Files
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

226 lines
5.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_NODETRAVERSER_H
#define OAK_NODETRAVERSER_H
#include <QVector2D>
#include "codec/decoder.h"
#include "common/cancelableobject.h"
#include "node/output/track/track.h"
#include "render/job/cachejob.h"
#include "render/cancelatom.h"
#include "render/job/footagejob.h"
#include "render/job/colortransformjob.h"
#include "render/job/footagejob.h"
#include "value.h"
#include "render/job/pluginjob.h"
namespace olive
{
class NodeTraverser {
public:
NodeTraverser();
NodeValueTable generate_table(const Node *n, const TimeRange &range,
const Node *next_node = nullptr);
virtual NodeValueDatabase generate_database(const Node *node,
const TimeRange &range);
NodeValueRow generate_row(NodeValueDatabase *database, const Node *node,
const TimeRange &range);
NodeValueRow generate_row(const Node *node, const TimeRange &range);
NodeValue generate_row_value(const Node *node, const QString &input,
NodeValueTable *table, const TimeRange &time);
NodeValue generate_row_value_element(const Node *node, const QString &input,
int element, NodeValueTable *table,
const TimeRange &time);
int generate_row_value_element_index(const Node::ValueHint &hint,
NodeValue::Type preferred_type,
const NodeValueTable *table);
int generate_row_value_element_index(const Node *node, const QString &input,
int element, const NodeValueTable *table);
void transform(QTransform *transform, const Node *start, const Node *end,
const TimeRange &range);
const VideoParams &get_cache_video_params() const
{
return video_params_;
}
void set_cache_video_params(const VideoParams &params)
{
video_params_ = params;
}
const AudioParams &get_cache_audio_params() const
{
return audio_params_;
}
void set_cache_audio_params(const AudioParams &params)
{
audio_params_ = params;
}
protected:
NodeValueTable process_input(const Node *node, const QString &input,
const TimeRange &range);
void process_input_element(NodeValueTableArray &array_tbl, const Node *node,
const QString &input, int element,
const TimeRange &range);
virtual void process_video_footage(TexturePtr destination,
const FootageJob *stream,
const Rational &input_time)
{
}
virtual void process_audio_footage(SampleBuffer &destination,
const FootageJob *stream,
const TimeRange &input_time)
{
}
virtual void process_shader(TexturePtr destination, const Node *node,
const ShaderJob *job)
{
}
virtual void process_color_transform(TexturePtr destination, const Node *node,
const ColorTransformJob *job)
{
}
virtual void process_samples(SampleBuffer &destination, const Node *node,
const TimeRange &range, const SampleJob &job)
{
}
virtual void process_frame_generation(TexturePtr destination,
const Node *node,
const GenerateJob *job)
{
}
virtual void convert_to_reference_space(TexturePtr destination,
TexturePtr source,
const QString &input_cs)
{
}
virtual TexturePtr process_video_cache_job(const CacheJob *val);
virtual TexturePtr create_texture(const VideoParams &p)
{
return create_dummy_texture(p);
}
virtual SampleBuffer create_sample_buffer(const AudioParams &params,
int sample_count)
{
// Return dummy by default
return SampleBuffer();
}
virtual TexturePtr process_plugin_job(TexturePtr texture,
TexturePtr destination,
const Node *node);
SampleBuffer create_sample_buffer(const AudioParams &params,
const Rational &length)
{
if (params.is_valid()) {
return create_sample_buffer(params, params.time_to_samples(length));
} else {
return SampleBuffer();
}
}
QVector2D generate_resolution() const;
bool is_cancelled()
{
return cancel_ && cancel_->is_cancelled();
}
bool heard_cancel() const
{
return cancel_ && cancel_->heard_cancel();
}
CancelAtom *get_cancel_pointer() const
{
return cancel_;
}
void set_cancel_pointer(CancelAtom *cancel)
{
cancel_ = cancel;
}
void resolve_jobs(NodeValue &value);
void resolve_audio_jobs(NodeValue &value);
Block *get_current_block() const
{
return block_stack_.empty() ? nullptr : block_stack_.back();
}
LoopMode loop_mode() const
{
return loop_mode_;
}
virtual bool use_cache() const
{
return false;
}
private:
TexturePtr create_dummy_texture(const VideoParams &p);
VideoParams video_params_;
AudioParams audio_params_;
CancelAtom *cancel_;
const Node *transform_start_;
const Node *transform_now_;
QTransform *transform_;
std::list<Block *> block_stack_;
LoopMode loop_mode_;
QHash<const Node *, QHash<TimeRange, NodeValueTable>> value_cache_;
QHash<Texture *, TexturePtr> resolved_texture_cache_;
};
}
#endif // OAK_NODETRAVERSER_H