#pragma glslify: blendLighten = require(./lighten) #pragma glslify: blendDarken = require(./darken) float blendPinLight(float base, float blend) { return (blend<0.5)?blendDarken(base,(2.0*blend)):blendLighten(base,(2.0*(blend-0.5))); } vec3 blendPinLight(vec3 base, vec3 blend) { return vec3(blendPinLight(base.r,blend.r),blendPinLight(base.g,blend.g),blendPinLight(base.b,blend.b)); } vec3 blendPinLight(vec3 base, vec3 blend, float opacity) { return (blendPinLight(base, blend) * opacity + base * (1.0 - opacity)); } #pragma glslify: export(blendPinLight) #olive name Pin Light