Commit Graph
82 Commits
Author SHA1 Message Date
itsmattkc b07bccb7dc nodes: revert to single output 2021-09-07 22:01:36 -07:00
itsmattkc a0706a78d8 nodes: implemented core of manual table value selection 2021-09-07 15:27:07 -07:00
itsmattkc be4a18d7de moved visual waveforms to block
This should be nicer, however it has a bug that I need to fix
2021-08-01 16:43:53 -07:00
itsmattkc 6995ffe015 reworked timeline elements 2021-08-01 11:05:18 -07:00
itsmattkc c3faa49686 transition: reworked hashing 2021-07-29 13:23:24 -07:00
itsmattkc 4bbc75392a nodes: rewrote and simplified length signaling system 2021-07-15 21:00:18 -07:00
itsmattkc 74ad4110be transform: hash the generated matrix
Making an exception for the transform node, we use a slightly
heavier hash to save more rendering time later.

Fixes #1560
Addresses some of #1360
2021-04-22 18:01:26 +10:00
itsmattkc 269fa6d905 remove block enum
Replaced with dynamic casts.
2021-04-22 11:50:24 +10:00
itsmattkc 77d4b18a60 updated copyright year for 2021 [skip ci] 2021-04-17 18:56:50 +10:00
itsmattkc 7701e9331f block: reimplemented reversing 2021-04-12 11:05:45 +10:00
itsmattkc cb75e37e77 moved several files around
Mostly moved classes that became node derivatives into the node/ folder.
2021-04-08 12:15:59 +10:00
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc 7795d42347 moved block links to node links
Seems like it might be useful to have this as part of the node architecture as a whole
2021-01-25 09:17:25 +11:00
itsmattkc 91740dd823 reworked all timeline commands
I'll be honest, this stuff probably caused a lot of crashes. Objects were constantly created and destroyed without the foresight that other commands might be using them. This should fix a lot of that.
2021-01-15 14:36:21 +11:00
itsmattkc f7883bd02c began some rewrites to timeline drawing 2021-01-14 10:30:20 +11:00
itsmattkc 8f729203fc some timeline refactoring, preparing for rewrites 2021-01-09 11:41:33 +11:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00
itsmattkc 1b9bf6d92c switched many QLists for QVectors
Minor optimization
2020-11-16 16:17:43 +11:00
itsmattkc 0508acc613 timeline: began crude edit tool functionality 2020-10-02 17:10:15 +10:00
itsmattkc 75c3a37c17 removed speed/duration dialog
This is the first step in what will eventually be keyframable time
remapping. The speed/duration dialog was a holdover from 0.1 and we can
probably do better here.
2020-08-19 17:42:52 +10:00
itsmattkc de74adeb5e nodes: improved changed signal processing
Improves stability and cache reliability.

Earlier iterations were prone to skipping necessary signals (usually
leading to some sort of assert fail), particularly when track
optimizations were used. Those optimizations have been moved to the
viewer node so there's a higher degree of control over which signals
get optimized and in which ways.
2020-07-16 00:32:00 +10:00
itsmattkc 41b04d976c nodes/clips: use node label as clip name and allow changing multiple labels at once
Merges the "clip name" and "node label" into the same entity.
2020-06-16 16:23:05 +10:00
itsmattkc 0e87762afa waveforms: moved waveform to track rather than block
This is a much more robust and thread-safe system of storing the waveforms.
2020-06-04 18:03:21 +10:00
itsmattkc 1fce380cc6 timeline: automate waveform resizing
Now each UndoCommand won't have to handle it (unless it can introduce
specific optimizations).
2020-06-01 14:54:14 +10:00
itsmattkc d49c6a059c nodes: optimize blocks so they don't unnecessarily change the hash 2020-05-06 16:14:23 +10:00
itsmattkc 74d252c5c0 nodes: use defined categories rather than arbitrary string based 2020-05-05 22:12:15 +10:00
itsmattkc aecfa842c3 nodes: moved hashing to nodes so they can override behavior if they wish 2020-04-30 01:56:08 +10:00
itsmattkc 53ae25a7cb nodes: optimize node graph changes by only updating from inputs that changed
A huge optimization that ensures only the parts of a node graph that have
changed get pushed to the renderer. For thread-safety, the node graph is
copied elsewhere so that users can make changes asynchronously and the graph
can update when its threads are ready. Up until now, if an input value changed,
every node's values would be re-copied, or worse, if a connection was changed,
the entire graph would be recopied. This has been negligible in testing since
we've been largely testing with small graphs, but for massive projects, it's
important that this be as optimized as possible.
2020-04-26 04:16:15 +10:00
itsmattkc 832cc986b7 timeline/block: reimplemented enabling/disabling blocks 2020-04-17 02:16:04 +10:00
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc a855dea8de timeline/project: block serializations to and from xml now include links
Fixes issue where blocks would become unlinked after copy/paste or save/load.
2020-03-31 02:38:14 +11:00
itsmattkc a143b64ac7 block: don't send cache invalidation signals from length changes
Minor optimization.
2020-03-30 15:11:32 +11:00
itsmattkc 02e7c68104 timeline: reimplemented linking/unlinking functionality 2020-03-15 13:41:46 +11:00
itsmattkc b57b091ca4 timeline: auto-unlink blocks when they're deleted 2020-03-15 13:15:36 +11:00
itsmattkc 16904c976f serialize rationals correctly and move block name to a node input
Since rationals aren't a known Qt format, the QVariant container can't
automatically convert them to and from strings (for XML serialization). We have
to hijack these functions and do the conversion manually for those types.

Also moved the block name type to a node input, which means it's serialized
and copied by default (I'm not sure why it wasn't already like this).
2020-01-14 00:59:49 +11:00
itsmattkc c8baf4aa3e implemented rubberband zoom in timeline 2020-01-07 20:24:07 +11:00
itsmattkc dae09abf45 use speed value instead of media out value
This functions more or less identically to using a media out value, but the
desired speed is preserved through block length changes, even if the block's
length is reduced to zero (i.e. no rounding errors).
2020-01-06 15:21:27 +11:00
itsmattkc fd2d0f941c block: add access functions to primary block inputs (length/media in+out) 2020-01-02 05:04:10 +11:00
itsmattkc 62f9e55609 implemented foundational reversed block code
Ensured renderers can handle clips that are reversed.
2019-12-24 16:17:33 +11:00
itsmattkc d4ee33405b implemented speed/duration dialog and most of its functionality
An earlier commit implementing media in and out parameters was primarily for
this addition. A simple control dialog for the clip's speed presentation
reimplemented from the old codebase.
2019-12-17 03:58:12 +11:00
itsmattkc 4ba024e3ae implemented media out value to allow speed changes in clips 2019-12-16 18:29:35 +11:00
itsmattkc 5b85303b2b named the clip/block parameters added a few commits ago 2019-12-15 02:34:13 +11:00
itsmattkc c0802c05ad make block values input parameters rather than class members
This allows these values (length and media in) to be modified in the node
graph and for all the automated node input functions to work with them.
2019-12-14 23:15:23 +11:00
itsmattkc 0c6ec926b6 started base transition type
Like the base "Block" type, the "Transition" type will not be a node used on its
own, it will have to be derived. This type defines some basic behavior for a
transition (e.g. how much it overlaps its "from" and "to" blocks).
2019-12-07 02:49:30 +11:00
itsmattkc d25dda5275 removed all dependence on NodeOutputs
If Nodes only have the one output, we don't need to do so much differentiation
between them. Previous iteration used outputs as like a distinct function
within a Node (e.g. length output would return one result, buffer output would
produce a different result - each run different code to produce their results).
Now in this iteration, it's more accurate to say a Node is just one function
(which seems more appropriate for a node system anyway).
2019-12-06 00:23:26 +11:00
itsmattkc bc0f01d9a3 make nodes more const friendly and prepare their functions for stateless work
Since the nodes won't be holding any rendering data themselves in this system,
we may as well enforce some level of non-write access by setting all the
functions to const. They were already const-friendly, they just weren't
labelled as such.
2019-12-04 20:10:42 +11:00
itsmattkc 79ee3bc3df implemented new block system
Fixes recurring design issue that the Blocks were a frequent exception to the
DAG concept. The Blocks connecting to each others inputs/outputs while not
necessarily being "dependent" on each other to produce an image continually
causes issues while trying to create a rendering code path. This redesign
should provide a more "directed" approach to the directed acyclic graph.
2019-12-02 00:37:03 +11:00