itsmattkc
b9cd83eff1
task: massively simplified task system
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Made various changes and fixes to the task system:
- Tasks are built around QtConcurrent rather than QThread. Reduces
code complexity significantly.
- Task error reporting is now streamlined in both TaskManager and
TaskDialog.
- Moved ProjectImport/Save/LoadManager to the app/task folder
2020-05-19 02:44:32 +10:00
itsmattkc
c4b0a53174
cache: render audio in chunks so they can be multithreaded
2020-05-18 22:52:31 +10:00
itsmattkc
558773538d
cache: fixed audio with new system
2020-05-18 17:16:28 +10:00
itsmattkc
127ebbe359
Merge branch 'master' into cacheondemandtake1
2020-05-18 13:46:35 +10:00
itsmattkc
3518a10230
opengl: added another bilt override for custom coordinates and mode
2020-05-18 13:41:11 +10:00
itsmattkc
b74ea1a8ba
renderer: reimported audio rendering functions
2020-05-18 12:52:25 +10:00
itsmattkc
814bbe8c22
fixed various segfaults in decoder and renderer
2020-05-18 02:40:58 +10:00
itsmattkc
a0f2035240
cache: fixed segfault if a block was ever disconnected
2020-05-16 00:31:24 +10:00
itsmattkc
53a2956350
cache: added cache task that can be manually invoked
2020-05-15 18:36:02 +10:00
itsmattkc
7c2280944b
timeruler: reworked and improved cache status
2020-05-15 16:15:24 +10:00
itsmattkc
2039067fdc
renderer/viewer: fixed playback and live updates from value changes
2020-05-15 15:02:30 +10:00
itsmattkc
8795e51452
renderer: massive overhaul to move to a vastly simplified threading system
2020-05-15 00:52:45 +10:00
itsmattkc
ef6aa18fe1
further progress on first attempt
2020-05-14 16:47:01 +10:00
itsmattkc
863ae1b913
a first attempt at a new render system
2020-05-14 14:43:03 +10:00
itsmattkc
c5dfddff0d
renderer: weaved out various unnecessary InvalidateVisible functions
2020-05-13 23:04:15 +10:00
itsmattkc
194fddef7e
renderer: set to render only by default
2020-05-13 22:40:02 +10:00
itsmattkc
ce78c168e6
renderer: fix bug where disconnecting a shared node wouldn't update in the renderer
2020-05-13 16:07:08 +10:00
itsmattkc
502ce85828
Merge pull request #1146 from sobotka/ocio-fixes
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OCIO Fixes
2020-05-08 03:20:37 +10:00
itsmattkc
65705d580d
renderer: keep frames in vram while paused
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Saves some GPU cycles when adjusting parameters.
2020-05-08 00:32:02 +10:00
itsmattkc
373eeaeacd
renderer: when invalidating visible, kick the workers into emit mode
2020-05-07 01:29:05 +10:00
itsmattkc
c61adbf2a2
videorenderer: if an InvalidateVisible() signal comes through, cancel the queue
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Optimization that frees up the GPU as quickly as possible when the user starts
making changes that may require quick feedback.
2020-05-07 00:56:16 +10:00
itsmattkc
1ceefb6dba
Merge branch 'master' into gizmos
2020-05-06 16:35:40 +10:00
itsmattkc
d5f293c02a
Merge branch 'master' of https://github.com/olive-editor/olive
2020-05-06 00:11:09 +10:00
itsmattkc
17876410b5
rewrote OCIO C locale patch
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Previous build was getting optimized out. This one shouldn't.
2020-05-06 00:10:10 +10:00
itsmattkc
c6213b32ad
Merge branch 'nodeviewredux'
2020-05-05 23:47:33 +10:00
itsmattkc
af994cd1b6
preferences: added preference for node color scheme
2020-05-05 23:47:03 +10:00
itsmattkc
0628ddb901
nodes: use different colors from config based on category
2020-05-05 23:24:00 +10:00
itsmattkc
911ef782f9
colormanager: always temporarily set C locale when loading an OCIO config from file
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Fixes known bug in OCIO when loading files from non-English locales.
2020-05-05 14:48:09 +10:00
Troy James Sobotka
95f05d6429
OCIO Fixes
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Change the allocation variables to be lower
range and fit better. Should fix the 1.0
edge issue possibly.
2020-05-04 13:13:47 -07:00
itsmattkc
c387ce1cd7
polygon node: early crude implementation
2020-05-05 00:22:49 +10:00
Peter Eszlari
2c8ebdf0d2
ocioconf: replace script with cmake
2020-05-04 04:35:32 +02:00
itsmattkc
b458bfa542
proxy: improved UI on proxy menu
2020-05-04 01:33:26 +10:00
itsmattkc
2b1640ac04
frame/texture: use dividers when allocating buffers
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Allows render pipeline to know the "real" and "simulated" resolution of a
divided buffer.
2020-05-04 01:08:46 +10:00
itsmattkc
e4e797c901
proxy: cleaned up, re-use the render cache's disk save system for proxies, multithreaded compression
2020-05-04 00:29:26 +10:00
itsmattkc
6754feb2f6
proxy: began work towards creating proxy from video
2020-05-03 17:09:52 +10:00
itsmattkc
e4c3b6bf7b
renderer/decoder: simplified audio PCM transcode
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Turned the two-step PCM transcode into one step and simplified/removed much of
the unnecessary infrastructure that supported it. This makes the code cleaner
and generally improves the code paths.
2020-05-03 16:07:10 +10:00
itsmattkc
403a8a8656
ocio: change lut edge size to 64 instead of 32
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Doesn't "solve" the white inaccuracy issue, but does mitigate it somewhat. Also
improves accuracy across the board.
2020-05-03 03:14:38 +10:00
itsmattkc
80acd91d88
created script to auto-generate qt resource file from ocio config
2020-05-03 02:21:52 +10:00
itsmattkc
c5458c6843
timeline: use headers in waveform data files rather than sidecar metadata files
2020-05-03 00:44:14 +10:00
itsmattkc
3e57cdac1d
use linesize workaround for setting OIIO pixels as well as getting
2020-05-02 22:51:29 +10:00
itsmattkc
4a225aff85
colormanager: show OCIO error if env config failed to load
2020-05-01 17:55:04 +10:00
itsmattkc
4290797389
colormanager: use env variable as default config if it exists
2020-05-01 16:33:46 +10:00
itsmattkc
6f2993477d
added null check for audio that hasn't been indexed yet
2020-05-01 03:51:56 +10:00
itsmattkc
a2cba8c103
pixelformat: respect linesizes when converting pixel formats
2020-05-01 03:42:31 +10:00
itsmattkc
afc9cff301
exporter: fixed segfault when cancelling introduced by multithreaded color space conversion
2020-05-01 00:36:37 +10:00
itsmattkc
dc355dca46
export: multithread the color space conversion
2020-04-30 18:54:30 +10:00
itsmattkc
aecfa842c3
nodes: moved hashing to nodes so they can override behavior if they wish
2020-04-30 01:56:08 +10:00
itsmattkc
4906bb7d53
scopes: don't use shared context
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OpenGL shared contexts (through Qt at least) seem to be buggy. Scopes have been
shifted to a non-shared approach as a result.
2020-04-28 17:08:52 +10:00
itsmattkc
ac3f49a845
nodes: moved matrix input on "video input" elsewhere
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Rather than plugging a matrix into the video input node, the matrix is now
multiplied by the video input using a math node. This is probably more
sensible from a user perspective.
This also means the renderer is tolerant of texture sizes that are not equal
to the sequence size, however most nodes will downsample the texture to the
sequence size (and if not, it will be downsampled once it is cached). Textures
will still *always* be in reference space and the sequence's format. This seems
like the best compromise between backend and frontend congruity.
2020-04-27 04:11:24 +10:00
itsmattkc
981860b60b
fixed audio regression introduced with optimized node copy
2020-04-27 00:55:40 +10:00