vec3 blendPhoenix(vec3 base, vec3 blend) { return min(base,blend)-max(base,blend)+vec3(1.0); } vec3 blendPhoenix(vec3 base, vec3 blend, float opacity) { return (blendPhoenix(base, blend) * opacity + base * (1.0 - opacity)); } #pragma glslify: export(blendPhoenix) #olive name Phoenix