Files
oak-editor/app/render
itsmattkc 4297cd92d6 fixed issue with accelerated node iterations
Uniform values cannot be set if the shader is not bound, and calling Blit would
release the shader making subsequent iteration count updates not work. This
commit makes sure the shader is bound before trying to do so.
2019-12-15 02:37:38 +11:00
..
2019-08-04 19:45:06 +10:00
2019-10-31 21:45:53 +11:00