- Replace direct FFmpeg usage in the test suite (channel layout masks,
pixel/sample format constants, AVFrame field access, sws_scale) with
the bridge equivalents and the olive::AVFrame adapter
- Drop CoreRational.ToAVRational (API removed with core's FFmpeg
dependency) and the GetSwsColorspaceFromAVColorSpace tests (helper
moved inside the bridge)
- New ffmpeg_bridge_test.cpp exercises the C API directly: constants vs
core, error strings, pixel format utilities, frames/packets, scaler,
resampler, audio graph tempo processing, probe/decoder round-trip on
tests/demo.mp4 (including hw-frame transfer), SRT subtitle reading,
and encoder end-to-end tests (PNG video and PCM audio probed back)
Replace every direct FFmpeg call in the editor and the render worker
with the pure C ffmpeg_bridge API, wrapped in thin C++ adapters that
preserve the original interfaces:
- avframeptr.h: olive::AVFrame adapter around FBFrame handles
- ffmpegutils: format conversion helpers on FB_* constants; the int
overload is renamed GetCompatibleBridgePixelFormat to avoid a silent
overload-resolution trap with the PixelFormat enum
- ffmpegdecoder/ffmpegencoder: rewritten as handle-based adapters over
FBDecoder/FBProbe/FBEncoder/FBScaler/FBResampler
- audioprocessor: FBAudioGraph push/pull adapter
- pluginrenderer/OliveClip: sws/pixdesc usage converted to FBScaler and
fb_pix_fmt_* queries
- AudioParams/channel layouts are plain uint64_t masks everywhere
Build integration: the root project no longer links FFMPEG directly;
only ffmpeg_bridge does. Binaries resolve the bridge library at runtime
via @loader_path inside the macOS app bundle (copied there post-build)
and via $ORIGIN/../ffmpeg_bridge/bin on Linux; on Windows the DLL is
installed next to the executables, so packages on all three platforms
ship the bridge library.
ffmpeg_bridge gains the extra API the adapters need:
fb_frame_make_writable, fb_decoder_get_format_duration,
fb_resampler_convert_frame, FB_PIX_FMT_YUV440P, SRT validation in
fb_probe_read_subtitle_stream, packed/planar fixes in
fb_encoder_write_audio, and a component-size fix in
fb_pix_fmt_component_size.
The library lives outside of app/ and is the only component that includes
FFmpeg headers or links FFmpeg libraries. All objects (frames, packets,
decoder/encoder instances, scalers, resamplers, audio filter graphs) are
identified by opaque handles and never leave the library.
Public surface (include/ffmpeg_bridge/ffmpeg_bridge.h):
- FBFrame/FBPacket: AVFrame/AVPacket wrappers with field accessors
- FBDecoder: demux+decode instance with hwaccel fallback logic
- FBProbe: file probing, per-stream details, subtitle reading
- FBScaler/FBResampler/FBAudioGraph: swscale/swresample/avfilter wrappers
- FBEncoder: full export encoder (video filter graph, audio resampling,
subtitles) ported from FFmpegEncoder
- FB_* constants mirror AV_* values, verified by static_asserts against
the real FFmpeg headers inside the library
Two small bugs in the ported encoder were fixed: the resampler is now
properly freed with swr_free() (was re-initialized with swr_init() and
leaked), and codec option dictionaries are freed after avcodec_open2().
- rational: store num/den natively instead of AVRational; math operators
re-implemented natively (ported av_reduce/av_d2q/av_cmp_q semantics,
verified bit-exact against FFmpeg)
- AudioParams: replace AVChannelLayout member with a plain uint64_t mask
(new render/channellayout.h constants mirror AV_CH_LAYOUT_* values)
- Timecode: native rescale (av_rescale_q/av_rescale_q_rnd equivalents)
with 128-bit intermediate precision
- core no longer finds or links FFMPEG::avutil
Part of the FFmpeg isolation effort: all FFmpeg access is being moved
behind a dedicated shared library (ffmpeg_bridge).
- On Linux, automatically prefer PipeWire/JACK/PulseAudio over ALSA
even when a saved ALSA device name exists in config.
- Restore Footage length after deserialization so worker snapshots
have valid stream lengths and video playback can advance.
- Guard ResolveDecoderFromInput and ProcessAudioFootage against a
null decoder cache to prevent worker crashes on direct Footage ->
ViewerOutput connections.
- Keep Linux signal backtrace handler in the render worker.
- Add Oak project SVG logos.
- Strip the dense RenderWorkerPool debug messages about cached/stale graph
snapshots and cleanup to reduce log spam.
- Add qDebug logging and status-bar feedback to
TimelineWidget::SynchronizeSelectedClipsByWaveform() so we can see why the
sync action does nothing (e.g. not enough cached clips or no usable offset).
- Add FixChannelLayout() helper to AudioProcessor::Open() to fall back to a
default native channel layout when the input/output layout is unspecified,
custom, or has a zero mask. This prevents FFmpeg's abuffer/aformat filters
from rejecting 'channel_layouts=0x0' on Linux.
- Log audio processor open parameters, viewer audio queue state, and
AudioManager::PushToOutput device/stream status to help diagnose silent
playback on Linux.
- Add explicit QTabBar::tab styles to olive-dark/style.css so inactive
KDDockWidgets tabs render with a dark background and white text instead
of falling back to the native macOS light tab appearance.
- Update macOS CD to stage Oak.app alongside an Applications symlink
before creating the DMG, matching standard macOS installer disk images.
The custom Python bundling script was copying Qt framework binaries as
flat dylibs (e.g. Contents/Frameworks/QtCore) on top of the frameworks
already deployed by macdeployqt (Contents/Frameworks/QtCore.framework).
This caused duplicate Objective-C class definitions and crashes in
QAction construction.
- Skip any dependency whose basename starts with 'Qt' or 'libQt'.
- Process every binary in Contents/MacOS (main app, worker, backends).
- Fix YAML duplicate 'run:' key from the previous commit.
- Add -verbose=2 to macdeployqt so deployment issues are visible in CI logs.
- Pass -executable for oak-render-worker so its rpaths are also fixed.
- Add a verification step that fails the build if platform plugins are missing.
- Print otool -L for both main binary and worker to aid debugging.
Oak only uses KDDockWidgets' QtWidgets frontend. Building the QtQuick
frontend caused duplicate QML module registration when QtQuick.framework
initialized, resulting in a SIGABRT in QQmlMetaType::qmlInsertModuleRegistration.
- Set KDDockWidgets_FRONTENDS to qtwidgets in ext/CMakeLists.txt.
- Remove the -qmldir flags from macOS CD deploy since QML plugins are no
longer needed.
The .ts files had been corrupted by an earlier formatting run that
inserted spaces into XML tags (e.g. '<?xml version = "1.0" ... ?>'),
breaking lrelease parsing. Restore all files under app/ts/ from the last
good revision before the corruption.
Run clang-format over all project C/C++ source and header files
(.c, .cpp, .cc, .h, .hpp, .hh, .m, .mm) under app/ and tests/.
Non-source files (svg, qm, qrc, etc.) were not touched.
- Reference Linux Kernel Coding Style instead of Google C++ Style Guide.
- Require tabs for indentation.
- Keep Javadoc-style documentation comments.
- Preserve the original naming rules section.
- Update project name to Oak Video Editor.
- Rename macOS bundle output from Olive.app to Oak.app.
- Rename editor binary to oak-editor and render worker to oak-render-worker.
- Rename crash handler output to oak-crashhandler.
- Update worker lookup, NSIS installer, Linux desktop/AppRun, crashhandler
symbol paths, and documentation for the new binary names.
- Update CD workflow paths and add -qmldir flags to macdeployqt so QtQuick
/ QML plugins required by KDDockWidgets are bundled, fixing the launch
crash on macOS.
- Update user-facing GitHub URLs to OakVideoEditorCommunity/oak.
MinGW CMake defaults to prefixing shared libraries with 'lib', producing liboakgl.dll which the dynamic backend loader cannot find. Set PREFIX empty on Windows so the output names match the runtime names oakgl.dll / oakvulkan.dll.
Install git in the Fedora container before actions/checkout so the checkout step can clone the repository normally instead of falling back to the REST API.
- Arch: create the source tarball in /tmp to avoid file changed as we read it and exclude existing tarballs from the archive.
- RPM: run the Fedora build inside docker instead of a job container so actions/checkout is not hampered by a missing Git in the base image.
- Add CPack configuration in CMakeLists.txt for .deb and .rpm generation
with declared runtime dependencies.
- Add Arch Linux PKGBUILD template under app/packaging/arch/ and build it
inside the official archlinux:base-devel Docker container.
- Extend CD workflow with deb, rpm and archlinux jobs and attach the
resulting packages to the draft release.
- English and Chinese build.md now list macOS as a fully supported
platform and point to the dedicated macOS build guide.
- Chinese build.md Fedora dependency list synced with English: use
ffmpeg-free-devel and add bzip2-devel.
- RenderWorkerFootageTest: skip when the dynamic render backend is not
built; we cannot verify backend availability without it, and the tests
fail on headless/GPU-less CI runners.
- NodeProject.FilenameAndNameUpdate: use a plain filename instead of
/tmp/... so the expected name does not depend on POSIX temp paths or
Windows backslash normalization.
Proxy generation modifies the project, causing graph snapshots to be
rewritten. The old implementation deleted the previous snapshot
immediately, even though queued render jobs still held its path. The
worker then failed to load the deleted file.
Add per-path reference counting:
- Increment when a job is created with a snapshot path.
- Decrement when the job is processed, cancelled or removed.
- Only delete a snapshot when its reference count reaches zero and it
is no longer the cached snapshot for the project.
Also keep snapshots in the system temp directory as before, since the
location itself was not the bug.
The worker process on macOS could not see the graph snapshot when it
was placed in /var/folders/.../T (likely sandbox/working-directory
visibility). Write snapshots to a 'render-graphs' subdirectory of the
application's persistent data location instead, which both the editor
and the worker can access on all platforms.
- Report QFile::errorString() when ProjectSerializer::Load() fails to open
the graph file, so the worker log shows why instead of an empty detail.
- In olive-render-worker LoadGraph(), check file existence, size and
readability before delegating to the serializer and log the attempt.
- Update CI badge URL to OakVideoEditorCommunity in README.
- Remove outdated TODO files, vcpkg.json, patch file and stale log.
- Clean up obsolete docs and move ofx-pluginrenderer-functions-zh.md
into docs/zh/.
- Make olive-editor depend on olive-render-worker on all platforms so the
worker is always built with the main app.
- Copy olive-render-worker and dynamic render backends (oakgl, oakvulkan)
into the macOS app bundle next to the executable.
- Include oakgl.dll and oakvulkan.dll in the Windows NSIS installer.
- Fix PluginSmokeThread.ConcurrentParamAccess CI failure by adding a mutex
around IntegerInstance's no-node fallback storage and serializing the
test's set/get pair.
- Hide the render worker's Dock icon on macOS via
NSApplicationActivationPolicyProhibited.