54985043986577898fe54730e96880970a2ecf0d
Real openfx-misc/CImg/Shadertoy bundles (148 plugins at /Library/OFX/Plugins) all failed to load before; every failure was silent. Root causes found one by one with a probe example + lldb: - property suite rejected propSet on undefined properties and propGetDimension on empty ones, and disallowed the index==size append — OFX semantics are create-on-set and appendable dimensions (this alone failed every plugin's describe) - host property set missed the mandatory OfxPropType/OfxPropAPIVersion and the capability props ofxs' fetchHostDescription reads with throwOnFailure=true (IsBackground, TemporalClipAccess, MaxPages, PageRowColumnCount, host SupportedContexts, ...) — one missing prop aborted the read chain and left a half-initialised host description, which made every temporal plugin refuse to load - MultiThreadSuiteV1 lacked the five mutex functions (the plugin reads past the short table — UB); implemented as a real counting-semaphore registry - the OfxHost struct was a stack local; ofxs keeps the POINTER past setHost, so describe/render-time fetchSuite calls dereferenced a dangling stack address (bus error once plugins actually loaded) — the struct is now a leaked process global - General is a standard OFX context and is no longer filtered out (Roto/AppendClip/STMap declare only it) - every scan/load/describe early-out now logs its reason; suite entry points report non-OK statuses with caller location under OAK_OFX_TRACE - examples/scan_probe.rs: scans the real plugin dirs and prints discovered/registered counts (also usable from CI) Result: 148/148 plugins discovered, 134 registered as node types (the remaining 14 need vendor suites — Vegas stereoscopic etc. — and are logged, not silent)
Oak Video Editor
Oak Video Editor is a free non-linear video editor for Windows, macOS, and Linux.
This project is a community-maintained fork of Olive Video Editor.

NOTE: Oak Video Editor is alpha software and is considered highly unstable. While we highly appreciate users testing and providing usage information, please use at your own risk.
Binaries
The binary can be downloaded here:
Building from Source
See docs/build.md for build instructions on Windows (MSYS2), Linux (Debian/Ubuntu, Fedora, Arch Linux), and macOS.
Documentation
- Project Storage Architecture (中文) — database write-through persistence, node-granular journal, persistent undo
- Build guide · 工程文件格式
Roadmap
| Version | Theme | Core Deliverables | Boundary Notes |
|---|---|---|---|
| 0.3 | Plugin Architecture Milestone | Production-ready OpenFX host support | Not about quantity of plugins, but "any OFX plugin loads without crashing" |
| 0.4 | Color, Audio & Performance | .cube/.3dl support, scopes (waveform/vectorscope/histogram), three-way color wheels, waveform auto-sync, BWF timecode sync, audio meters (LUFS/VU), proxy media workflow, hardware-accelerated export (NVENC/VideoToolbox), batch render queue |
Combines the previous 0.4-0.6 scope into one usability milestone: color workflow, audio sync, and 4K/8K performance |
| 0.5 | Animation, Tracking & Collaboration | Bézier keyframe curve editor, basic point tracking, image stabilizer, full multicam angle switching, OpenTimelineIO, EDL/XML import/export | Combines the previous 0.7-0.8 scope into one timeline/interchange milestone |
| 0.6 | Stability Milestone | Project file format freeze (backward compatibility promise), crash recovery, autosave, memory optimization | "Feature freeze" testing period before 1.0 |
| 1.0 | Production Ready | Complete documentation, installers, known issues list, community support channels | Declared "ready for serious projects" |
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