Text is no longer a hand-written HTML effect (docs in docs/zh/plans/text-footage-redesign.md): - textv3 gains structured inputs - plain text, font family/size, font color, outline (enable/color/width), glow (enable/color/radius); the legacy text_in HTML is hidden and auto-migrated to plain text on load. - Outline and glow render as GPU post-process chains (dilate/blur + colorize under the text); the font color tints the raster premultiplied. Plain text now rasterizes even with both passes off (previously a null deferred job), fixing a use-after-free where the handle was lifted out of an owning Option<NodeValue> before addref. - A cosmic-text backend (the lockfile's 0.19) installs at engine startup through the textbackend hooks and feeds the font-family combo. - The project panel gains 添加文本素材 next to 新建序列: a text entry in the bin that drops onto the timeline as a clip (one undo row), its parameters shown as structured fields in the inspector (multiline text area, no HTML anywhere). text3 is hidden from the effect add menus; legacy text3 chains keep evaluating.
home, title, heroImage, heroText, heroFullScreen, tagline, actions, features, footer
| home | title | heroImage | heroText | heroFullScreen | tagline | actions | features | footer | |||||||||||||||||||||||||||||
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| true | Oak Video Editor | /images/oak-icon.png | Oak Video Editor | false | A modern, open-source, non-linear editor with a focus on speed and clarity. |
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About Oak
Oak Video Editor is a renamed fork of Olive, focused on delivering a polished, creator-friendly editing experience. This site hosts build notes, project file references, and test plans for contributors.
Quick Start
- Build from source on Windows, macOS, or Linux using the Build guide.
- Learn how project data is stored in the Project File Reference.
- Understand the database write-through persistence in the Project Storage Architecture.
- Keep releases solid by following the Test Plan.