void *> tex = v.value<QVector<void *>>();
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oak_video_params main_params = this->get_viewport_params();
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void *main_tex = oakengine_display_texture_create(
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renderer(), &main_params, nullptr, 0);
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int rows, cols;
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oakengine_multicam_get_rows_and_columns(tex.size(), &rows, &cols);
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if (!shader_ || rows_ != rows || cols_ != cols) {
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if (shader_) {
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oakengine_display_renderer_destroy_shader(renderer(), shader_);
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}
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QString code = generate_shader_code(rows, cols);
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shader_ = oakengine_display_renderer_create_shader(
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renderer(), code.toUtf8().constData(), nullptr);
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rows_ = rows;
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cols_ = cols;
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}
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// Build name and texture arrays for multi-texture blit
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const int count = tex.size();
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QVector<QByteArray> name_storage(count);
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QVector<const char *> names(count);
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QVector<void *> textures(count);
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for (int i = 0; i < count; i++) {
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int c, r;
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oakengine_multicam_index_to_row_cols(i, rows, cols, &r, &c);
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name_storage[i] = QStringLiteral("tex_%1_%2")
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.arg(QString::number(r), QString::number(c))
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.toUtf8();
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names[i] = name_storage[i].constData();
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textures[i] = tex.at(i);
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}
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oakengine_display_renderer_blit_shader_multi(
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renderer(), shader_, names.data(), textures.data(), count,
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main_tex);
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// Release input texture handles (they were retained by the engine)
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for (int i = 0; i < count; i++) {
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oakengine_display_texture_free(tex.at(i));
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}
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return main_tex;
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} else {
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return super::load_custom_texture_from_frame(v);
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}
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}
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QString dbl_to_glsl(double d)
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{
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return QString::number(d, 'f');
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}
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QString MulticamDisplay::generate_shader_code(int rows, int cols)
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{
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int multiplier = std::max(cols, rows);
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QStringList shader;
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shader.append(QStringLiteral("in vec2 ove_texcoord;"));
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shader.append(QStringLiteral("out vec4 frag_color;"));
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for (int x = 0; x < cols; x++) {
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for (int y = 0; y < rows; y++) {
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shader.append(QStringLiteral("uniform sampler2D tex_%1_%2;")
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.arg(QString::number(y), QString::number(x)));
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shader.append(QStringLiteral("uniform bool tex_%1_%2_enabled;")
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.arg(QString::number(y), QString::number(x)));
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}
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}
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shader.append(QStringLiteral("void main() {"));
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for (int x = 0; x < cols; x++) {
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if (x > 0) {
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shader.append(QStringLiteral(" else"));
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}
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if (x == cols - 1) {
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shader.append(QStringLiteral(" {"));
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} else {
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shader.append(
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QStringLiteral(" if (ove_texcoord.x < %1) {")
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.arg(dbl_to_glsl(double(x + 1) / double(multiplier))));
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}
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for (int y = 0; y < rows; y++) {
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if (y > 0) {
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shader.append(QStringLiteral(" else"));
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}
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if (y == rows - 1) {
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shader.append(QStringLiteral(" {"));
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} else {
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shader.append(
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QStringLiteral(" if (ove_texcoord.y < %1) {")
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.arg(dbl_to_glsl(double(y + 1) / double(multiplier))));
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}
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QString input = QStringLiteral("tex_%1_%2")
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.arg(QString::number(y), QString::number(x));
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shader.append(
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QStringLiteral(
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" vec2 coord = vec2((ove_texcoord.x+%1)*%2, (ove_texcoord.y+%3)*%4);")
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.arg(dbl_to_glsl(-double(x) / double(multiplier)),
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dbl_to_glsl(multiplier),
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dbl_to_glsl(-double(y) / double(multiplier)),
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dbl_to_glsl(multiplier)));
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shader.append(
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QStringLiteral(
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" if (%1_enabled && coord.x >= 0.0 && coord.x < 1.0 && coord.y >= 0.0 && coord.y < 1.0) {")
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.arg(input));
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shader.append(
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QStringLiteral(" frag_color = texture(%1, coord);")
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.arg(input));
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shader.append(QStringLiteral(" } else {"));
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shader.append(QStringLiteral(" discard;"));
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shader.append(QStringLiteral(" }"));
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shader.append(QStringLiteral(" }"));
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}
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shader.append(QStringLiteral(" }"));
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}
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shader.append(QStringLiteral("}"));
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return shader.join('\n');
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}
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void MulticamDisplay::set_multicam_node(OakEngineNode *n)
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{
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node_ = n;
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}
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}
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