Commit Graph
20 Commits
Author SHA1 Message Date
itsmattkc a9a13c4b0c framehashcache: remove code for saving integer-based frames to cache
Since we don't allow non-float cached frames now, there's no need to have
this code complicating the codebase.
2020-06-10 14:12:26 +10:00
itsmattkc 430561e2ac sequence: made divider a sequence parameter rather than a viewer parameter
Doing this makes the preview resolution an explicit project setting rather
than a temporary UI setting. This will allow more consistency when caching.
2020-06-08 14:41:35 +10:00
itsmattkc b9de8ea035 rendertask: include audio in progress signal 2020-06-06 18:24:28 +10:00
itsmattkc 242994c736 rendertask: initialize nb_frames
The code path doesn't ever use this value uninitialized, but GCC is unaware
and still presents a warning.
2020-06-05 15:53:07 +10:00
itsmattkc 9ff9817b95 cache: use render job times to synchronize cache
Ensure old inaccurate jobs are never prioritized over current jobs.
2020-06-04 16:48:23 +10:00
itsmattkc c1ed84b90e viewer: receive audio invalidation signal
Invalidates and runs cache task correctly even if there are no video
nodes connected.
2020-05-30 02:50:30 +10:00
itsmattkc 4b8ac6a414 rendertask: ensure frames get sorted in chronological order
Previous commit broke the sorting system. This commit restores it.
2020-05-30 02:03:13 +10:00
itsmattkc 6d16ac9f50 rendertask: optimized hash matching and grouping
Significantly improves speed of matching already cached frames.
2020-05-29 16:37:58 +10:00
itsmattkc 6638edb761 rendertask: ensure backend nodes are copied the main thread
May not be a permanent solution, but should prevents race conditions for
the time being.
2020-05-29 15:25:18 +10:00
itsmattkc a0dec75f2b renderer: ensure offscreen surface is created in main thread
Fixes render crash on some platforms.
2020-05-27 04:05:01 +10:00
itsmattkc 14ac1ada6e various: adding files missing in last commit
Oddly some files didn't commit previously. This commit adds those.
2020-05-27 03:24:37 +10:00
itsmattkc 0c7b3e1761 cache: streamlined audio into cache task
Since we always cache audio, it makes sense to lump it into the same auto-cache
task we use for everything else.
2020-05-27 00:09:09 +10:00
itsmattkc c907114b17 renderer: optimizing and fixing code paths
Re-introducing some old concepts for the new structure.
2020-05-26 22:40:54 +10:00
itsmattkc 4c62dd3708 rendertask: automatically re-match existing hashes
Major optimization for frames that have already been cached.
2020-05-24 18:13:18 +10:00
itsmattkc 89ae6e026f cache: reimplemented auto-caching
Implemented a smarter auto-cache that's context sensitive. Caching will
automatically pause when playback begins or values are being changed and resume
when inactive.
2020-05-24 15:20:35 +10:00
itsmattkc 34fade9d81 cache: attempt to automatically re-match hashes on invalidate
This code is slow and unoptimized. Will require some more work.
2020-05-21 16:49:02 +10:00
itsmattkc d5766489e4 export: fixed audio exporting with new renderer system 2020-05-21 02:18:52 +10:00
itsmattkc 87e7564222 cache: heavily reworked exporting for new system
Also cleans up cache in general and moves it to the Task infrastructure.
2020-05-19 23:35:17 +10:00
itsmattkc cb383d760b tasks now emit floats rather than integers
Simplifies code for tasks.
2020-05-19 02:44:38 +10:00
itsmattkc b9cd83eff1 task: massively simplified task system
Made various changes and fixes to the task system:

- Tasks are built around QtConcurrent rather than QThread. Reduces
  code complexity significantly.
- Task error reporting is now streamlined in both TaskManager and
  TaskDialog.
- Moved ProjectImport/Save/LoadManager to the app/task folder
2020-05-19 02:44:32 +10:00