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oak-editor/effects/pin-light.blend
T

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#pragma glslify: blendLighten = require(./lighten)
#pragma glslify: blendDarken = require(./darken)
float blendPinLight(float base, float blend) {
return (blend<0.5)?blendDarken(base,(2.0*blend)):blendLighten(base,(2.0*(blend-0.5)));
}
vec3 blendPinLight(vec3 base, vec3 blend) {
return vec3(blendPinLight(base.r,blend.r),blendPinLight(base.g,blend.g),blendPinLight(base.b,blend.b));
}
vec3 blendPinLight(vec3 base, vec3 blend, float opacity) {
return (blendPinLight(base, blend) * opacity + base * (1.0 - opacity));
}
#pragma glslify: export(blendPinLight)
#olive name Pin Light