Files
oak-editor/effects/negation.blend
T

10 lines
286 B
Plaintext

vec3 blendNegation(vec3 base, vec3 blend) {
return vec3(1.0)-abs(vec3(1.0)-base-blend);
}
vec3 blendNegation(vec3 base, vec3 blend, float opacity) {
return (blendNegation(base, blend) * opacity + base * (1.0 - opacity));
}
#pragma glslify: export(blendNegation)
#olive name Negation