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65a136b0e99d69577e3613ce939b1ab8c5c3c59b
oak-editor
/
effects
T
History
itsmattkc
0781e9bb09
added gpl header to all source files
2019-02-15 04:38:09 -08:00
..
internal
added gpl header to all source files
2019-02-15 04:38:09 -08:00
boxblur.frag
optimized blurs
2019-01-30 11:19:30 +11:00
boxblur.xml
optimized blurs
2019-01-30 11:19:30 +11:00
bulge.frag
…
bulge.xml
…
chromakey.frag
further progress on better blending
2019-01-26 23:34:58 +11:00
chromakey.xml
…
chromaticaberration.frag
…
chromaticaberration.xml
…
colorcorrection.frag
…
colorcorrection.xml
…
colorsel.frag
Premultiply alpha + GLSL1.1
2019-01-30 00:30:38 -02:00
colorsel.xml
0-100 thresholds + invert checkboxes
2019-01-25 09:13:24 -02:00
common.frag
…
common.vert
…
crop.frag
made crop premultiply compliant
2019-01-28 23:28:47 +11:00
crop.xml
…
crossstitch.frag
…
crossstitch.xml
…
directionalblur.frag
fixed blur issues on intel gpus
2018-12-22 08:53:39 +11:00
directionalblur.xml
…
dropshadow.xml.disabled
moved text shadow to shader for better performance
2018-12-02 14:49:25 +11:00
findedges.frag
…
findedges.xml.disabled
disabled broken find edges effect
2018-12-02 16:37:20 +11:00
fisheye.frag
…
fisheye.xml
…
flip.frag
…
flip.xml
…
gaussianblur.frag
optimized blurs
2019-01-30 11:19:30 +11:00
gaussianblur.xml
optimized blurs
2019-01-30 11:19:30 +11:00
huesatbri.frag
…
huesatbri.xml
…
invert.frag
…
invert.xml
…
lumakey.frag
Premultiply alpha + GLSL1.1
2019-01-30 00:30:38 -02:00
lumakey.xml
0-100 thresholds + invert checkboxes
2019-01-25 09:13:24 -02:00
noise.frag
…
noise.xml
…
pixelate.frag
…
pixelate.xml
…
posterize.frag
…
posterize.xml
…
radialblur.frag
fixed blur issues on intel gpus
2018-12-22 08:53:39 +11:00
radialblur.xml
…
README
…
ripple.frag
…
ripple.xml
…
sphere.frag
…
sphere.xml
…
swirl.frag
…
swirl.xml
…
tile.frag
made tile effect more like sphere effect
2019-01-22 20:57:13 +11:00
tile.xml
made tile effect more like sphere effect
2019-01-22 20:57:13 +11:00
toonify.frag
…
toonify.xml
…
vignette.frag
…
vignette.xml
…
volumetriclight.frag
…
volumetriclight.xml
…
wave.frag
…
wave.xml
…
README
Place this folder in the runtime folder of Olive.
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