Commit Graph
321 Commits
Author SHA1 Message Date
itsmattkc efd90d5c8f renderer: use shared backend when caching
I think there was an earlier commit with a similar name but turns out
I'd only done foundational work in that commit and never actually
properly set it up. Of course once I did, there were several issues that
needed fixing to make it work correctly, but now it works as expected.

Heavily optimizes larger projects by allowing cache jobs to only copy
what has changed.
2020-07-10 18:39:47 +10:00
itsmattkc 0f9d409fb0 code: removed unused function declaration 2020-07-10 03:37:29 +10:00
itsmattkc 919314cce8 renderer: improve thread safety
Since we share render backends between the viewer and cache tasks now, we
should ensure the render backend is thread safe.
2020-07-07 13:16:25 +10:00
itsmattkc a45f514f68 renderer: share render backend for auto-cache tasks
Since auto-cache events start and stop fairly frequently (and are somewhat
heavy to create/destroy), we can save a lot of cycles over time by sharing
the same backend between them all.
2020-07-06 14:22:17 +10:00
itsmattkc 65ccac1dfe renderer: fixed bug that would render frames even after hash matching
Also enables the -Wshadow GCC warning to warn against the code bug that
caused this issue (and has caused other issues like it in the past).
2020-06-19 20:25:05 +10:00
itsmattkc b2a3cede2c renderer: re-use the same opengl instance for all background rendering
Previously the OpenGL instance was tied to each render/cache task,
creating and destroying it each time one started and stopped. This was
completely unnecessary since the instance holds no state and can be
shared by all of the render tasks without having to expensively start
a new one.
2020-06-19 17:06:14 +10:00
itsmattkc 2261f1147d renderer: catch failure to load pre-cached frame 2020-06-17 17:48:41 +10:00
itsmattkc 66b63535a3 renderer: null check before hashing
Fixes segfault.
2020-06-16 15:16:52 +10:00
itsmattkc f70f266ca0 render: queue audio alongside video
Previously, audio was all queued first and would therefore all have to
finish before any video frames could start caching. No longer! Now they're
queued side by side so users won't have to wait for audio to finish before
their cached frames come in.
2020-06-16 03:49:12 +10:00
itsmattkc 2e3072623a renderer: use qvectors instead of qlists
Should be much more efficient for large-scale projects.
2020-06-16 02:45:16 +10:00
itsmattkc 5c5f09a20c renderer: added generate job
For nodes that produce an image on the CPU before sending it to the GPU.
2020-06-13 03:01:23 +10:00
itsmattkc af5097bf5f nodes: revert shader ID to string
Much easier to manage this way and fixes a compile issue on several
platforms.
2020-06-12 16:02:29 +10:00
itsmattkc 23365074f0 samplebuffer: fixed segfault when changing speed 2020-06-12 14:53:27 +10:00
itsmattkc 955d4ce910 opengl: clear ping-pong texture before blitting to it 2020-06-12 03:44:43 +10:00
itsmattkc e2e8a6859c renderer: updated audio to work with minor node overhaul 2020-06-12 03:28:43 +10:00
itsmattkc dd7af0e6bd nodes: minor overhaul to functionality
The nodes now have more control over how their accelerated shaders/sample
functions are run, as well as how items are popped off the value tables.
This allows for various optimizations that we didn't have access to before.
2020-06-12 00:54:15 +10:00
itsmattkc ccf5d4cece audiovisualwaveform: detect if the start index exceeds the buffer sample count
Fixes segfault.
2020-06-11 21:24:50 +10:00
itsmattkc a9a13c4b0c framehashcache: remove code for saving integer-based frames to cache
Since we don't allow non-float cached frames now, there's no need to have
this code complicating the codebase.
2020-06-10 14:12:26 +10:00
itsmattkc 71ec148e76 renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
2020-06-10 01:54:02 +10:00
itsmattkc e10b1462ff renderbackend: moved bulk of hashing code to static function so more code has access to it 2020-06-09 02:36:11 +10:00
itsmattkc 2fc1ccebf7 openglproxy: implemented extra function for loading pre-cached frames into textures 2020-06-09 02:35:41 +10:00
itsmattkc 9095dfa463 project: replaced proxy with pre-cache
Removed proxy task and replaced with a true honest-to-god pre-cache for
footage. This footage is pre-cached to a sequence and therefore 100% ready
for use in it once the task is done.
2020-06-08 23:17:51 +10:00
itsmattkc 430561e2ac sequence: made divider a sequence parameter rather than a viewer parameter
Doing this makes the preview resolution an explicit project setting rather
than a temporary UI setting. This will allow more consistency when caching.
2020-06-08 14:41:35 +10:00
itsmattkc 5055c136b6 renderer: clear graph update queue when disconnecting a viewer 2020-06-06 01:02:03 +10:00
itsmattkc 4a8d557c59 various: removed unused debug lines 2020-06-05 16:11:49 +10:00
itsmattkc de3288893d renderer: move waveform generation into worker and mutex the waveform
Addresses scheduling issues where a backend might be closed (or even
destroyed) before it processes a waveform signal from a worker. Requires
extra multithreading code.
2020-06-05 15:18:14 +10:00
itsmattkc 5eeef76b62 waveform: shift track waveform alongside cache 2020-06-04 23:32:50 +10:00
itsmattkc 0e87762afa waveforms: moved waveform to track rather than block
This is a much more robust and thread-safe system of storing the waveforms.
2020-06-04 18:03:21 +10:00
itsmattkc 9ff9817b95 cache: use render job times to synchronize cache
Ensure old inaccurate jobs are never prioritized over current jobs.
2020-06-04 16:48:23 +10:00
itsmattkc 0424768f02 renderer: use deleteLater on nodes instead of delete
Fixes warning about node signals unable to fire in another thread.
2020-06-01 04:43:35 +10:00
itsmattkc c2e47a296c timeline: heavily optimized and improved nearly all timeline optimizations
Features a lot of timeline-related cache optimizations as well as general
optimizations and improvements in timeline behavior. Should improve
usability significantly.
2020-06-01 04:42:59 +10:00
itsmattkc a0dec75f2b renderer: ensure offscreen surface is created in main thread
Fixes render crash on some platforms.
2020-05-27 04:05:01 +10:00
itsmattkc 3e3cacbc85 various: update Qt code deprecated in 5.15
- Replaces QLinkedList with std::list as recommended by Qt docs.
- Replaces QWheelEvent::delta() with QWheelEvent::angleDelta(). This
  should also benefit trackpad behavior.
2020-05-27 02:54:05 +10:00
itsmattkc 0c7b3e1761 cache: streamlined audio into cache task
Since we always cache audio, it makes sense to lump it into the same auto-cache
task we use for everything else.
2020-05-27 00:09:09 +10:00
itsmattkc c907114b17 renderer: optimizing and fixing code paths
Re-introducing some old concepts for the new structure.
2020-05-26 22:40:54 +10:00
itsmattkc 89ae6e026f cache: reimplemented auto-caching
Implemented a smarter auto-cache that's context sensitive. Caching will
automatically pause when playback begins or values are being changed and resume
when inactive.
2020-05-24 15:20:35 +10:00
itsmattkc a26a3cbf21 renderworker: improved update queue handling and reduced memory usage 2020-05-23 02:34:28 +10:00
itsmattkc 5212a6032a renderbackend: initialize queuer value
Leaving uninitialized could potentially cause issues.
2020-05-21 21:45:12 +10:00
itsmattkc d5766489e4 export: fixed audio exporting with new renderer system 2020-05-21 02:18:52 +10:00
itsmattkc 470bb44d0a renderbackend: removed unusued dialog
This dialog caused a bunch of warnings and was unused in the new renderer
system. It may be used again later, so it's just been commented out, but there's
currently no plan to.
2020-05-20 12:50:59 +10:00
itsmattkc 87e7564222 cache: heavily reworked exporting for new system
Also cleans up cache in general and moves it to the Task infrastructure.
2020-05-19 23:35:17 +10:00
itsmattkc b9cd83eff1 task: massively simplified task system
Made various changes and fixes to the task system:

- Tasks are built around QtConcurrent rather than QThread. Reduces
  code complexity significantly.
- Task error reporting is now streamlined in both TaskManager and
  TaskDialog.
- Moved ProjectImport/Save/LoadManager to the app/task folder
2020-05-19 02:44:32 +10:00
itsmattkc c4b0a53174 cache: render audio in chunks so they can be multithreaded 2020-05-18 22:52:31 +10:00
itsmattkc 558773538d cache: fixed audio with new system 2020-05-18 17:16:28 +10:00
itsmattkc 127ebbe359 Merge branch 'master' into cacheondemandtake1 2020-05-18 13:46:35 +10:00
itsmattkc 3518a10230 opengl: added another bilt override for custom coordinates and mode 2020-05-18 13:41:11 +10:00
itsmattkc b74ea1a8ba renderer: reimported audio rendering functions 2020-05-18 12:52:25 +10:00
itsmattkc 814bbe8c22 fixed various segfaults in decoder and renderer 2020-05-18 02:40:58 +10:00
itsmattkc a0f2035240 cache: fixed segfault if a block was ever disconnected 2020-05-16 00:31:24 +10:00
itsmattkc 2039067fdc renderer/viewer: fixed playback and live updates from value changes 2020-05-15 15:02:30 +10:00