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Olive
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#include <QThread>#include <QMutex>#include <QWaitCondition>#include <QOffscreenSurface>#include <QOpenGLContext>#include <QOpenGLFramebufferObject>#include <QOpenGLShaderProgram>#include "project/sequence.h"#include "project/effect.h"Go to the source code of this file.
Classes | |
| class | RenderThread |
Variables | |
| const int | LUT3D_EDGE_SIZE = 32 |
| const int | NUM_3D_ENTRIES = 98304 |
| const int LUT3D_EDGE_SIZE = 32 |
| const int NUM_3D_ENTRIES = 98304 |
1.8.15