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oak-editor/effects/phoenix.blend
T

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vec3 blendPhoenix(vec3 base, vec3 blend) {
return min(base,blend)-max(base,blend)+vec3(1.0);
}
vec3 blendPhoenix(vec3 base, vec3 blend, float opacity) {
return (blendPhoenix(base, blend) * opacity + base * (1.0 - opacity));
}
#pragma glslify: export(blendPhoenix)
#olive name Phoenix