vec3 blendNegation(vec3 base, vec3 blend) { return vec3(1.0)-abs(vec3(1.0)-base-blend); } vec3 blendNegation(vec3 base, vec3 blend, float opacity) { return (blendNegation(base, blend) * opacity + base * (1.0 - opacity)); } #pragma glslify: export(blendNegation) #olive name Negation