#pragma glslify: blendOverlay = require(./overlay) vec3 blendHardLight(vec3 base, vec3 blend) { return blendOverlay(blend,base); } vec3 blendHardLight(vec3 base, vec3 blend, float opacity) { return (blendHardLight(base, blend) * opacity + base * (1.0 - opacity)); } #pragma glslify: export(blendHardLight) #olive name Hard Light