#include "oslworker.h" #include "common/clamp.h" #include "core.h" #include "node/block/transition/transition.h" #include "node/node.h" #include "render/colormanager.h" #include "render/pixelservice.h" OSLWorker::OSLWorker(VideoRenderFrameCache *frame_cache, QObject *parent) : VideoRenderWorker(frame_cache, parent) { } void OSLWorker::FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable *table) { } void OSLWorker::RunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase &input_params, NodeValueTable *output_params) { } void OSLWorker::TextureToBuffer(const QVariant &tex_in, QByteArray &buffer) { }