a4dfc62f0fdd4381912c5145f5f33f55b2e9a896
- nodeparamview: add visited set to get_distance_between_nodes, fixing unbounded recursion (stack overflow) when the node graph has a cycle - viewerdisplay: give texture_ a consistent owner via assign_texture(); borrowed queue textures are now retained, created ones freed, fixing a dangling pointer that corrupted the heap and crashed in the GL driver - playbackcache: resignal_requests() iterates a copy, handlers may clear_request_range() while iterating (ASan container-overflow) - preview C API: preview request ticket lambdas captured the request state raw; after oakengine_preview_request_free the ticket outlived the request and the finished callback wrote into freed memory (heap-use-after-free). The finished flag is now a shared_ptr captured weakly by the callbacks - playback: oak_playback_frame regains a timestamp (num/den) filled from olive::Frame; the viewer queue append no longer uses Rational() for every frame, which made append_timewise drop all but the first frame and froze the picture during playback - mainwindow: open_node_in_viewer refuses sequence nodes; sequences already have the Sequence Viewer, and saved layouts could otherwise resurrect a redundant floating Viewer bound to the sequence
Oak Video Editor
Oak Video Editor is a free non-linear video editor for Windows, macOS, and Linux.
This project is a community-maintained fork of Olive Video Editor.

NOTE: Oak Video Editor is alpha software and is considered highly unstable. While we highly appreciate users testing and providing usage information, please use at your own risk.
Binaries
The binary can be downloaded here:
Building from Source
See docs/build.md for build instructions on Windows (MSYS2), Linux (Debian/Ubuntu, Fedora, Arch Linux), and macOS.
Roadmap
| Version | Theme | Core Deliverables | Boundary Notes |
|---|---|---|---|
| 0.3 | Plugin Architecture Milestone | Production-ready OpenFX host support | Not about quantity of plugins, but "any OFX plugin loads without crashing" |
| 0.4 | Color, Audio & Performance | .cube/.3dl support, scopes (waveform/vectorscope/histogram), three-way color wheels, waveform auto-sync, BWF timecode sync, audio meters (LUFS/VU), proxy media workflow, hardware-accelerated export (NVENC/VideoToolbox), batch render queue |
Combines the previous 0.4-0.6 scope into one usability milestone: color workflow, audio sync, and 4K/8K performance |
| 0.5 | Animation, Tracking & Collaboration | Bézier keyframe curve editor, basic point tracking, image stabilizer, full multicam angle switching, OpenTimelineIO, EDL/XML import/export | Combines the previous 0.7-0.8 scope into one timeline/interchange milestone |
| 0.6 | Stability Milestone | Project file format freeze (backward compatibility promise), crash recovery, autosave, memory optimization | "Feature freeze" testing period before 1.0 |
| 1.0 | Production Ready | Complete documentation, installers, known issues list, community support channels | Declared "ready for serious projects" |
Languages
C++
87.8%
C
8.2%
CMake
3.3%
GLSL
0.5%