commit f05b5b3ff8286f6252c2a3f3c8c367f8a5b821b5 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 13:05:25 2022 -0700 final consistency modifications commit 4f27718d46de9660822eb197b0e900be947ec515 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 11:40:58 2022 -0700 opengl: don't set texture options for null texture commit bb54cfcf4e219e1cbf1ecc6b5552cca75e6e1573 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 11:40:29 2022 -0700 rename inputs commit e5ac8fffa2ac15f5549b6da5f42b05659c6d020f Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 10:37:23 2022 -0700 change alpha association formula commit dee09a88f17552e3f98be8940966822e45d6df4f Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 10:36:58 2022 -0700 glsl: use constants to improve readability commit aedc75ebee11b61198f29c464501a2ddb0506129 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 10:36:26 2022 -0700 changed id capitalization commit 470b2bb85b51c4a57c109d3fb230088a81024277 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 10:35:53 2022 -0700 node: update categories commit c78dacad82051dfbb3e40c92cfaf456dbff2de0d Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 09:22:57 2022 -0700 updated shaders to es 3 commit 1e7544be93e55916c94cd91629ec5eef728bfad8 Merge: 1bbb8d7f925d019609Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Tue Apr 12 09:02:32 2022 -0700 Merge branch 'master' into pr/1818 commit 1bbb8d7f9acd75cb4498733f105fbe0487c0db9c Author: brimson <40442071+brimson@users.noreply.github.com> Date: Tue Jan 18 18:36:24 2022 -0700 Simplify colordifferencekey.frag Avoiding extra MOV instruction commit c7cf1021ce5a3d090833e94e4bc212cc51a61a2a Author: brimson <40442071+brimson@users.noreply.github.com> Date: Tue Jan 18 11:43:02 2022 -0700 Revert switch-case changes Thanks Simran, MattKC, and Wilshaw for the clarifications commit 882ffeede01b81f0cb4dfd885ba05bf66119ac7e Author: brimson <40442071+brimson@users.noreply.github.com> Date: Tue Jan 18 00:06:31 2022 -0700 Optimize despill shader Turn previous averaging from (1 MAD + 1 MUL) to (1 DP2), reuse the result to prevent recalculation. commit 0c93f519977fa34840ab03d51addcf2456f931d8 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Sat Jan 8 17:23:49 2022 +0000 Cleanup commit 222560ce1a4666899b1111854d4d549dd7ba1357 Merge: 96e21c2b4d3ffeaa35Author: ThomasWilshaw <thomaswilshaw@gmail.com> Date: Tue Jan 4 23:50:39 2022 +0000 Merge branch 'master' into color_key commit 96e21c2b43db3bf1051aca696970509292159548 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Tue Jan 4 23:45:26 2022 +0000 Rename and reoganise keying nodes commit 6d42ed23a69ebdb1f5b399957f0b37434d0519dd Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Tue Jan 4 23:04:50 2022 +0000 Move despill code to it's own node commit e97ab2e16fd1d4e2f2ff145b8c023ff0e1ee451e Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Mon Jan 3 21:39:48 2022 +0000 Add option for blue screens commit 2346f44e5af48bb9547c77c4c08ee7abfcb09393 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Mon Jan 3 21:14:55 2022 +0000 Optimise node slightly commit 446522edcf63525fafe7a97cf6d59b7ea0385460 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Mon Jan 3 21:10:03 2022 +0000 Fix GL ES compile error commit a765ce6c6f3e0c0e996f08e2a3ef1101818098e8 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Sun Jan 2 18:27:24 2022 +0000 Cleanup commit d268e0645df34aa306dc391d1dc10bf335524f94 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Sun Jan 2 18:03:26 2022 +0000 Fix core matte and change Darks start value commit 30b024dc5f59dd60ffc5012eee7a79201ed4f9c3 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Sun Jan 2 17:26:39 2022 +0000 Change matte controls and cleanup commit b742a9ba7ed651785a0781289a4c03fd4fb72e03 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Sun Jan 2 16:31:41 2022 +0000 Add a core and garbage matte commit f814d036b61b8de090df4c1f080c124b98b432d6 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Sun Jan 2 03:31:20 2022 +0000 Improve basic keyer commit 4995ec3b9b92c9b4cb0dc31a247d585b2a47e408 Author: Thomas Wilshaw <thomaswilshaw@gmail.com> Date: Sun Jan 2 00:23:18 2022 +0000 Start simple color key node
123 lines
3.3 KiB
C++
123 lines
3.3 KiB
C++
/***
|
|
|
|
Olive - Non-Linear Video Editor
|
|
Copyright (C) 2021 Olive Team
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
***/
|
|
|
|
#include "pan.h"
|
|
|
|
#include "widget/slider/floatslider.h"
|
|
|
|
namespace olive {
|
|
|
|
const QString PanNode::kSamplesInput = QStringLiteral("samples_in");
|
|
const QString PanNode::kPanningInput = QStringLiteral("panning_in");
|
|
|
|
PanNode::PanNode()
|
|
{
|
|
AddInput(kSamplesInput, NodeValue::kSamples, InputFlags(kInputFlagNotKeyframable));
|
|
|
|
AddInput(kPanningInput, NodeValue::kFloat, 0.0);
|
|
SetInputProperty(kPanningInput, QStringLiteral("min"), -1.0);
|
|
SetInputProperty(kPanningInput, QStringLiteral("max"), 1.0);
|
|
SetInputProperty(kPanningInput, QStringLiteral("view"), FloatSlider::kPercentage);
|
|
}
|
|
|
|
Node *PanNode::copy() const
|
|
{
|
|
return new PanNode();
|
|
}
|
|
|
|
QString PanNode::Name() const
|
|
{
|
|
return tr("Pan");
|
|
}
|
|
|
|
QString PanNode::id() const
|
|
{
|
|
return QStringLiteral("org.olivevideoeditor.Olive.pan");
|
|
}
|
|
|
|
QVector<Node::CategoryID> PanNode::Category() const
|
|
{
|
|
return {kCategoryFilter};
|
|
}
|
|
|
|
QString PanNode::Description() const
|
|
{
|
|
return tr("Adjust the stereo panning of an audio source.");
|
|
}
|
|
|
|
void PanNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
|
|
{
|
|
Q_UNUSED(globals)
|
|
|
|
// Create a sample job
|
|
SampleJob job(kSamplesInput, value);
|
|
|
|
if (job.HasSamples()) {
|
|
bool push_job = false;
|
|
|
|
// This node is only compatible with stereo audio
|
|
if (job.samples()->audio_params().channel_count() == 2) {
|
|
// If the input is static, we can just do it now which will be faster
|
|
if (IsInputStatic(kPanningInput)) {
|
|
float pan_volume = job.GetValue(kPanningInput).data().toFloat();
|
|
if (!qIsNull(pan_volume)) {
|
|
if (pan_volume > 0) {
|
|
job.samples()->transform_volume_for_channel(0, 1.0f - pan_volume);
|
|
} else {
|
|
job.samples()->transform_volume_for_channel(1, 1.0f + pan_volume);
|
|
}
|
|
}
|
|
} else {
|
|
// Requires job
|
|
push_job = true;
|
|
}
|
|
}
|
|
|
|
if (push_job) {
|
|
table->Push(NodeValue::kSampleJob, QVariant::fromValue(job), this);
|
|
} else {
|
|
table->Push(NodeValue::kSamples, QVariant::fromValue(job.samples()), this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PanNode::ProcessSamples(const NodeValueRow &values, const SampleBufferPtr input, SampleBufferPtr output, int index) const
|
|
{
|
|
float pan_val = values[kPanningInput].data().toFloat();
|
|
|
|
for (int i=0;i<input->audio_params().channel_count();i++) {
|
|
output->data(i)[index] = input->data(i)[index];
|
|
}
|
|
|
|
if (pan_val > 0) {
|
|
output->data(0)[index] *= (1.0F - pan_val);
|
|
} else if (pan_val < 0) {
|
|
output->data(1)[index] *= (1.0F - qAbs(pan_val));
|
|
}
|
|
}
|
|
|
|
void PanNode::Retranslate()
|
|
{
|
|
SetInputName(kSamplesInput, tr("Samples"));
|
|
SetInputName(kPanningInput, tr("Pan"));
|
|
}
|
|
|
|
}
|