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oak-editor/effects/hard-mix.blend
T

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498 B
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#pragma glslify: blendVividLight = require(./vivid-light)
float blendHardMix(float base, float blend) {
return (blendVividLight(base,blend)<0.5)?0.0:1.0;
}
vec3 blendHardMix(vec3 base, vec3 blend) {
return vec3(blendHardMix(base.r,blend.r),blendHardMix(base.g,blend.g),blendHardMix(base.b,blend.b));
}
vec3 blendHardMix(vec3 base, vec3 blend, float opacity) {
return (blendHardMix(base, blend) * opacity + base * (1.0 - opacity));
}
#pragma glslify: export(blendHardMix)
#olive name Hard Mix