reimplemented color management and alpha association in new renderer system
Color management is now as functional as it was before.
This commit is contained in:
@@ -5,7 +5,8 @@ AudioWorker::AudioWorker(DecoderCache *decoder_cache, QObject *parent) :
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{
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}
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void AudioWorker::FrameToValue(FramePtr frame, NodeValueTable *table)
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void AudioWorker::FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable *table)
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{
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Q_UNUSED(stream)
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table->Push(NodeParam::kSamples, frame->ToByteArray());
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}
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@@ -9,7 +9,7 @@ public:
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AudioWorker(DecoderCache* decoder_cache, QObject* parent = nullptr);
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protected:
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virtual void FrameToValue(FramePtr frame, NodeValueTable* table) override;
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virtual void FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable* table) override;
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private:
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@@ -20,6 +20,8 @@ set(OLIVE_SOURCES
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render/backend/opengl/functions.cpp
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render/backend/opengl/openglbackend.h
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render/backend/opengl/openglbackend.cpp
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render/backend/opengl/openglcolorprocessor.h
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render/backend/opengl/openglcolorprocessor.cpp
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render/backend/opengl/openglframebuffer.h
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render/backend/opengl/openglframebuffer.cpp
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render/backend/opengl/openglshader.h
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@@ -0,0 +1,66 @@
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#include "openglcolorprocessor.h"
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include "functions.h"
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void OpenGLColorProcessor::Enable(QOpenGLContext *context, bool alpha_is_associated)
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{
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if (IsEnabled()) {
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return;
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}
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context_ = context;
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pipeline_ = OpenGLShader::CreateOCIO(context_,
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ocio_lut_,
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GetProcessor(),
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alpha_is_associated);
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}
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bool OpenGLColorProcessor::IsEnabled() const
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{
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return ocio_lut_;
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}
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OpenGLShaderPtr OpenGLColorProcessor::pipeline() const
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{
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return pipeline_;
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}
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void OpenGLColorProcessor::ProcessOpenGL()
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{
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olive::gl::OCIOBlit(pipeline_, ocio_lut_);
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}
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OpenGLColorProcessor::OpenGLColorProcessor(const QString &source_space, const QString &dest_space) :
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ColorProcessor(source_space, dest_space),
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ocio_lut_(0)
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{
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}
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OpenGLColorProcessor::OpenGLColorProcessor(const QString &source_space, QString display, QString view, const QString &look) :
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ColorProcessor(source_space, display, view, look),
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ocio_lut_(0)
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{
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}
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OpenGLColorProcessor::~OpenGLColorProcessor()
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{
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if (IsEnabled()) {
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// Clean up OCIO LUT texture and shader
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context_->functions()->glDeleteTextures(1, &ocio_lut_);
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pipeline_ = nullptr;
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}
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}
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OpenGLColorProcessorPtr OpenGLColorProcessor::CreateOpenGL(const QString &source_space, const QString &dest_space)
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{
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return std::make_shared<OpenGLColorProcessor>(source_space, dest_space);
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}
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OpenGLColorProcessorPtr OpenGLColorProcessor::CreateOpenGL(const QString &source_space, const QString &display, const QString &view, const QString &look)
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{
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return std::make_shared<OpenGLColorProcessor>(source_space, display, view, look);
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}
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@@ -0,0 +1,45 @@
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#ifndef OPENGLCOLORPROCESSOR_H
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#define OPENGLCOLORPROCESSOR_H
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#include "openglshader.h"
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#include "render/colorprocessor.h"
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class OpenGLColorProcessor;
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using OpenGLColorProcessorPtr = std::shared_ptr<OpenGLColorProcessor>;
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class OpenGLColorProcessor : public ColorProcessor
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{
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public:
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OpenGLColorProcessor(const QString &source_space, const QString &dest_space);
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OpenGLColorProcessor(const QString& source_space,
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QString display,
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QString view,
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const QString& look);
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~OpenGLColorProcessor();
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static OpenGLColorProcessorPtr CreateOpenGL(const QString& source_space, const QString& dest_space);
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static OpenGLColorProcessorPtr CreateOpenGL(const QString& source_space,
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const QString& display,
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const QString& view,
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const QString& look);
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void Enable(QOpenGLContext* context, bool alpha_is_associated);
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bool IsEnabled() const;
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OpenGLShaderPtr pipeline() const;
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void ProcessOpenGL();
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private:
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QOpenGLContext* context_;
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GLuint ocio_lut_;
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OpenGLShaderPtr pipeline_;
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};
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#endif // OPENGLCOLORPROCESSOR_H
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@@ -1,11 +1,14 @@
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#include "openglworker.h"
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#include "core.h"
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#include "functions.h"
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#include "node/node.h"
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#include "openglcolorprocessor.h"
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#include "render/colormanager.h"
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#include "render/pixelservice.h"
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OpenGLWorker::OpenGLWorker(QOpenGLContext *share_ctx, OpenGLShaderCache *shader_cache, DecoderCache *decoder_cache, VideoRenderFrameCache *frame_cache, QObject *parent) :
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VideoRenderWorker(decoder_cache, frame_cache, parent),
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OpenGLWorker::OpenGLWorker(QOpenGLContext *share_ctx, OpenGLShaderCache *shader_cache, DecoderCache *decoder_cache, ColorProcessorCache *color_cache, VideoRenderFrameCache *frame_cache, QObject *parent) :
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VideoRenderWorker(decoder_cache, color_cache, frame_cache, parent),
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share_ctx_(share_ctx),
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ctx_(nullptr),
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functions_(nullptr),
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@@ -47,18 +50,79 @@ bool OpenGLWorker::InitInternal()
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return true;
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}
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void OpenGLWorker::FrameToValue(FramePtr frame, NodeValueTable *table)
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void OpenGLWorker::FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable *table)
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{
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// Set up OCIO context
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OpenGLColorProcessorPtr color_processor = std::static_pointer_cast<OpenGLColorProcessor>(color_cache()->Get(stream.get()));
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// Ensure stream is video or image type
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if (stream->type() != Stream::kVideo && stream->type() != Stream::kImage) {
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return;
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}
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ImageStreamPtr video_stream = std::static_pointer_cast<ImageStream>(stream);
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if (!color_processor) {
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QString input_colorspace = video_stream->colorspace();
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if (input_colorspace.isEmpty()) {
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// FIXME: Should use Stream->Footage to find the Project* since that's a direct chain
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input_colorspace = olive::core.GetActiveProject()->default_input_colorspace();
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}
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color_processor = OpenGLColorProcessor::CreateOpenGL(input_colorspace,
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OCIO::ROLE_SCENE_LINEAR);
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color_cache()->Add(stream.get(), color_processor);
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}
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// OCIO's CPU conversion is more accurate, so for online we render on CPU but offline we render GPU
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if (video_params().mode() == olive::kOnline) {
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// If alpha is associated, disassociate for the color transform
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if (video_stream->premultiplied_alpha()) {
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ColorManager::DisassociateAlpha(frame);
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}
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// Convert frame to float for OCIO
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frame = PixelService::ConvertPixelFormat(frame, olive::PIX_FMT_RGBA32F);
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// Perform color transform
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color_processor->ConvertFrame(frame);
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// Associate alpha
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if (video_stream->premultiplied_alpha()) {
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ColorManager::ReassociateAlpha(frame);
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} else {
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ColorManager::AssociateAlpha(frame);
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}
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}
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OpenGLTexturePtr footage_tex = std::make_shared<OpenGLTexture>();
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footage_tex->Create(ctx_, frame);
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// OCIO's CPU conversion is more accurate, so for online we render on CPU but offline we render GPU
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//if (video_params().mode() == olive::kOnline) {
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// Convert frame to float for
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//frame = PixelService::ConvertPixelFormat(frame, olive::PIX_FMT_RGBA32F);
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//}
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if (video_params().mode() == olive::kOffline) {
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if (!color_processor->IsEnabled()) {
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color_processor->Enable(ctx_, video_stream->premultiplied_alpha());
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}
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// FIXME: Alpha association and color management
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// Create destination texture
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OpenGLTexturePtr associated_tex = std::make_shared<OpenGLTexture>();
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associated_tex->Create(ctx_, footage_tex->width(), footage_tex->height(), footage_tex->format());
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// Set viewport for texture size
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functions_->glViewport(0, 0, footage_tex->width(), footage_tex->height());
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buffer_.Attach(associated_tex);
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buffer_.Bind();
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footage_tex->Bind();
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// Blit old texture to new texture through OCIO shader
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color_processor->ProcessOpenGL();
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footage_tex->Release();
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buffer_.Release();
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buffer_.Detach();
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footage_tex = associated_tex;
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}
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table->Push(NodeParam::kTexture, QVariant::fromValue(footage_tex));
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}
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@@ -66,7 +130,6 @@ void OpenGLWorker::FrameToValue(FramePtr frame, NodeValueTable *table)
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void OpenGLWorker::CloseInternal()
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{
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buffer_.Destroy();
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functions_ = nullptr;
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delete ctx_;
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}
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@@ -184,7 +247,10 @@ void OpenGLWorker::RunNodeAccelerated(Node *node, const NodeValueDatabase *input
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}
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}
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//qDebug() << " Blitting with shader!";
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// Ensure viewport is correct
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functions_->glViewport(0, 0, video_params().effective_width(), video_params().effective_height());
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// Blit this texture through this shader
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olive::gl::Blit(shader);
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// Release any textures we bound before
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@@ -14,6 +14,7 @@ public:
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OpenGLWorker(QOpenGLContext* share_ctx,
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OpenGLShaderCache* shader_cache,
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DecoderCache* decoder_cache,
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ColorProcessorCache *color_cache,
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VideoRenderFrameCache* frame_cache,
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QObject* parent = nullptr);
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@@ -45,7 +46,7 @@ protected:
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virtual void CloseInternal() override;
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virtual void FrameToValue(FramePtr frame, NodeValueTable* table) override;
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virtual void FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable* table) override;
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virtual void RunNodeAccelerated(Node *node, const NodeValueDatabase *input_params, NodeValueTable* output_params) override;
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@@ -98,17 +98,16 @@ StreamPtr RenderWorker::ResolveStreamFromInput(NodeInput *input)
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return input->get_value_at_time(0).value<StreamPtr>();
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}
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DecoderPtr RenderWorker::ResolveDecoderFromInput(NodeInput *input)
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DecoderPtr RenderWorker::ResolveDecoderFromInput(StreamPtr stream)
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{
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// Access a map of Node inputs and decoder instances and retrieve a frame!
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StreamPtr stream = ResolveStreamFromInput(input);
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DecoderPtr decoder = decoder_cache()->GetDecoder(stream.get());
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DecoderPtr decoder = decoder_cache()->Get(stream.get());
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if (decoder == nullptr && stream != nullptr) {
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// Create a new Decoder here
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DecoderPtr decoder = Decoder::CreateFromID(stream->footage()->decoder());
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decoder->set_stream(stream);
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decoder_cache()->AddDecoder(stream.get(), decoder);
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decoder_cache()->Add(stream.get(), decoder);
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}
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return decoder;
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@@ -146,13 +145,17 @@ NodeValueTable RenderWorker::ProcessNodeNormally(const NodeDependency& dep)
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// Exception for Footage types where we actually retrieve some Footage data from a decoder
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if (input->data_type() == NodeParam::kFootage) {
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DecoderPtr decoder = ResolveDecoderFromInput(input);
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StreamPtr stream = ResolveStreamFromInput(input);
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if (decoder) {
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FramePtr frame = RetrieveFromDecoder(decoder, input_time);
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if (stream) {
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DecoderPtr decoder = ResolveDecoderFromInput(stream);
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if (frame) {
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FrameToValue(frame, &table);
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if (decoder) {
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FramePtr frame = RetrieveFromDecoder(decoder, input_time);
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if (frame) {
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FrameToValue(stream, frame, &table);
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}
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}
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}
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}
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@@ -46,11 +46,11 @@ protected:
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virtual void RunNodeAccelerated(Node *node, const NodeValueDatabase *input_params, NodeValueTable* output_params);
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StreamPtr ResolveStreamFromInput(NodeInput* input);
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DecoderPtr ResolveDecoderFromInput(NodeInput* input);
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DecoderPtr ResolveDecoderFromInput(StreamPtr stream);
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virtual FramePtr RetrieveFromDecoder(DecoderPtr decoder, const TimeRange& range) = 0;
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virtual void FrameToValue(FramePtr frame, NodeValueTable* table) = 0;
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virtual void FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable* table) = 0;
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NodeValueTable ProcessNodeNormally(const NodeDependency &dep);
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@@ -175,7 +175,7 @@ void VideoRenderBackend::CacheIDChangedEvent(const QString &id)
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void VideoRenderBackend::ConnectWorkerToThis(RenderWorker *processor)
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{
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connect(processor, SIGNAL(CompletedFrame(NodeDependency, QByteArray, NodeValueTable)), this, SLOT(ThreadCompletedFrame(NodeDependency, QByteArray, NodeValueTable)));
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connect(processor, SIGNAL(HashAlreadyBeingCached()), this, SLOT(ThreadSkippedFrame()));
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connect(processor, SIGNAL(HashAlreadyBeingCached(NodeDependency, QByteArray)), this, SLOT(ThreadSkippedFrame(NodeDependency, QByteArray)));
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connect(processor, SIGNAL(CompletedDownload(NodeDependency, QByteArray)), this, SLOT(ThreadCompletedDownload(NodeDependency, QByteArray)));
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connect(processor, SIGNAL(HashAlreadyExists(NodeDependency, QByteArray)), this, SLOT(ThreadHashAlreadyExists(NodeDependency, QByteArray)));
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}
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@@ -185,6 +185,11 @@ VideoRenderFrameCache *VideoRenderBackend::frame_cache()
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return &frame_cache_;
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}
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ColorProcessorCache *VideoRenderBackend::color_cache()
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{
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return &color_cache_;
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}
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const char *VideoRenderBackend::GetCachedFrame(const rational &time)
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{
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last_time_requested_ = time;
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@@ -232,3 +237,9 @@ NodeInput *VideoRenderBackend::GetDependentInput()
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{
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return viewer_node()->texture_input();
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}
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void VideoRenderBackend::CompletedFrame()
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{
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caching_ = false;
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CacheNext();
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}
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@@ -23,6 +23,7 @@
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#include <QLinkedList>
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#include "colorprocessorcache.h"
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#include "node/output/viewer/viewer.h"
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#include "renderbackend.h"
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#include "render/pixelformat.h"
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@@ -81,6 +82,8 @@ protected:
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VideoRenderFrameCache* frame_cache();
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ColorProcessorCache* color_cache();
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const VideoRenderingParams& params() const;
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/**
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@@ -92,6 +95,8 @@ protected:
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virtual void ConnectWorkerToThis(RenderWorker* processor) override;
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void CompletedFrame();
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signals:
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void CachedFrameReady(const rational& time, QVariant value);
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void CachedTimeReady(const rational& time);
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@@ -103,6 +108,8 @@ private:
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VideoRenderFrameCache frame_cache_;
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ColorProcessorCache color_cache_;
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rational last_time_requested_;
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private slots:
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@@ -4,9 +4,10 @@
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#include "node/node.h"
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#include "render/pixelservice.h"
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VideoRenderWorker::VideoRenderWorker(DecoderCache *decoder_cache, VideoRenderFrameCache *frame_cache, QObject *parent) :
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VideoRenderWorker::VideoRenderWorker(DecoderCache *decoder_cache, ColorProcessorCache *color_cache, VideoRenderFrameCache *frame_cache, QObject *parent) :
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RenderWorker(decoder_cache, parent),
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frame_cache_(frame_cache)
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frame_cache_(frame_cache),
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color_cache_(color_cache)
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{
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}
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@@ -36,7 +37,7 @@ NodeValueTable VideoRenderWorker::RenderInternal(const NodeDependency& path)
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emit CompletedFrame(path, hash, value);
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} else {
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// Another thread must be caching this already, nothing to be done
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emit HashAlreadyBeingCached();
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emit HashAlreadyBeingCached(path, hash);
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}
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return value;
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@@ -85,7 +86,7 @@ void VideoRenderWorker::HashNodeRecursively(QCryptographicHash *hash, Node* n, c
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// We have one exception for FOOTAGE types, since we resolve the footage into a frame in the renderer
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if (input->data_type() == NodeParam::kFootage) {
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StreamPtr stream = ResolveStreamFromInput(input);
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DecoderPtr decoder = ResolveDecoderFromInput(input);
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DecoderPtr decoder = ResolveDecoderFromInput(stream);
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if (decoder != nullptr) {
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// Add footage details to hash
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@@ -99,10 +100,19 @@ void VideoRenderWorker::HashNodeRecursively(QCryptographicHash *hash, Node* n, c
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// Footage stream
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hash->addData(QString::number(stream->index()).toUtf8());
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// Footage timestamp
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hash->addData(QString::number(decoder->GetTimestampFromTime(time)).toUtf8());
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if (stream->type() == Stream::kImage || stream->type() == Stream::kVideo) {
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ImageStreamPtr video_stream = std::static_pointer_cast<ImageStream>(stream);
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// FIXME: Add colorspace and alpha assoc
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// Footage timestamp
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hash->addData(QString::number(decoder->GetTimestampFromTime(time)).toUtf8());
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// Current colorspace
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// FIXME: Handle empty colorspace...
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hash->addData(video_stream->colorspace().toUtf8());
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// Alpha associated setting
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hash->addData(QString::number(video_stream->premultiplied_alpha()).toUtf8());
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}
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}
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||||
}
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}
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@@ -171,3 +181,8 @@ NodeValueTable VideoRenderWorker::RenderBlock(TrackOutput *track, const TimeRang
|
||||
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return table;
|
||||
}
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||||
|
||||
ColorProcessorCache *VideoRenderWorker::color_cache() const
|
||||
{
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||||
return color_cache_;
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include <QCryptographicHash>
|
||||
|
||||
#include "colorprocessorcache.h"
|
||||
#include "node/dependency.h"
|
||||
#include "render/videoparams.h"
|
||||
#include "renderworker.h"
|
||||
@@ -11,7 +12,7 @@
|
||||
class VideoRenderWorker : public RenderWorker {
|
||||
Q_OBJECT
|
||||
public:
|
||||
VideoRenderWorker(DecoderCache* decoder_cache, VideoRenderFrameCache* frame_cache, QObject* parent = nullptr);
|
||||
VideoRenderWorker(DecoderCache* decoder_cache, ColorProcessorCache* color_cache, VideoRenderFrameCache* frame_cache, QObject* parent = nullptr);
|
||||
|
||||
void SetParameters(const VideoRenderingParams& video_params);
|
||||
|
||||
@@ -23,7 +24,7 @@ signals:
|
||||
|
||||
void CompletedDownload(NodeDependency path, QByteArray hash);
|
||||
|
||||
void HashAlreadyBeingCached();
|
||||
void HashAlreadyBeingCached(NodeDependency path, QByteArray hash);
|
||||
|
||||
void HashAlreadyExists(NodeDependency path, QByteArray hash);
|
||||
|
||||
@@ -44,6 +45,8 @@ protected:
|
||||
|
||||
virtual NodeValueTable RenderBlock(TrackOutput *track, const TimeRange& range) override;
|
||||
|
||||
ColorProcessorCache* color_cache() const;
|
||||
|
||||
private:
|
||||
void ProcessNode();
|
||||
|
||||
@@ -53,6 +56,8 @@ private:
|
||||
|
||||
VideoRenderFrameCache* frame_cache_;
|
||||
|
||||
ColorProcessorCache* color_cache_;
|
||||
|
||||
QByteArray download_buffer_;
|
||||
|
||||
private slots:
|
||||
|
||||
@@ -4,8 +4,10 @@
|
||||
#include <OpenColorIO/OpenColorIO.h>
|
||||
namespace OCIO = OCIO_NAMESPACE::v1;
|
||||
|
||||
#include "common/constructors.h"
|
||||
#include "decoder/frame.h"
|
||||
|
||||
|
||||
class ColorProcessor;
|
||||
using ColorProcessorPtr = std::shared_ptr<ColorProcessor>;
|
||||
|
||||
@@ -19,6 +21,8 @@ public:
|
||||
QString view,
|
||||
const QString& look);
|
||||
|
||||
DISABLE_COPY_MOVE(ColorProcessor)
|
||||
|
||||
static ColorProcessorPtr Create(const QString& source_space, const QString& dest_space);
|
||||
|
||||
static ColorProcessorPtr Create(const QString& source_space,
|
||||
|
||||
Reference in New Issue
Block a user