Move the pure-header utilities shared by app/ and engine/ out of engine/common/ into a new shared/include/oakutil/ layer (define, lerp, decibel, digit, range, crashpadutils, autoscroll, qtutils, filefunctions declarations, and a trimmed xmlutils exposing a CancelAtom-free void* overload). engine/common/ keeps forwarding headers so internal include paths are unchanged; app/ now includes oakutil/* directly. engine/node/project.h gains an explicit NodeGroup forward declaration previously obtained transitively through the old xmlutils.h.
922 lines
24 KiB
C++
922 lines
24 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "nodeviewitem.h"
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#include <QDebug>
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#include "oakengine/node.h"
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#include <QGraphicsScene>
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#include <QGraphicsSceneMouseEvent>
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#include <QPainter>
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#include <QStyleOptionGraphicsItem>
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#include "oakutil/qtutils.h"
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#include "common/configwrapper.h"
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#include "core.h"
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#include "node/value.h"
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#include "pluginSupport/oliveplugininstance.h"
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#include "nodeview.h"
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#include "nodeviewscene.h"
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#include "ui/colorcoding.h"
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#include "ui/icons/icons.h"
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#include "window/mainwindow/mainwindow.h"
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namespace olive
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{
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NodeViewItem::NodeViewItem(Node *node, const QString &input, int element,
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Node *context, QGraphicsItem *parent)
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: QGraphicsRectItem(parent)
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, node_(node)
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, input_(input)
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, element_(element)
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, context_(context)
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, expanded_(false)
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, highlighted_(false)
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, flow_dir_(NodeViewCommon::k_invalid_direction)
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, arrow_click_(false)
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, label_as_output_(false)
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{
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//
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// We use font metrics to set all the UI measurements for DPI-awareness
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//
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// Set border width
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node_border_width_ = default_item_border();
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// Set rect size to default
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set_rect_size();
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// Create connector
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input_connector_ = new NodeViewItemConnector(false, this);
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output_connector_ = new NodeViewItemConnector(true, this);
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bridge_ = new EngineEventBridge(this);
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bridge_->subscribe(reinterpret_cast<void *>(node_), OAKENGINE_EVENT_NODE_LABEL_CHANGED);
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bridge_->subscribe(reinterpret_cast<void *>(node_), OAKENGINE_EVENT_NODE_COLOR_CHANGED);
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bridge_->subscribe(reinterpret_cast<void *>(node_), OAKENGINE_EVENT_NODE_MESSAGE_COUNT_CHANGED);
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connect(bridge_, &EngineEventBridge::node_label_changed, this,
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&NodeViewItem::node_appearance_changed);
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connect(bridge_, &EngineEventBridge::node_color_changed, this,
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&NodeViewItem::node_appearance_changed);
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connect(bridge_, &EngineEventBridge::node_message_count_changed, this,
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&NodeViewItem::node_appearance_changed);
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if (is_output_item()) {
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bridge_->subscribe(reinterpret_cast<void *>(node_), OAKENGINE_EVENT_NODE_INPUT_ADDED);
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bridge_->subscribe(reinterpret_cast<void *>(node_), OAKENGINE_EVENT_NODE_INPUT_REMOVED);
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connect(bridge_, &EngineEventBridge::node_input_added, this,
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&NodeViewItem::repopulate_inputs);
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connect(bridge_, &EngineEventBridge::node_input_removed, this,
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&NodeViewItem::repopulate_inputs);
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repopulate_inputs();
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// Set flags for this widget
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setFlag(QGraphicsItem::ItemSendsGeometryChanges);
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setFlag(QGraphicsItem::ItemIsMovable);
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setFlag(QGraphicsItem::ItemIsSelectable);
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if (context_) {
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set_node_position(context_->get_node_position_data_in_context(node_));
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}
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} else {
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output_connector_->setVisible(false);
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bridge_->subscribe(reinterpret_cast<void *>(node_), OAKENGINE_EVENT_NODE_INPUT_ARRAY_SIZE_CHANGED);
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connect(bridge_, &EngineEventBridge::node_input_array_size_changed, this,
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[this](OakEngineNode *, const QString &input, int, int) {
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input_array_size_changed(input);
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});
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}
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// This should be set during runtime, but just in case here's a default fallback
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set_flow_direction(NodeViewCommon::k_left_to_right);
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}
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NodeViewItem::~NodeViewItem()
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{
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Q_ASSERT(edges_.isEmpty());
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}
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Node::Position NodeViewItem::get_node_position_data() const
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{
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return Node::Position(get_node_position(), is_expanded());
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}
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QPointF NodeViewItem::get_node_position() const
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{
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return screen_to_node_point(pos(), flow_dir_);
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}
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void NodeViewItem::set_node_position(const QPointF &pos)
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{
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cached_node_pos_ = pos;
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update_node_position();
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}
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void NodeViewItem::set_node_position(const Node::Position &pos)
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{
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set_node_position(pos.position);
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set_expanded(pos.expanded);
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}
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QVector<NodeViewEdge *> NodeViewItem::get_all_edges_recursively() const
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{
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QVector<NodeViewEdge *> list = edges_;
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foreach (NodeViewItem *item, children_) {
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list.append(item->get_all_edges_recursively());
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}
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return list;
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}
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int NodeViewItem::default_text_padding()
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{
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return QFontMetrics(QFont()).height() / 4;
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}
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int NodeViewItem::default_item_height()
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{
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return QFontMetrics(QFont()).height() + default_text_padding() * 2;
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}
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int NodeViewItem::default_item_width()
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{
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return QtUtils::q_font_metrics_width(QFontMetrics(QFont()),
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"HHHHHHHHHHHHHHHH");
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;
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}
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int NodeViewItem::default_item_border()
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{
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return QFontMetrics(QFont()).height() / 12;
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}
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QPointF NodeViewItem::node_to_screen_point(QPointF p,
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NodeViewCommon::FlowDirection direction)
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{
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switch (direction) {
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case NodeViewCommon::k_left_to_right:
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// NodeGraphs are always left-to-right internally, no need to translate
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break;
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case NodeViewCommon::k_right_to_left:
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// Invert X value
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p.setX(-p.x());
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break;
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case NodeViewCommon::k_top_to_bottom:
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// Swap X/Y
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p = QPointF(p.y(), p.x());
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break;
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case NodeViewCommon::k_bottom_to_top:
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// Swap X/Y and invert Y
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p = QPointF(p.y(), -p.x());
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break;
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case NodeViewCommon::k_invalid_direction:
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break;
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}
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// Multiply by item sizes for this direction
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p.setX(p.x() * default_item_horizontal_padding(direction));
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p.setY(p.y() * default_item_vertical_padding(direction));
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return p;
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}
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QPointF NodeViewItem::screen_to_node_point(QPointF p,
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NodeViewCommon::FlowDirection direction)
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{
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// Divide by item sizes for this direction
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p.setX(p.x() / default_item_horizontal_padding(direction));
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p.setY(p.y() / default_item_vertical_padding(direction));
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switch (direction) {
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case NodeViewCommon::k_left_to_right:
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// NodeGraphs are always left-to-right internally, no need to translate
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break;
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case NodeViewCommon::k_right_to_left:
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// Invert X value
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p.setX(-p.x());
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break;
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case NodeViewCommon::k_top_to_bottom:
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// Swap X/Y
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p = QPointF(p.y(), p.x());
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break;
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case NodeViewCommon::k_bottom_to_top:
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// Swap X/Y and invert Y
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p = QPointF(-p.y(), p.x());
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break;
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case NodeViewCommon::k_invalid_direction:
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break;
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}
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return p;
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}
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qreal NodeViewItem::default_item_horizontal_padding(
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NodeViewCommon::FlowDirection dir)
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{
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if (NodeViewCommon::get_flow_orientation(dir) == Qt::Horizontal) {
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return default_item_width() * 1.5;
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} else {
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return default_item_width() * 1.25;
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}
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}
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qreal NodeViewItem::default_item_vertical_padding(NodeViewCommon::FlowDirection dir)
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{
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if (NodeViewCommon::get_flow_orientation(dir) == Qt::Horizontal) {
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return default_item_height() * 1.5;
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} else {
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return default_item_height() * 2.0;
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}
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}
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qreal NodeViewItem::default_item_horizontal_padding() const
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{
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return default_item_horizontal_padding(flow_dir_);
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}
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qreal NodeViewItem::default_item_vertical_padding() const
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{
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return default_item_vertical_padding(flow_dir_);
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}
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void NodeViewItem::add_edge(NodeViewEdge *edge)
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{
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edges_.append(edge);
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}
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void NodeViewItem::remove_edge(NodeViewEdge *edge)
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{
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edges_.removeOne(edge);
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}
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void NodeViewItem::set_expanded(bool e, bool hide_titlebar)
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{
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if (!can_be_expanded() || (expanded_ == e)) {
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return;
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}
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expanded_ = e;
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if (context_) {
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context_->set_node_expanded_in_context(node_, e);
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}
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if (is_output_item()) {
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// We don't have to check has_connectable_inputs_ here because we did it at the top
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input_connector_->setVisible(!expanded_);
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}
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if (expanded_) {
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node_->retranslate();
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if (is_output_item()) {
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// Create items for each input of the node
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foreach (const QString &input, node_->inputs()) {
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if (is_input_valid(input)) {
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NodeViewItem *item =
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new NodeViewItem(node_, input, -1, context_, this);
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children_.append(item);
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}
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}
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QVector<NodeViewEdge *> edges = edges_;
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for (auto it = edges.cbegin(); it != edges.cend(); it++) {
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if ((*it)->to_item() == this) {
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(*it)->set_to_item(get_item_for_input((*it)->input()));
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}
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}
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} else {
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// Create items for each element of the input array
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int arr_sz = node_->input_array_size(input_);
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children_.resize(arr_sz);
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for (int i = 0; i < arr_sz; i++) {
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NodeViewItem *item =
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new NodeViewItem(node_, input_, i, context_, this);
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children_[i] = item;
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}
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QVector<NodeViewEdge *> edges = edges_;
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for (auto it = edges.cbegin(); it != edges.cend(); it++) {
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if ((*it)->to_item() == this) {
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(*it)->set_to_item(get_item_for_input((*it)->input()));
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}
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}
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}
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} else {
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foreach (NodeViewItem *child, children_) {
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QVector<NodeViewEdge *> child_edges = child->edges();
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foreach (NodeViewEdge *edge, child_edges) {
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edge->set_to_item(this);
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}
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delete child;
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}
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children_.clear();
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}
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update_children_positions();
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if (flow_dir_ == NodeViewCommon::k_top_to_bottom) {
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update_output_connector_position();
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}
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readjust_all_edges();
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update_context_rect();
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update();
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}
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void NodeViewItem::toggle_expanded()
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{
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set_expanded(!is_expanded());
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}
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void NodeViewItem::paint(QPainter *painter,
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const QStyleOptionGraphicsItem *option, QWidget *)
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{
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// Use main window palette since the palette passed in `widget` is the NodeView palette which
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// has been slightly modified
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QPalette app_pal = Core::instance()->main_window()->palette();
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// We only draw a single unit's worth
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QRectF single_unit_rect = rect();
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single_unit_rect.setHeight(default_item_height());
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if (is_output_item()) {
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// Set output item colors
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painter->setPen(Qt::black);
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painter->setBrush(
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node_->brush(single_unit_rect.top(), single_unit_rect.bottom()));
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} else {
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// Set input item colors
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painter->setPen(Qt::NoPen);
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painter->setBrush(element_ == -1 ? app_pal.color(QPalette::Window) :
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app_pal.color(QPalette::Base));
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}
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painter->drawRect(single_unit_rect);
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// Draw highlight if applicable
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if (highlighted_) {
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QColor highlight_col = app_pal.color(QPalette::Text);
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highlight_col.setAlpha(64);
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painter->setBrush(highlight_col);
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painter->drawRect(rect());
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}
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// Determine what text to draw and whether to draw an arrow
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QString node_label, node_name;
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if (is_output_item()) {
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if (label_as_output_) {
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node_name = QCoreApplication::translate("NodeViewItem", "Output");
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} else {
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node_label = node_->get_label();
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node_name = node_->short_name();
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}
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} else {
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if (element_ == -1) {
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node_name = node_->get_input_name(input_);
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} else {
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node_name = QString::number(
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element_ +
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node_->get_input_property(input_, QStringLiteral("arraystart"))
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.toInt());
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}
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}
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// Draw arrow if necessary
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int arrow_size = can_be_expanded() ? draw_expand_arrow(painter) : 0;
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if (is_output_item()) {
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// Determine the text color (automatically calculate from node background color)
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painter->setPen(ColorCoding::get_ui_selector_color(node_->color()));
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} else {
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// Just use text item
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painter->setPen(app_pal.text().color());
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}
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if (node_label.isEmpty()) {
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// Draw name only
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draw_node_title(painter, node_name, single_unit_rect, Qt::AlignVCenter,
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arrow_size);
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} else {
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int text_pad = default_text_padding() / 2;
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QRectF safe_label_bounds =
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single_unit_rect.adjusted(text_pad, text_pad, -text_pad, -text_pad);
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QFont f;
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qreal font_sz = f.pointSizeF();
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// Draw label as larger/upper text
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f.setPointSizeF(font_sz * 0.8);
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painter->setFont(f);
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draw_node_title(painter, node_label, safe_label_bounds, Qt::AlignTop,
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arrow_size);
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// Draw node name as smaller/lower text
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f.setPointSizeF(font_sz * 0.6);
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painter->setFont(f);
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draw_node_title(painter, node_name, safe_label_bounds, Qt::AlignBottom,
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arrow_size);
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}
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if (is_output_item()) {
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auto *instance = node_->getPluginInstance();
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auto *olive_instance =
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dynamic_cast<plugin::OlivePluginInstance *>(instance);
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int message_count =
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olive_instance ? olive_instance->persistent_message_count() : 0;
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if (message_count > 0) {
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QString badge_text = QString::number(message_count);
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QFont badge_font = painter->font();
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badge_font.setPointSizeF(badge_font.pointSizeF() * 0.7);
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painter->setFont(badge_font);
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QFontMetrics badge_metrics(badge_font);
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int text_width = badge_metrics.horizontalAdvance(badge_text);
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int text_height = badge_metrics.height();
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int pad = text_height / 3;
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int badge_width = qMax(text_width + pad * 2, text_height + pad);
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int badge_height = text_height + pad;
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QRectF badge_rect(single_unit_rect.right() - badge_width - 4,
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single_unit_rect.top() + 4, badge_width,
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badge_height);
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painter->setPen(Qt::NoPen);
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painter->setBrush(QColor(220, 50, 47));
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painter->drawRoundedRect(badge_rect, badge_height / 2,
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badge_height / 2);
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painter->setPen(Qt::white);
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painter->drawText(badge_rect, Qt::AlignCenter, badge_text);
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}
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}
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// Draw final border (output only)
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if (is_output_item()) {
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QPen border_pen;
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border_pen.setWidth(node_border_width_);
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if (option->state & QStyle::State_Selected) {
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border_pen.setColor(app_pal.color(QPalette::Highlight));
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} else {
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border_pen.setColor(Qt::black);
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}
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painter->setPen(border_pen);
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painter->setBrush(Qt::NoBrush);
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painter->drawRect(rect());
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}
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}
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void NodeViewItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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if (last_arrow_rect_.contains(event->pos().toPoint())) {
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arrow_click_ = true;
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toggle_expanded();
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return;
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}
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event->setModifiers(
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QtUtils::flip_control_and_shift_modifiers(event->modifiers()));
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QGraphicsRectItem::mousePressEvent(event);
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}
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void NodeViewItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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{
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if (arrow_click_) {
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return;
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}
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event->setModifiers(
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QtUtils::flip_control_and_shift_modifiers(event->modifiers()));
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QGraphicsRectItem::mouseMoveEvent(event);
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}
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|
|
void NodeViewItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
|
|
{
|
|
if (arrow_click_) {
|
|
arrow_click_ = false;
|
|
return;
|
|
}
|
|
|
|
event->setModifiers(
|
|
QtUtils::flip_control_and_shift_modifiers(event->modifiers()));
|
|
|
|
QGraphicsRectItem::mouseReleaseEvent(event);
|
|
}
|
|
|
|
QVariant NodeViewItem::itemChange(QGraphicsItem::GraphicsItemChange change,
|
|
const QVariant &value)
|
|
{
|
|
if (node_) {
|
|
if (change == ItemPositionHasChanged) {
|
|
readjust_all_edges();
|
|
|
|
update_context_rect();
|
|
} else if (change == ItemSelectedHasChanged) {
|
|
if (value.toBool()) {
|
|
qDebug() << "Selected node:" << node_;
|
|
}
|
|
}
|
|
}
|
|
|
|
return QGraphicsItem::itemChange(change, value);
|
|
}
|
|
|
|
void NodeViewItem::readjust_all_edges()
|
|
{
|
|
foreach (NodeViewEdge *edge, edges_) {
|
|
if (NodeViewItem *to_item = edge->to_item()) {
|
|
static_cast<NodeViewItem *>(to_item->parentItem())
|
|
->update_flow_direction_of_input_item(to_item);
|
|
}
|
|
|
|
edge->adjust();
|
|
}
|
|
foreach (NodeViewItem *child, children_) {
|
|
child->readjust_all_edges();
|
|
}
|
|
}
|
|
|
|
void NodeViewItem::update_context_rect()
|
|
{
|
|
QGraphicsItem *item = parentItem();
|
|
|
|
while (item) {
|
|
if (NodeViewContext *ctx = dynamic_cast<NodeViewContext *>(item)) {
|
|
ctx->update_rect();
|
|
break;
|
|
}
|
|
|
|
item = item->parentItem();
|
|
}
|
|
}
|
|
|
|
void NodeViewItem::draw_node_title(QPainter *painter, QString text,
|
|
const QRectF &rect,
|
|
Qt::Alignment vertical_align,
|
|
int icon_full_size)
|
|
{
|
|
QFontMetrics fm = painter->fontMetrics();
|
|
|
|
// Calculate how much space we have for text
|
|
int item_width = this->rect().width();
|
|
int max_text_width = item_width - default_text_padding() * 2 - icon_full_size;
|
|
int label_width = QtUtils::q_font_metrics_width(fm, text);
|
|
|
|
// Concatenate text if necessary (adds a "..." to the end and removes characters until the
|
|
// string fits in the bounds)
|
|
if (label_width > max_text_width) {
|
|
QString concatenated;
|
|
|
|
do {
|
|
text.chop(1);
|
|
concatenated =
|
|
QCoreApplication::translate("NodeViewItem", "%1...").arg(text);
|
|
} while ((label_width = QtUtils::q_font_metrics_width(fm, concatenated)) >
|
|
max_text_width);
|
|
|
|
text = concatenated;
|
|
}
|
|
|
|
// Determine X position (favors horizontal centering unless it'll overrun the arrow)
|
|
QRectF text_rect = rect;
|
|
Qt::Alignment text_align = Qt::AlignHCenter | vertical_align;
|
|
int likely_x = item_width / 2 - label_width / 2;
|
|
if (likely_x < icon_full_size) {
|
|
text_rect.adjust(icon_full_size, 0, 0, 0);
|
|
text_align = Qt::AlignLeft | vertical_align;
|
|
}
|
|
|
|
// Draw the text in a rect (the rect is sized around text already in the constructor)
|
|
painter->drawText(text_rect, text_align, text);
|
|
}
|
|
|
|
int NodeViewItem::draw_expand_arrow(QPainter *painter)
|
|
{
|
|
// Draw right or down arrow based on expanded state
|
|
int icon_size = painter->fontMetrics().height() / 2;
|
|
int icon_padding = default_item_height() / 2 - icon_size / 2;
|
|
int icon_full_size = icon_size + icon_padding * 2;
|
|
|
|
painter->setRenderHint(QPainter::SmoothPixmapTransform);
|
|
|
|
const QIcon &expand_icon = is_expanded() ? icon::tri_down : icon::tri_right;
|
|
int icon_size_scaled = icon_size * painter->transform().m11();
|
|
|
|
last_arrow_rect_ = QRect(this->rect().x() + icon_padding,
|
|
this->rect().y() + icon_padding, icon_size,
|
|
icon_size);
|
|
|
|
painter->drawPixmap(
|
|
last_arrow_rect_,
|
|
expand_icon.pixmap(QSize(icon_size_scaled, icon_size_scaled)));
|
|
|
|
return icon_full_size;
|
|
}
|
|
|
|
void NodeViewItem::set_label_as_output(bool e)
|
|
{
|
|
label_as_output_ = e;
|
|
output_connector_->setVisible(!e);
|
|
update();
|
|
}
|
|
|
|
QPointF NodeViewItem::get_input_point() const
|
|
{
|
|
return input_connector_->scenePos();
|
|
}
|
|
|
|
QPointF NodeViewItem::get_output_point() const
|
|
{
|
|
QPointF p = output_connector_->scenePos();
|
|
QRectF r = output_connector_->polygon().boundingRect();
|
|
|
|
switch (flow_dir_) {
|
|
case NodeViewCommon::k_left_to_right:
|
|
default:
|
|
p.setX(p.x() + r.width());
|
|
break;
|
|
case NodeViewCommon::k_right_to_left:
|
|
p.setX(p.x() - r.width());
|
|
break;
|
|
case NodeViewCommon::k_top_to_bottom:
|
|
p.setY(p.y() + r.height());
|
|
break;
|
|
case NodeViewCommon::k_bottom_to_top:
|
|
p.setY(p.y() - r.height());
|
|
break;
|
|
}
|
|
|
|
return p;
|
|
}
|
|
|
|
void NodeViewItem::set_flow_direction(NodeViewCommon::FlowDirection dir)
|
|
{
|
|
if (flow_dir_ != dir) {
|
|
flow_dir_ = dir;
|
|
|
|
input_connector_->set_flow_direction(dir);
|
|
output_connector_->set_flow_direction(dir);
|
|
|
|
update_input_connector_position();
|
|
update_output_connector_position();
|
|
|
|
if (is_output_item()) {
|
|
update_node_position();
|
|
}
|
|
|
|
readjust_all_edges();
|
|
}
|
|
}
|
|
|
|
void NodeViewItem::update_node_position()
|
|
{
|
|
setPos(node_to_screen_point(cached_node_pos_, flow_dir_));
|
|
}
|
|
|
|
void NodeViewItem::update_input_connector_position()
|
|
{
|
|
QRectF output_rect = input_connector_->polygon().boundingRect();
|
|
|
|
NodeViewCommon::FlowDirection using_flow_dir = flow_dir_;
|
|
|
|
if (is_expanded() && !NodeViewCommon::is_flow_horizontal(flow_dir_)) {
|
|
if (edges_.isEmpty() || edges_.first()->from_item()->x() < this->x()) {
|
|
using_flow_dir = NodeViewCommon::k_left_to_right;
|
|
} else {
|
|
using_flow_dir = NodeViewCommon::k_right_to_left;
|
|
}
|
|
}
|
|
|
|
// Input connector flow directions change conditionally
|
|
switch (using_flow_dir) {
|
|
case NodeViewCommon::k_left_to_right:
|
|
input_connector_->setPos(rect().left() - output_rect.width(), 0);
|
|
break;
|
|
case NodeViewCommon::k_right_to_left:
|
|
input_connector_->setPos(rect().right() + output_rect.width(), 0);
|
|
break;
|
|
case NodeViewCommon::k_top_to_bottom:
|
|
input_connector_->setPos(rect().center().x(),
|
|
rect().top() - output_rect.height());
|
|
break;
|
|
case NodeViewCommon::k_bottom_to_top:
|
|
input_connector_->setPos(rect().center().x(),
|
|
rect().bottom() + output_rect.height());
|
|
break;
|
|
case NodeViewCommon::k_invalid_direction:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void NodeViewItem::update_output_connector_position()
|
|
{
|
|
switch (flow_dir_) {
|
|
case NodeViewCommon::k_left_to_right:
|
|
output_connector_->setPos(rect().right(), 0);
|
|
break;
|
|
case NodeViewCommon::k_right_to_left:
|
|
output_connector_->setPos(rect().left(), 0);
|
|
break;
|
|
case NodeViewCommon::k_top_to_bottom:
|
|
output_connector_->setPos(rect().center().x(), rect().bottom());
|
|
break;
|
|
case NodeViewCommon::k_bottom_to_top:
|
|
output_connector_->setPos(rect().center().x(), rect().top());
|
|
break;
|
|
case NodeViewCommon::k_invalid_direction:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool NodeViewItem::is_input_valid(const QString &input)
|
|
{
|
|
if (!node_->is_input_connectable(input) || node_->is_input_hidden(input)) {
|
|
return false;
|
|
}
|
|
// For OFX plugin nodes, only show texture inputs in the node graph
|
|
// to avoid excessively tall nodes with dozens of scalar parameters.
|
|
// Scalar parameters are still visible in the parameter panel.
|
|
if (node_->getPluginInstance() != nullptr &&
|
|
node_->get_input_data_type(input) != NodeValue::k_texture) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void NodeViewItem::set_rect_size(int height_units)
|
|
{
|
|
// Set rect
|
|
int widget_width = default_item_width();
|
|
int widget_height = default_item_height();
|
|
|
|
setRect(QRectF(-widget_width / 2, -widget_height / 2, widget_width,
|
|
widget_height * height_units));
|
|
}
|
|
|
|
bool NodeViewItem::can_be_expanded() const
|
|
{
|
|
if (is_output_item()) {
|
|
return has_connectable_inputs_;
|
|
} else {
|
|
return node_->get_input_flags(input_) & k_input_flag_array &&
|
|
element_ == -1 && !node_->is_input_connected(input_);
|
|
}
|
|
}
|
|
|
|
void NodeViewItem::update_children_positions()
|
|
{
|
|
int y = 1;
|
|
int h = default_item_height();
|
|
|
|
foreach (NodeViewItem *c, children_) {
|
|
c->setPos(QPointF(0, y * h));
|
|
|
|
y += c->get_logical_height_with_children();
|
|
}
|
|
|
|
set_rect_size(y);
|
|
|
|
if (NodeViewItem *p = dynamic_cast<NodeViewItem *>(parentItem())) {
|
|
p->update_children_positions();
|
|
}
|
|
}
|
|
|
|
int NodeViewItem::get_logical_height_with_children() const
|
|
{
|
|
int h = 1;
|
|
|
|
foreach (NodeViewItem *c, children_) {
|
|
h += c->get_logical_height_with_children();
|
|
}
|
|
|
|
return h;
|
|
}
|
|
|
|
void NodeViewItem::update_flow_direction_of_input_item(NodeViewItem *child)
|
|
{
|
|
if (!child->is_output_item()) {
|
|
if (NodeViewCommon::is_flow_vertical(flow_dir_)) {
|
|
if (!child->edges().isEmpty() &&
|
|
child->edges().first()->from_item()->scenePos().x() >
|
|
child->scenePos().x()) {
|
|
child->set_flow_direction(NodeViewCommon::k_right_to_left);
|
|
} else {
|
|
child->set_flow_direction(NodeViewCommon::k_left_to_right);
|
|
}
|
|
} else {
|
|
child->set_flow_direction(flow_dir_);
|
|
}
|
|
}
|
|
}
|
|
|
|
void NodeViewItem::repopulate_inputs()
|
|
{
|
|
if (is_output_item()) {
|
|
has_connectable_inputs_ = false;
|
|
|
|
foreach (const QString &input, node_->inputs()) {
|
|
if (is_input_valid(input)) {
|
|
has_connectable_inputs_ = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
input_connector_->setVisible(has_connectable_inputs_);
|
|
}
|
|
|
|
if (is_expanded() && (is_output_item() || element_ == -1)) {
|
|
// Create or remove inputs when necessary
|
|
// NOTE: This is not the most efficient thing in the world, but it does work
|
|
set_expanded(false);
|
|
set_expanded(true);
|
|
}
|
|
}
|
|
|
|
void NodeViewItem::input_array_size_changed(const QString &input)
|
|
{
|
|
if (input == input_) {
|
|
repopulate_inputs();
|
|
}
|
|
}
|
|
|
|
void NodeViewItem::node_appearance_changed()
|
|
{
|
|
update();
|
|
}
|
|
|
|
void NodeViewItem::set_highlighted(bool e)
|
|
{
|
|
highlighted_ = e;
|
|
update();
|
|
}
|
|
|
|
NodeViewItem *NodeViewItem::get_item_for_input(NodeInput input)
|
|
{
|
|
if (oakengine_node_is_group(reinterpret_cast<OakEngineNode *>(node_))) {
|
|
if (input.node() != node_) {
|
|
// Translate input to group input
|
|
char id[256];
|
|
if (oakengine_group_get_id_of_passthrough(
|
|
reinterpret_cast<OakEngineNode *>(node_),
|
|
reinterpret_cast<OakEngineNode *>(input.node()),
|
|
input.input().toUtf8().constData(), input.element(),
|
|
id, sizeof(id)) > 0) {
|
|
input.set_node(node_);
|
|
input.set_input(QString::fromUtf8(id));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (is_expanded()) {
|
|
if (input_.isEmpty()) {
|
|
// Look for the input in our children
|
|
foreach (NodeViewItem *i, children_) {
|
|
if (i->input_ == input.input()) {
|
|
return i->get_item_for_input(input);
|
|
}
|
|
}
|
|
} else {
|
|
// Look for element in our children
|
|
if (input.element() >= 0 && input.element() < children_.size()) {
|
|
return children_.at(input.element())->get_item_for_input(input);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Fallback to this object
|
|
return this;
|
|
}
|
|
|
|
}
|