Commit Graph
6971 Commits
Author SHA1 Message Date
Mike-Solar 632ef5b495 Invalidate cache before cancelling tasks on LUT change
Reversing the order ensures that any render tasks that finish after the
cancel request will find the cache already invalidated, preventing stale
LUT-processed frames from being written back and shown in the viewer.
2026-07-13 10:19:30 +08:00
Mike-Solar fb50b5202e Do not block while cancelling video cache tasks on LUT change 2026-07-13 10:19:30 +08:00
Mike-Solar a4aaf10357 Use QApplication presence to detect main GUI process for LUT refresh
Checking applicationName was not reliable. The worker process uses
QGuiApplication while the main process uses QApplication, so use
qobject_cast<QApplication*> to determine whether it is safe to access
RenderManager/PreviewAutoCacher. This prevents the worker from crashing
when loading or switching LUT files.
2026-07-13 10:19:30 +08:00
Mike-Solar d83569c08e Fix worker crash when loading LUT node
The LUT processor generation was calling RenderManager::GetCacher()
during project load in the render worker, but the worker has no
RenderManager/PreviewAutoCacher. This caused a SEGV and made the main
process hang waiting for the worker. Only cancel/invalidate caches in
the main GUI process.
2026-07-13 10:19:30 +08:00
Mike-Solar 9185b6fd60 Auto-refresh viewer after LUT change without freezing
After synchronously generating the new LUT processor, cancel any
running background video cache jobs before invalidating the cache.
This prevents the preview autocacher from re-rendering the entire
timeline, which was causing the UI to freeze, while still updating
the current visible frame with the new LUT.
2026-07-13 10:19:30 +08:00
Mike-Solar d88341f9db Revert OCIO LUT processor generation to synchronous
Background generation caused the UI to freeze indefinitely when
switching LUT files, likely due to a deadlock between the worker
process, the preview autocacher, and the asynchronous set_processor
path. Synchronous generation is fast enough for typical 33^3 .cube
files and keeps the cache invalidation logic simple and safe.

The passthrough fix in OCIOBaseNode::Value() is retained so the
viewer shows the input frame while a processor is being created.
2026-07-13 10:19:30 +08:00
Mike-Solar 8636ee0dc6 Remove automatic full-cache invalidation on LUT processor change
InvalidateAll() on the OCIO LUT node caused the preview autocacher to
re-render the entire timeline, freezing the UI when switching LUT files.
Instead, let the new processor be used naturally on the next render
request (scrubbing/playback).
2026-07-13 10:19:30 +08:00
Mike-Solar 63a4008ce4 Avoid full cache invalidation in render worker after LUT processor is ready
InvalidateAll() on the OCIO LUT node triggered the worker's
PreviewAutoCacher to re-cache the entire timeline, causing the main
process to freeze while waiting for frames. Only invalidate in the
main GUI process so the viewer refreshes; the worker will naturally
use the new processor on its next render request.
2026-07-13 10:19:30 +08:00
Mike-Solar 800859b0ef Fix OCIO LUT async processor black screen and freeze
- Pass through input texture when the LUT processor is not ready yet,
  preventing black frames while the processor is being generated.
- Serialize processor generation with a single in-flight task to avoid
  concurrent OCIO lock contention that could freeze the UI.
- Invalidate cached frames after the async processor is set so the viewer
  refreshes automatically without requiring the playhead to be moved.
- Add OAK_DISABLE_HWACCEL environment variable to force software decoding.
- Add FFmpegDecoderHW regression test for H.264 4:2:2 10-bit decoding.
2026-07-13 10:19:30 +08:00
Mike-Solar 68c0477715 Add hardware decoding support 2026-07-13 10:19:30 +08:00
Mike-Solar f6211f97a5 Fix render worker reuse and stabilize out-of-process video rendering 2026-07-13 10:19:30 +08:00
Mike-Solar 30e7153154 fix Windows and macOS symbol error 2026-07-13 10:19:30 +08:00
Mike-Solar 83424e3c79 fix Linux outdated package name 2026-07-13 10:19:30 +08:00
Mike-Solar e77de49406 add Comments 2026-07-13 10:19:30 +08:00
Mike-Solar 3c9592da45 完成Vulkan渲染后端 2026-07-13 10:19:30 +08:00
Mike-Solar cd5efa8ea4 Update dynamic backend plan to reflect Vulkan real-render progress
- Document that Vulkan now passes an end-to-end upload/blit/download test
  on real hardware.
- List recently landed fixes: shared vertex/fragment UBO, descriptor set
  layout, render pass dependencies, image layout transitions, framebuffer
  and sampler caching, grayscale swizzle, texture-enable uniforms.
- Add remaining gaps: iterative/pin-pong multi-pass Blit, 1/3-channel
  upload/download alignment, and full viewer/proxy/export smoke tests.
2026-07-13 10:19:30 +08:00
Mike-Solar e908786d43 Improve Vulkan Blit: caching, interpolation, swizzle, enable flags
- Cache a VkFramebuffer per texture to avoid creating/destroying one for
  every Blit() call.
- Create and cache both linear and nearest samplers; honor
  Texture::Interpolation in descriptor writes.
- Add single-channel image-view component swizzle (R -> RGB, A = 1) to
  match OpenGL grayscale behavior.
- Set texture-enable uniforms (NAME_enabled) when shaders declare them.
- Guard Blit() with null destination and emit a clear warning instead of
  recording an invalid render pass.

ctest passes 4/4 in both dynamic-backend ON and OFF builds.
2026-07-13 10:19:30 +08:00
Mike-Solar f4906862a1 Make Vulkan shader/UBO/layout path real enough for end-to-end blits
- Add shared UBO layout across vertex + fragment stages so vertex
  uniforms like ove_mvpmat compile and bind correctly.
- Rewrite uniform extraction/injection to avoid corrupting the UBO
  block and to keep explicit sampler bindings stable.
- Make the UBO and sampler descriptor bindings visible to both vertex
  and fragment stages.
- Add layout locations for vertex varyings (ove_texcoord) and fragment
  inputs so SPIR-V generation succeeds.
- Extend TransitionImageLayout() to cover all layout pairs used by
  upload/download/clear/blit.
- Add subpass dependencies to the cached render pass and leave
  destinations in SHADER_READ_ONLY_OPTIMAL after Blit().
- Move descriptor allocation before command recording and abort cleanly
  if allocation fails; switch Blit() to the persistent linear sampler.
- Add a gtest that creates a Vulkan backend, uploads a red U8 RGBA
  texture, blits through the default pass-through shader, and verifies
  the downloaded pixel is red. This test passes on the current system.

ctest passes 4/4; DynamicRenderBackend.* passes 3/1 (Vulkan fallback
skipped because Vulkan is available).
2026-07-13 10:19:30 +08:00
Mike-Solar f1d19a03f8 Harden Vulkan init/device selection and resource teardown
- Remove unconditional VK_KHR_swapchain request; offscreen renderer needs
  no device extensions, fixing failures on headless/CI setups.
- Enumerate physical devices properly and pick the first one with a
  graphics queue family instead of blindly choosing device 0.
- Check vkEnumeratePhysicalDevices/vkBindImageMemory/vkBindBufferMemory
  results.
- Validate FindMemoryType() result before allocation and log clear errors.
- Add a persistent linear sampler created in PostInit and destroy it in
  DestroyInternal.
- Fix DestroyInternal() early-return leak: now tears down the instance
  even if device creation failed.

ctest passes 4/4.
2026-07-13 10:19:30 +08:00
Mike-Solar 55271a53c7 Document RenderManager backend sync and manual test checkpoints
- dynamic plan: mark that RenderManager::backend() now syncs with
  DynamicRenderer's actual loaded backend after internal fallback.
- manual test plan: add checks in 10.2/10.3 that RenderManager reports
  the actual runtime backend (OpenGL after Vulkan fallback).

No code changes; ctest passes 4/4.
2026-07-13 10:19:30 +08:00
Mike-Solar 8b8aa945f0 Sync RenderManager::backend_ after DynamicRenderer fallback
DynamicRenderer::Load() can internally fall back from Vulkan to
OpenGL when the Vulkan library is missing or is_available() fails.
Previously RenderManager::backend_ stayed at kVulkan, so callers
asking RenderManager::backend() got the wrong answer. After a
successful dynamic load, sync backend_ from
DynamicRenderer::backend_name() and log any fallback.

ctest still passes 4/4 in build-default-on.
2026-07-13 10:19:29 +08:00
Mike-Solar b4e39e5bcd Address ChatGPT Vulkan review items
- Add PickRenderableFormat / IsColorAttachmentSupported so 3-channel
  Vulkan formats fall back to 4-channel when unsupported.
- Make oakvulkan target and C ABI check conditional on Vulkan_FOUND;
  skip liboakvulkan build/dependencies when Vulkan headers/libs are
  absent.
- Update Preferences tooltip to reflect Vulkan is an experimental
  prototype that may fall back to OpenGL.
- Revise dynamic backend plan doc: phase 3/4/5 described as prototype
  frameworks with runtime validation pending, and list recent Vulkan
  fixes (init idempotency, descriptor/sampler lifetime, dynamic
  viewport/scissor, render pass clear, format probing).

Both OAK_ENABLE_DYNAMIC_RENDER_BACKEND=ON and OFF configurations
build and pass ctest (4/4).
2026-07-13 10:19:29 +08:00
Mike-Solar 225f8505c2 feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer
- Extract libolive-rendercore static library to minimize backend link boundary.
- Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs).
- Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback.
- Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback).
- Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter).
- Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU
  path on non-OpenGL backends while preserving OpenGL render path.
- Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards.
- Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
2026-07-13 10:19:29 +08:00
Mike-Solar 5fc8232671 Add render backend capability info ABI 2026-07-13 10:19:29 +08:00
Mike-Solar 38c5afb13d Add Vulkan backend placeholder with dynamic fallback 2026-07-13 10:19:29 +08:00
Mike-Solar 76a98e5a93 Route viewer through dynamic backend in experimental builds 2026-07-13 10:19:29 +08:00
Mike-Solar 3f43073261 Add dynamic backend load smoke test 2026-07-13 10:19:29 +08:00
Mike-Solar 2d6b2107af Enable experimental OpenGL backend library build 2026-07-13 10:19:29 +08:00
Mike-Solar 14778873b9 Fix LUT tests for OCIO 2.1 2026-07-13 10:19:29 +08:00
Mike-Solar d5d70d0151 Add dynamic render backend adapter scaffold 2026-07-13 10:19:29 +08:00
Mike-Solar 341283b1cd Add graphics backend selection 2026-07-13 10:19:29 +08:00
Mike-Solar c74cc92879 Set default OCIO config for gtests 2026-07-13 10:19:29 +08:00
Mike-Solar 5b069b47fd Fix CI compatibility for LUT and decoder tests 2026-07-13 10:19:29 +08:00
Mike-Solar 8ae8e3a159 Implement proxy media workflow 2026-07-13 10:19:29 +08:00
Mike-Solar 9c1fba4932 Add timeline audio sync actions 2026-07-13 10:19:29 +08:00
Mike-Solar 08b1c6d562 Implement audio sync foundations 2026-07-13 10:19:29 +08:00
Mike-Solar 4d52267c4a Merge pull request #13 from riffpointer/main
Update build dependencies for Fedora 44
2026-07-13 10:07:42 +08:00
RiffPointer 60a96df295 Add one more missing dependency to Fedora build dependencies docs 2026-06-10 22:35:52 +05:30
RiffPointer 6f6db0a576 Update build dependencies for Fedora 44 2026-06-10 22:30:50 +05:30
Mike-Solar cac5a40b58 Implement color LUT v0.4 features 2026-06-07 00:24:08 +08:00
Mike-Solar 0daad22129 Complete render process isolation phases 4 and 5 2026-06-06 23:31:52 +08:00
Mike-Solar 042f008a02 Add decoded input slots for render workers 2026-06-04 21:32:43 +08:00
Mike-Solar 98c884c381 Wire render worker pool into render manager 2026-06-04 16:23:36 +08:00
Mike-Solar b23e01b916 Add render worker IPC loop 2026-06-04 13:57:36 +08:00
Mike-Solar 8c1c7658d9 fix(macos): skip self-copy when lib already in Frameworks 2026-06-03 20:59:50 +08:00
Mike-Solar 3fc6d0f485 chore: bump version to 0.3.0-alpha, unify all icons from icon.png 2026-06-03 20:43:31 +08:00
Mike-Solar 830f5f76af fix(macos): replace dylibbundler with custom Python script for dependency bundling 2026-06-03 20:34:56 +08:00
Mike-Solar 3205a27985 fix(macos): add dylibbundler search paths and debug output 2026-06-03 20:25:01 +08:00
Mike-Solar ef8cefcbed fix(windows): add OutFile directive to nsis script 2026-06-03 20:11:06 +08:00
Mike-Solar 7a3ac3186a ci: cache MSYS2 packages in Windows builds 2026-06-03 20:06:56 +08:00