Mike-Solar f4906862a1 Make Vulkan shader/UBO/layout path real enough for end-to-end blits
- Add shared UBO layout across vertex + fragment stages so vertex
  uniforms like ove_mvpmat compile and bind correctly.
- Rewrite uniform extraction/injection to avoid corrupting the UBO
  block and to keep explicit sampler bindings stable.
- Make the UBO and sampler descriptor bindings visible to both vertex
  and fragment stages.
- Add layout locations for vertex varyings (ove_texcoord) and fragment
  inputs so SPIR-V generation succeeds.
- Extend TransitionImageLayout() to cover all layout pairs used by
  upload/download/clear/blit.
- Add subpass dependencies to the cached render pass and leave
  destinations in SHADER_READ_ONLY_OPTIMAL after Blit().
- Move descriptor allocation before command recording and abort cleanly
  if allocation fails; switch Blit() to the persistent linear sampler.
- Add a gtest that creates a Vulkan backend, uploads a red U8 RGBA
  texture, blits through the default pass-through shader, and verifies
  the downloaded pixel is red. This test passes on the current system.

ctest passes 4/4; DynamicRenderBackend.* passes 3/1 (Vulkan fallback
skipped because Vulkan is available).
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Oak Video EditorBuild status

中文

Oak Video Editor is a free non-linear video editor for Windows, macOS, and Linux.

Unfortunately, the original author has not submitted code updates for over 7 months, and no public contact information (email or otherwise) is available to reach them directly.

This project is a community-maintained fork of Olive Video Editor. screen

NOTE: Oak Video Editor is alpha software and is considered highly unstable. While we highly appreciate users testing and providing usage information, please use at your own risk.

Binaries

The original author compiled following binaries:

Building from Source

See docs/build.md for build instructions on Windows (MSYS2), Linux (Debian/Ubuntu, Fedora, Arch Linux), and macOS.

Roadmap

Version Theme Core Deliverables Boundary Notes
0.3 (Current) Plugin Architecture Milestone Production-ready OpenFX host support Not about quantity of plugins, but "any OFX plugin loads without crashing"
0.4 Color, Audio & Performance .cube/.3dl support, scopes (waveform/vectorscope/histogram), three-way color wheels, waveform auto-sync, BWF timecode sync, audio meters (LUFS/VU), proxy media workflow, hardware-accelerated export (NVENC/VideoToolbox), batch render queue Combines the previous 0.4-0.6 scope into one usability milestone: color workflow, audio sync, and 4K/8K performance
0.5 Animation, Tracking & Collaboration Bézier keyframe curve editor, basic point tracking, image stabilizer, full multicam angle switching, OpenTimelineIO, EDL/XML import/export Combines the previous 0.7-0.8 scope into one timeline/interchange milestone
0.6 Stability Milestone Project file format freeze (backward compatibility promise), crash recovery, autosave, memory optimization "Feature freeze" testing period before 1.0
1.0 Production Ready Complete documentation, installers, known issues list, community support channels Declared "ready for serious projects"
S
Description
No description provided
Readme GPL-3.0
73 MiB
Languages
C++ 87.8%
C 8.2%
CMake 3.3%
GLSL 0.5%