Mike-Solar a4aaf10357 Use QApplication presence to detect main GUI process for LUT refresh
Checking applicationName was not reliable. The worker process uses
QGuiApplication while the main process uses QApplication, so use
qobject_cast<QApplication*> to determine whether it is safe to access
RenderManager/PreviewAutoCacher. This prevents the worker from crashing
when loading or switching LUT files.
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Oak Video EditorBuild status

中文

Oak Video Editor is a free non-linear video editor for Windows, macOS, and Linux.

Unfortunately, the original author has not submitted code updates for over 7 months, and no public contact information (email or otherwise) is available to reach them directly.

This project is a community-maintained fork of Olive Video Editor. screen

NOTE: Oak Video Editor is alpha software and is considered highly unstable. While we highly appreciate users testing and providing usage information, please use at your own risk.

Binaries

The original author compiled following binaries:

Building from Source

See docs/build.md for build instructions on Windows (MSYS2), Linux (Debian/Ubuntu, Fedora, Arch Linux), and macOS.

Roadmap

Version Theme Core Deliverables Boundary Notes
0.3 (Current) Plugin Architecture Milestone Production-ready OpenFX host support Not about quantity of plugins, but "any OFX plugin loads without crashing"
0.4 Color, Audio & Performance .cube/.3dl support, scopes (waveform/vectorscope/histogram), three-way color wheels, waveform auto-sync, BWF timecode sync, audio meters (LUFS/VU), proxy media workflow, hardware-accelerated export (NVENC/VideoToolbox), batch render queue Combines the previous 0.4-0.6 scope into one usability milestone: color workflow, audio sync, and 4K/8K performance
0.5 Animation, Tracking & Collaboration Bézier keyframe curve editor, basic point tracking, image stabilizer, full multicam angle switching, OpenTimelineIO, EDL/XML import/export Combines the previous 0.7-0.8 scope into one timeline/interchange milestone
0.6 Stability Milestone Project file format freeze (backward compatibility promise), crash recovery, autosave, memory optimization "Feature freeze" testing period before 1.0
1.0 Production Ready Complete documentation, installers, known issues list, community support channels Declared "ready for serious projects"
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Description
No description provided
Readme GPL-3.0
73 MiB
Languages
C++ 87.8%
C 8.2%
CMake 3.3%
GLSL 0.5%