#pragma glslify: blendVividLight = require(./vivid-light) float blendHardMix(float base, float blend) { return (blendVividLight(base,blend)<0.5)?0.0:1.0; } vec3 blendHardMix(vec3 base, vec3 blend) { return vec3(blendHardMix(base.r,blend.r),blendHardMix(base.g,blend.g),blendHardMix(base.b,blend.b)); } vec3 blendHardMix(vec3 base, vec3 blend, float opacity) { return (blendHardMix(base, blend) * opacity + base * (1.0 - opacity)); } #pragma glslify: export(blendHardMix) #olive name Hard Mix