moved text shadow to shader for better performance
This commit is contained in:
@@ -1,7 +1,5 @@
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#version 110
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#define M_PI 3.1415926535897932384626433832795
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uniform sampler2D image;
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uniform float radius;
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@@ -0,0 +1,44 @@
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#version 110
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uniform sampler2D image;
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uniform vec2 resolution;
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uniform bool shadow;
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uniform vec3 shadowcolor;
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uniform float shadowsoftness;
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uniform float shadowopacity;
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uniform float shadowdistance;
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varying vec2 vTexCoord;
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void main(void) {
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vec4 master_px = texture2D(image, vTexCoord);
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if (shadow) {
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vec2 shadow_dist = vec2(shadowdistance)/resolution;
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float shadow_opacity = 0.01*shadowopacity;
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vec4 shadowed_px = vec4(shadowcolor.r, shadowcolor.g, shadowcolor.b, shadow_opacity*texture2D(image, vTexCoord-shadow_dist).a);
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float rad = floor(shadowsoftness);
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if (rad > 0.0) {
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shadowed_px.a = 0.0;
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float divider = (1.0 / pow(rad, 2.0))*shadow_opacity;
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for (float x=-rad+0.5;x<=rad;x+=2.0) {
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for (float y=-rad+0.5;y<=rad;y+=2.0) {
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shadowed_px.a += shadow_opacity*texture2D(image, vTexCoord-shadow_dist+(vec2(x, y)/resolution)).a*divider;
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}
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}
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}
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vec4 shadow_blend = (shadowed_px*(1.0-master_px.a));
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vec4 composition = mix(shadow_blend, master_px, master_px.a);
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gl_FragColor = composition;
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} else {
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gl_FragColor = master_px;
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}
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}
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<effect name="Drop Shadow" category="Stylize">
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<row name="Color">
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<field type="color" r="0" g="0" b="0" id="shadowcolor"/>
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</row>
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<row name="Softness">
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<field type="double" min="0" default="20" id="shadowsoftness"/>
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</row>
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<row name="Opacity">
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<field type="double" min="0" default="100" max="100" id="shadowopacity"/>
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</row>
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<row name="Distance">
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<field type="double" min="0" default="20" id="shadowdistance"/>
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</row>
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<shader vert="common.vert" frag="dropshadow.frag"/>
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</effect>
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@@ -10,6 +10,7 @@
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#include <QFontDatabase>
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#include <QComboBox>
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#include <QWidget>
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#include <QtMath>
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#include "ui/labelslider.h"
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#include "ui/collapsiblewidget.h"
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@@ -23,6 +24,7 @@ TextEffect::TextEffect(Clip *c, const EffectMeta* em) :
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Effect(c, em)
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{
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enable_superimpose = true;
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enable_shader = true;
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text_val = add_row("Text:")->add_field(EFFECT_FIELD_STRING, "text", 2);
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@@ -80,70 +82,9 @@ TextEffect::TextEffect(Clip *c, const EffectMeta* em) :
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connect(shadow_bool, SIGNAL(toggled(bool)), this, SLOT(shadow_enable(bool)));
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connect(outline_bool, SIGNAL(toggled(bool)), this, SLOT(outline_enable(bool)));
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}
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void blurred2(QImage& result, const QRect& rect, int radius, bool alphaOnly = false) {
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int tab[] = { 14, 10, 8, 6, 5, 5, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2 };
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int alpha = (radius < 1) ? 16 : (radius > 17) ? 1 : tab[radius-1];
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int r1 = rect.top();
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int r2 = rect.bottom();
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int c1 = rect.left();
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int c2 = rect.right();
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int bpl = result.bytesPerLine();
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int rgba[4];
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unsigned char* p;
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int i1 = 0;
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int i2 = 3;
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if (alphaOnly)
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i1 = i2 = (QSysInfo::ByteOrder == QSysInfo::BigEndian ? 0 : 3);
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for (int col = c1; col <= c2; col++) {
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p = result.scanLine(r1) + col * 4;
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for (int i = i1; i <= i2; i++)
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rgba[i] = p[i] << 4;
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p += bpl;
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for (int j = r1; j < r2; j++, p += bpl)
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for (int i = i1; i <= i2; i++)
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p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
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}
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for (int row = r1; row <= r2; row++) {
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p = result.scanLine(row) + c1 * 4;
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for (int i = i1; i <= i2; i++)
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rgba[i] = p[i] << 4;
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p += 4;
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for (int j = c1; j < c2; j++, p += 4)
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for (int i = i1; i <= i2; i++)
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p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
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}
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for (int col = c1; col <= c2; col++) {
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p = result.scanLine(r2) + col * 4;
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for (int i = i1; i <= i2; i++)
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rgba[i] = p[i] << 4;
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p -= bpl;
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for (int j = r1; j < r2; j++, p -= bpl)
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for (int i = i1; i <= i2; i++)
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p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
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}
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for (int row = r1; row <= r2; row++) {
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p = result.scanLine(row) + c2 * 4;
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for (int i = i1; i <= i2; i++)
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rgba[i] = p[i] << 4;
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p -= 4;
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for (int j = c1; j < c2; j++, p -= 4)
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for (int i = i1; i <= i2; i++)
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p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
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}
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vertPath = "common.vert";
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fragPath = "dropshadow.frag";
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}
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void TextEffect::redraw(double timecode) {
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@@ -229,24 +170,7 @@ void TextEffect::redraw(double timecode) {
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}
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path.addText(text_x, text_y, font, lines.at(i));
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}
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// draw shadow
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if (shadow_bool->get_bool_value(timecode)) {
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p.setPen(Qt::NoPen);
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int shadow_offset = shadow_distance->get_double_value(timecode);
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QPainterPath shadow_path(path);
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shadow_path.translate(shadow_offset, shadow_offset);
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QColor col = shadow_color->get_color_value(timecode);
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col.setAlphaF(shadow_opacity->get_double_value(timecode)*0.01);
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p.setBrush(col);
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p.drawPath(shadow_path);
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int blurSoftness = shadow_softness->get_double_value(timecode);
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if (blurSoftness > 0) blurred2(img, img.rect(), blurSoftness, false);
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}
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}
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// draw outline
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int outline_width_val = outline_width->get_double_value(timecode);
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@@ -261,7 +185,7 @@ void TextEffect::redraw(double timecode) {
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// draw "master" text
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p.setPen(Qt::NoPen);
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p.setBrush(set_color_button->get_color_value(timecode));
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p.drawPath(path);
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p.drawPath(path);
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}
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void TextEffect::shadow_enable(bool e) {
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@@ -275,188 +199,3 @@ void TextEffect::outline_enable(bool e) {
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outline_color->set_enabled(e);
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outline_width->set_enabled(e);
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}
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/*QImage blurred(const QImage& image, const QRect& rect, int radius, bool alphaOnly = false)
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{
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int tab[] = { 14, 10, 8, 6, 5, 5, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2 };
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int alpha = (radius < 1) ? 16 : (radius > 17) ? 1 : tab[radius-1];
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QImage result = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
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int r1 = rect.top();
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int r2 = rect.bottom();
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int c1 = rect.left();
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int c2 = rect.right();
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int bpl = result.bytesPerLine();
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int rgba[4];
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unsigned char* p;
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int i1 = 0;
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int i2 = 3;
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if (alphaOnly)
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i1 = i2 = (QSysInfo::ByteOrder == QSysInfo::BigEndian ? 0 : 3);
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for (int col = c1; col <= c2; col++) {
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p = result.scanLine(r1) + col * 4;
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for (int i = i1; i <= i2; i++)
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rgba[i] = p[i] << 4;
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p += bpl;
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for (int j = r1; j < r2; j++, p += bpl)
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for (int i = i1; i <= i2; i++)
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p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
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}
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for (int row = r1; row <= r2; row++) {
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p = result.scanLine(row) + c1 * 4;
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for (int i = i1; i <= i2; i++)
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rgba[i] = p[i] << 4;
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p += 4;
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for (int j = c1; j < c2; j++, p += 4)
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for (int i = i1; i <= i2; i++)
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p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
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}
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for (int col = c1; col <= c2; col++) {
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p = result.scanLine(r2) + col * 4;
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for (int i = i1; i <= i2; i++)
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rgba[i] = p[i] << 4;
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p -= bpl;
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for (int j = r1; j < r2; j++, p -= bpl)
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for (int i = i1; i <= i2; i++)
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p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
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}
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for (int row = r1; row <= r2; row++) {
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p = result.scanLine(row) + c2 * 4;
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for (int i = i1; i <= i2; i++)
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rgba[i] = p[i] << 4;
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p -= 4;
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for (int j = c1; j < c2; j++, p -= 4)
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for (int i = i1; i <= i2; i++)
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p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
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}
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return result;
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}*/
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/*void TextEffect::process_image(double timecode, uint8_t* data, int w, int h) {
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QImage img(data, w, h, QImage::Format_RGBA8888);
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QPainter p(&img);
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p.setRenderHint(QPainter::Antialiasing);
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int width = img.width();
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int height = img.height();
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// set font
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font.setStyleHint(QFont::Helvetica, QFont::PreferAntialias);
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font.setFamily(set_font_combobox->get_font_name(timecode));
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font.setPointSize(size_val->get_double_value(timecode));
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p.setFont(font);
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QFontMetrics fm(font);
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QStringList lines = text_val->get_string_value(timecode).split('\n');
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// word wrap function
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if (word_wrap_field->get_bool_value(timecode)) {
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for (int i=0;i<lines.size();i++) {
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QString s(lines.at(i));
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if (fm.width(s) > width) {
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int last_space_index = 0;
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for (int j=0;j<s.length();j++) {
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if (s.at(j) == ' ') {
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if (fm.width(s.left(j)) > width) {
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break;
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} else {
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last_space_index = j;
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}
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}
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}
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if (last_space_index > 0) {
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lines.insert(i+1, s.mid(last_space_index + 1));
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lines[i] = s.left(last_space_index);
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}
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}
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}
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}
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QPainterPath path;
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int text_height = fm.height()*lines.size();
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for (int i=0;i<lines.size();i++) {
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int text_x, text_y;
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switch (halign_field->get_combo_data(timecode).toInt()) {
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case Qt::AlignLeft: text_x = 0; break;
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case Qt::AlignHCenter: text_x = (width/2) - (fm.width(lines.at(i))/2); break;
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case Qt::AlignRight: text_x = width - fm.width(lines.at(i)); break;
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case Qt::AlignJustify:
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// add spaces until the string is too big
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text_x = 0;
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while (fm.width(lines.at(i) < width)) {
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bool space = false;
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QString spaced(lines.at(i));
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for (int i=0;i<spaced.length();i++) {
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if (spaced.at(i) == ' ') {
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// insert a space
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spaced.insert(i, ' ');
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space = true;
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// scan to next non-space
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while (i < spaced.length() && spaced.at(i) == ' ') i++;
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}
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}
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if (fm.width(spaced) > width || !space) {
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break;
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} else {
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lines[i] = spaced;
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}
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}
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break;
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}
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switch (valign_field->get_combo_data(timecode).toInt()) {
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case Qt::AlignTop: text_y = (fm.height()*i)+fm.ascent(); break;
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case Qt::AlignVCenter: text_y = ((height/2) - (text_height/2) - fm.descent()) + (fm.height()*(i+1)); break;
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case Qt::AlignBottom: text_y = (height - text_height - fm.descent()) + (fm.height()*(i+1)); break;
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}
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path.addText(text_x, text_y, font, lines.at(i));
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}
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p.setPen(Qt::NoPen);
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// draw shadow
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if (shadow_bool->get_bool_value(timecode)) {
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QImage shadow(width, height, QImage::Format_ARGB32_Premultiplied);
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shadow.fill(Qt::transparent);
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QPainter spaint(&shadow);
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int shadow_offset = shadow_distance->get_double_value(timecode);
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QColor col = shadow_color->get_color_value(timecode);
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col.setAlphaF(shadow_opacity->get_double_value(timecode)*0.01);
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spaint.setBrush(col);
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spaint.drawPath(path);
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blurred2(shadow, shadow.rect(), shadow_softness->get_double_value(timecode), false);
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p.drawImage(shadow_offset, shadow_offset, shadow);
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spaint.end();
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}
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// draw outline
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int outline_width_val = outline_width->get_double_value(timecode);
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if (outline_bool->get_bool_value(timecode) && outline_width_val > 0) {
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QPen outline(outline_color->get_color_value(timecode));
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outline.setWidth(outline_width_val);
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p.setPen(outline);
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}
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// draw "master" text
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p.setBrush(set_color_button->get_color_value(timecode));
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p.drawPath(path);
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}*/
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@@ -35,6 +35,7 @@ private slots:
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void shadow_enable(bool);
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private:
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QFont font;
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QImage shadow;
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};
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#endif // TEXTEFFECT_H
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@@ -12,11 +12,14 @@
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#include <QVector>
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#include <QColor>
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class EffectField;
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class EffectGizmo
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{
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public:
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EffectGizmo(int type);
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QVector<EffectField*> fields;
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QVector<QPoint> world_pos;
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QVector<QPoint> screen_pos;
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QColor color;
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+15
-17
@@ -225,13 +225,14 @@ void ViewerWidget::mouseMoveEvent(QMouseEvent* event) {
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void ViewerWidget::mouseReleaseEvent(QMouseEvent *event) {
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if (selected_gizmo != NULL) {
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undo_stack.push(new MoveGizmo(
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/*undo_stack.push(new MoveGizmo(
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gizmos,
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selected_gizmo,
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gizmo_x_mvmt,
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gizmo_y_mvmt,
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get_timecode(gizmos->parent_clip, gizmos->parent_clip->sequence->playhead)
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));
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));*/
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}
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dragging = false;
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}
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@@ -340,18 +341,21 @@ void ViewerWidget::process_effect(Clip* c, Effect* e, double timecode, GLTexture
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e->process_coords(timecode, coords, data);
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}
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if (e->enable_shader || e->enable_superimpose) {
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e->startEffect();
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if (e->enable_shader) {
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e->process_shader(timecode, coords);
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e->startEffect();
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if (e->enable_shader) {
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e->process_shader(timecode, coords);
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composite_texture = draw_clip(c->fbo[fbo_switcher], composite_texture, true);
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fbo_switcher = !fbo_switcher;
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}
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if (e->enable_superimpose) {
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GLuint superimpose_texture = e->process_superimpose(timecode);
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if (superimpose_texture != 0) {
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}
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if (e->enable_superimpose) {
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GLuint superimpose_texture = e->process_superimpose(timecode);
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if (superimpose_texture == 0) {
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texture_failed = true;
|
||||
} else {
|
||||
composite_texture = draw_clip(c->fbo[!fbo_switcher], superimpose_texture, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
e->endEffect();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -579,13 +583,7 @@ GLuint ViewerWidget::compose_sequence(QVector<Clip*>& nests, bool render_audio)
|
||||
if (transition_progress >= 0 && transition_progress < c->get_closing_transition()->get_length()) {
|
||||
process_effect(c, c->get_closing_transition(), (double)transition_progress/(double)c->get_closing_transition()->get_length(), coords, composite_texture, fbo_switcher, TA_CLOSING_TRANSITION);
|
||||
}
|
||||
}
|
||||
|
||||
for (int j=0;j<c->effects.size();j++) {
|
||||
if ((c->effects.at(j)->enable_shader || c->effects.at(j)->enable_superimpose) && c->effects.at(j)->is_enabled()) {
|
||||
c->effects.at(j)->endEffect();
|
||||
}
|
||||
}
|
||||
}
|
||||
// EFFECT CODE END
|
||||
|
||||
if (!nests.isEmpty()) {
|
||||
|
||||
Reference in New Issue
Block a user