#include <renderthread.h>
◆ RenderThread()
| RenderThread::RenderThread |
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◆ ~RenderThread()
| RenderThread::~RenderThread |
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◆ cancel()
| void RenderThread::cancel |
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◆ delete_ctx
| void RenderThread::delete_ctx |
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slot |
◆ delete_fbo()
| void RenderThread::delete_fbo |
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◆ delete_shader_program()
| void RenderThread::delete_shader_program |
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◆ delete_texture()
| void RenderThread::delete_texture |
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private |
◆ did_texture_fail()
| bool RenderThread::did_texture_fail |
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◆ paint()
| void RenderThread::paint |
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◆ ready
| void RenderThread::ready |
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signal |
◆ run()
| void RenderThread::run |
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◆ start_render()
| void RenderThread::start_render |
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QOpenGLContext * |
share, |
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SequencePtr |
s, |
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const QString & |
save = nullptr, |
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GLvoid * |
pixels = nullptr, |
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int |
pixel_linesize = 0, |
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int |
idivider = 0 |
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◆ back_buffer_1
| GLuint RenderThread::back_buffer_1 |
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private |
◆ back_buffer_2
| GLuint RenderThread::back_buffer_2 |
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private |
◆ back_texture_1
| GLuint RenderThread::back_texture_1 |
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private |
◆ back_texture_2
| GLuint RenderThread::back_texture_2 |
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private |
◆ blend_mode_program
| QOpenGLShaderProgram* RenderThread::blend_mode_program |
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private |
◆ ctx
| QOpenGLContext* RenderThread::ctx |
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private |
◆ divider
| int RenderThread::divider |
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private |
◆ front_buffer
| GLuint RenderThread::front_buffer |
◆ front_texture
| GLuint RenderThread::front_texture |
◆ gizmos
◆ mutex
| QMutex RenderThread::mutex |
◆ ocio_lut_data
◆ pixel_buffer
| GLvoid* RenderThread::pixel_buffer |
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private |
◆ pixel_buffer_linesize
| int RenderThread::pixel_buffer_linesize |
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private |
◆ premultiply_program
| QOpenGLShaderProgram* RenderThread::premultiply_program |
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◆ queued
| bool RenderThread::queued |
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◆ running
| bool RenderThread::running |
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◆ save_fn
| QString RenderThread::save_fn |
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private |
◆ seq
◆ share_ctx
| QOpenGLContext* RenderThread::share_ctx |
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private |
◆ surface
| QOffscreenSurface RenderThread::surface |
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private |
◆ tex_height
| int RenderThread::tex_height |
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◆ tex_width
| int RenderThread::tex_width |
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private |
◆ texture_failed
| bool RenderThread::texture_failed |
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private |
◆ waitCond
| QWaitCondition RenderThread::waitCond |
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private |
The documentation for this class was generated from the following files: