added names to blending shaders
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+2
-1
@@ -10,4 +10,5 @@ vec3 blendAdd(vec3 base, vec3 blend, float opacity) {
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return (blendAdd(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendAdd)
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#pragma glslify: export(blendAdd)
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#olive name Add
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@@ -6,4 +6,5 @@ vec3 blendAverage(vec3 base, vec3 blend, float opacity) {
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return (blendAverage(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendAverage)
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#pragma glslify: export(blendAverage)
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#olive name Average
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@@ -10,4 +10,5 @@ vec3 blendColorBurn(vec3 base, vec3 blend, float opacity) {
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return (blendColorBurn(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendColorBurn)
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#pragma glslify: export(blendColorBurn)
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#olive name Color Burn
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@@ -10,4 +10,5 @@ vec3 blendColorDodge(vec3 base, vec3 blend, float opacity) {
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return (blendColorDodge(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendColorDodge)
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#pragma glslify: export(blendColorDodge)
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#olive name Color Dodge
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@@ -10,4 +10,5 @@ vec3 blendDarken(vec3 base, vec3 blend, float opacity) {
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return (blendDarken(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendDarken)
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#pragma glslify: export(blendDarken)
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#olive name Darken
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@@ -6,4 +6,5 @@ vec3 blendDifference(vec3 base, vec3 blend, float opacity) {
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return (blendDifference(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendDifference)
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#pragma glslify: export(blendDifference)
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#olive name Difference
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@@ -6,4 +6,5 @@ vec3 blendExclusion(vec3 base, vec3 blend, float opacity) {
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return (blendExclusion(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendExclusion)
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#pragma glslify: export(blendExclusion)
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#olive name Exclusion
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+2
-1
@@ -8,4 +8,5 @@ vec3 blendGlow(vec3 base, vec3 blend, float opacity) {
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return (blendGlow(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendGlow)
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#pragma glslify: export(blendGlow)
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#olive name Glow
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@@ -8,4 +8,5 @@ vec3 blendHardLight(vec3 base, vec3 blend, float opacity) {
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return (blendHardLight(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendHardLight)
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#pragma glslify: export(blendHardLight)
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#olive name Hard Light
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@@ -12,4 +12,5 @@ vec3 blendHardMix(vec3 base, vec3 blend, float opacity) {
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return (blendHardMix(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendHardMix)
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#pragma glslify: export(blendHardMix)
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#olive name Hard Mix
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@@ -10,4 +10,5 @@ vec3 blendLighten(vec3 base, vec3 blend, float opacity) {
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return (blendLighten(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendLighten)
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#pragma glslify: export(blendLighten)
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#olive name Lighten
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@@ -12,4 +12,5 @@ vec3 blendLinearBurn(vec3 base, vec3 blend, float opacity) {
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return (blendLinearBurn(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendLinearBurn)
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#pragma glslify: export(blendLinearBurn)
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#olive name Linear Burn
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@@ -12,4 +12,5 @@ vec3 blendLinearDodge(vec3 base, vec3 blend, float opacity) {
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return (blendLinearDodge(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendLinearDodge)
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#pragma glslify: export(blendLinearDodge)
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#olive name Linear Dodge
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@@ -13,4 +13,5 @@ vec3 blendLinearLight(vec3 base, vec3 blend, float opacity) {
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return (blendLinearLight(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendLinearLight)
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#pragma glslify: export(blendLinearLight)
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#olive name Linear Light
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@@ -6,4 +6,5 @@ vec3 blendNegation(vec3 base, vec3 blend, float opacity) {
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return (blendNegation(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendNegation)
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#pragma glslify: export(blendNegation)
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#olive name Negation
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@@ -6,4 +6,5 @@ vec3 blendNormal(vec3 base, vec3 blend, float opacity) {
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return (blendNormal(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendNormal)
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#pragma glslify: export(blendNormal)
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#olive name Normal
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@@ -10,4 +10,5 @@ vec3 blendOverlay(vec3 base, vec3 blend, float opacity) {
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return (blendOverlay(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendOverlay)
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#pragma glslify: export(blendOverlay)
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#olive name Overlay
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@@ -6,4 +6,5 @@ vec3 blendPhoenix(vec3 base, vec3 blend, float opacity) {
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return (blendPhoenix(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendPhoenix)
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#pragma glslify: export(blendPhoenix)
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#olive name Phoenix
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@@ -13,4 +13,5 @@ vec3 blendPinLight(vec3 base, vec3 blend, float opacity) {
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return (blendPinLight(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendPinLight)
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#pragma glslify: export(blendPinLight)
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#olive name Pin Light
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@@ -10,4 +10,5 @@ vec3 blendReflect(vec3 base, vec3 blend, float opacity) {
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return (blendReflect(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendReflect)
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#pragma glslify: export(blendReflect)
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#olive name Reflect
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@@ -10,4 +10,5 @@ vec3 blendScreen(vec3 base, vec3 blend, float opacity) {
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return (blendScreen(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendScreen)
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#pragma glslify: export(blendScreen)
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#olive name Screen
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@@ -10,4 +10,5 @@ vec3 blendSoftLight(vec3 base, vec3 blend, float opacity) {
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return (blendSoftLight(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendSoftLight)
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#pragma glslify: export(blendSoftLight)
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#olive name Soft Light
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@@ -10,4 +10,5 @@ vec3 blendSubstract(vec3 base, vec3 blend, float opacity) {
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return (blendSubstract(base, blend) * opacity + blend * (1.0 - opacity));
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}
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#pragma glslify: export(blendSubstract)
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#pragma glslify: export(blendSubstract)
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#olive name Substract
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@@ -10,4 +10,5 @@ vec3 blendSubtract(vec3 base, vec3 blend, float opacity) {
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return (blendSubtract(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendSubtract)
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#pragma glslify: export(blendSubtract)
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#olive name Subtract
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@@ -13,4 +13,5 @@ vec3 blendVividLight(vec3 base, vec3 blend, float opacity) {
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return (blendVividLight(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendVividLight)
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#pragma glslify: export(blendVividLight)
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#olive name Vivid Light
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