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Inheritance diagram for RenderThread:</div>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>delete_ctx</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>ready</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>start_render</b> (QOpenGLContext *share, <a class="el" href="struct_sequence.html">Sequence</a> *s, const QString &amp;save=nullptr, GLvoid *pixels=nullptr, int pixel_linesize=0, int idivider=0)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>cancel</b> ()</td></tr>
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QMutex&#160;</td><td class="memItemRight" valign="bottom"><b>mutex</b></td></tr>
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GLuint&#160;</td><td class="memItemRight" valign="bottom"><b>front_buffer</b></td></tr>
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GLuint&#160;</td><td class="memItemRight" valign="bottom"><b>front_texture</b></td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>delete_texture</b> ()</td></tr>
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QOpenGLContext *&#160;</td><td class="memItemRight" valign="bottom"><b>share_ctx</b></td></tr>
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QOpenGLContext *&#160;</td><td class="memItemRight" valign="bottom"><b>ctx</b></td></tr>
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QOpenGLShaderProgram *&#160;</td><td class="memItemRight" valign="bottom"><b>blend_mode_program</b></td></tr>
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GLuint&#160;</td><td class="memItemRight" valign="bottom"><b>back_buffer_1</b></td></tr>
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GLuint&#160;</td><td class="memItemRight" valign="bottom"><b>back_buffer_2</b></td></tr>
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GLuint&#160;</td><td class="memItemRight" valign="bottom"><b>back_texture_1</b></td></tr>
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GLuint&#160;</td><td class="memItemRight" valign="bottom"><b>back_texture_2</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>divider</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>tex_height</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>queued</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>texture_failed</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>running</b></td></tr>
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QString&#160;</td><td class="memItemRight" valign="bottom"><b>save_fn</b></td></tr>
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GLvoid *&#160;</td><td class="memItemRight" valign="bottom"><b>pixel_buffer</b></td></tr>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>ui/<a class="el" href="renderthread_8h_source.html">renderthread.h</a></li>
<li>ui/renderthread.cpp</li>
</ul>
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