Files
oak-editor/app/render/backend/osl/oslworker.cpp
T

26 lines
649 B
C++

#include "oslworker.h"
#include "common/clamp.h"
#include "core.h"
#include "node/block/transition/transition.h"
#include "node/node.h"
#include "render/colormanager.h"
#include "render/pixelservice.h"
OSLWorker::OSLWorker(VideoRenderFrameCache *frame_cache, QObject *parent) :
VideoRenderWorker(frame_cache, parent)
{
}
void OSLWorker::FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable *table)
{
}
void OSLWorker::RunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase &input_params, NodeValueTable *output_params)
{
}
void OSLWorker::TextureToBuffer(const QVariant &tex_in, QByteArray &buffer)
{
}