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oak-editor/effects/hard-light.blend
T

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333 B
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#pragma glslify: blendOverlay = require(./overlay)
vec3 blendHardLight(vec3 base, vec3 blend) {
return blendOverlay(blend,base);
}
vec3 blendHardLight(vec3 base, vec3 blend, float opacity) {
return (blendHardLight(base, blend) * opacity + base * (1.0 - opacity));
}
#pragma glslify: export(blendHardLight)
#olive name Hard Light