added and tweaked effects

This commit is contained in:
itsmattkc
2018-11-15 22:56:26 +11:00
parent a10d486005
commit b264680159
11 changed files with 157 additions and 34 deletions
+2 -1
View File
@@ -1,2 +1,3 @@
*.pro.user*
Makefile
Makefile
.qmake.stash
-31
View File
@@ -1,31 +0,0 @@
QMAKE_XCODE_DEVELOPER_PATH = /Applications/Xcode.app/Contents/Developer
QMAKE_XCODE_VERSION = 6.2
QMAKE_MAC_SDK.macosx.path = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk
QMAKE_MAC_SDK.macosx.platform_path = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform
QMAKE_MAC_SDK.macosx.version = 10.10
QMAKE_MAC_SDK.macx-clang.macosx.QMAKE_CC = /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
QMAKE_MAC_SDK.macx-clang.macosx.QMAKE_CXX = /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++
QMAKE_MAC_SDK.macx-clang.macosx.QMAKE_FIX_RPATH = \
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/install_name_tool \
-id
QMAKE_MAC_SDK.macx-clang.macosx.QMAKE_AR = \
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ar \
cq
QMAKE_MAC_SDK.macx-clang.macosx.QMAKE_RANLIB = \
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib \
-s
QMAKE_MAC_SDK.macx-clang.macosx.QMAKE_LINK = /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++
QMAKE_MAC_SDK.macx-clang.macosx.QMAKE_LINK_SHLIB = /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++
QMAKE_MAC_SDK.macosx.platform_name = macosx
QMAKE_MAC_SDK.macosx.Path = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk
QMAKE_MAC_SDK.macosx.PlatformPath = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform
QMAKE_MAC_SDK.macosx.SDKVersion = 10.10
QMAKE_MAC_SDK.macx-clang.macosx.QMAKE_ACTOOL = /Applications/Xcode.app/Contents/Developer/usr/bin/actool
QMAKE_DEFAULT_INCDIRS = \
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1 \
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/6.0/include \
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include \
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include
QMAKE_DEFAULT_LIBDIRS = \
/lib \
/usr/lib
+1 -1
View File
@@ -26,6 +26,6 @@ void main(void) {
if (uv.x >= 0.0 && uv.x <= 1.0 && uv.y >= 0.0 && uv.y <= 1.0) {
gl_FragColor = texture2D(tex0, uv);
} else {
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
discard;
}
}
+19
View File
@@ -0,0 +1,19 @@
#version 110
uniform sampler2D sceneTex; // 0
uniform float gamma_cent; // 0.6
uniform float numColors; // 8.0
varying vec2 vTexCoord;
void main() {
float gamma = gamma_cent*0.01;
vec4 color = texture2D(sceneTex, vTexCoord);
vec3 c = color.rgb;
c = pow(c, vec3(gamma, gamma, gamma));
c = c * numColors;
c = floor(c);
c = c / numColors;
c = pow(c, vec3(1.0/gamma));
gl_FragColor = vec4(c, color.a);
}
+10
View File
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<effect name="Posterize" category="Stylize">
<row name="Colors">
<field type="double" min="0" default="8" id="numColors"/>
</row>
<row name="Gamma">
<field type="double" min="0" default="60" id="gamma_cent"/>
</row>
<shader vert="common.vert" frag="posterize.frag"/>
</effect>
+34
View File
@@ -0,0 +1,34 @@
#version 110
varying vec2 vTexCoord;
uniform float speed;
uniform float intensity;
uniform float frequency;
uniform float xoff;
uniform float yoff;
uniform bool reverse;
uniform bool stretch;
uniform vec2 resolution; // Screen resolution
uniform float time; // time in seconds
uniform sampler2D tex0; // scene buffer
void main(void) {
vec2 texCoord = vTexCoord;
vec2 center = vec2(1.0);
if (!stretch) {
texCoord.x *= (resolution.x/resolution.y);
center.x += (resolution.x/resolution.y)/2.0;
}
center += vec2(xoff, yoff)*0.01;
float real_time = (reverse) ? -time : time;
vec2 p = 2.0 * texCoord - center;
float len = length(p);
vec2 uv = vTexCoord + (p/len)*cos((frequency*0.01)*(len*12.0-real_time*(speed*0.05)))*(intensity*0.0005);
gl_FragColor = texture2D(tex0,uv);
}
+23
View File
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8"?>
<effect name="Ripple" category="Distort">
<row name="Speed">
<field type="double" min="0" default="100" id="speed"/>
</row>
<row name="Intensity">
<field type="double" min="0" default="100" id="intensity"/>
</row>
<row name="Frequency">
<field type="double" min="0" default="100" id="frequency"/>
</row>
<row name="Reverse">
<field type="bool" default="0" id="reverse"/>
</row>
<row name="Stretch">
<field type="bool" default="0" id="stretch"/>
</row>
<row name="Center">
<field type="double" default="0" id="xoff"/>
<field type="double" default="0" id="yoff"/>
</row>
<shader vert="common.vert" frag="ripple.frag"/>
</effect>
+45
View File
@@ -0,0 +1,45 @@
#version 110
varying vec2 vTexCoord;
uniform vec2 resolution; // Screen resolution
uniform sampler2D tex0; // scene buffer
uniform float xoff;
uniform float yoff;
uniform float scale;
uniform bool tile;
uniform bool hide_edges;
uniform bool stretch;
void main(void) {
vec2 texCoord = vTexCoord;
vec2 offset = vec2(1.0);
if (!stretch) {
if (resolution.x > resolution.y) {
offset.x = (resolution.x/resolution.y);
texCoord.x *= offset.x;
} else {
offset.y = (resolution.y/resolution.x);
texCoord.y *= offset.y;
}
}
vec2 p = 2.0 * texCoord - offset;
vec2 adj_tc = 2.0 * vTexCoord - 1.0;
float r = dot(p,p);
if (r > 1.0) discard;
float f = (1.0-sqrt(1.0-r))/(r);
vec2 uv;
uv.x = (adj_tc.x*(1.5-scale*0.01))*f+0.5-(xoff*0.01);
uv.y = (adj_tc.y*(1.5-scale*0.01))*f+0.5-(yoff*0.01);
if (tile) {
uv.x = mod(uv.x, 1.0);
uv.y = mod(uv.y, 1.0);
} else if (hide_edges && (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0)) {
discard;
}
gl_FragColor = vec4(texture2D(tex0,uv));
}
+20
View File
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8"?>
<effect name="Sphere" category="Distort">
<row name="Center">
<field type="double" default="0" id="xoff"/>
<field type="double" default="0" id="yoff"/>
</row>
<row name="Scale">
<field type="double" default="75" max="150" id="scale"/>
</row>
<row name="Tile">
<field type="bool" default="1" id="tile"/>
</row>
<row name="Hide Edges">
<field type="bool" default="0" id="hide_edges"/>
</row>
<row name="Stretch">
<field type="bool" default="1" id="stretch"/>
</row>
<shader vert="common.vert" frag="sphere.frag"/>
</effect>
+1 -1
View File
@@ -19,7 +19,7 @@ void main(void) {
}
if (y < 0.0 || y > 1.0 || x < 0.0 || x > 1.0) {
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
discard;
} else {
vec4 textureColor = texture2D(myTexture, vec2(x, y));
gl_FragColor = vec4(
+2
View File
@@ -116,8 +116,10 @@ void DeleteClipAction::redo() {
// remove ref to clip
ref = seq->clips.at(index);
if (ref->open) {
dout << "closing clip before deleting";
close_clip(ref);
if (ref->multithreaded) ref->cacher->wait();
dout << "FINISHED closing clip before deleting";
}
seq->clips[index] = NULL;