Files
oak-editor/app/task/render/render.cpp
T
itsmattkc a9a13c4b0c framehashcache: remove code for saving integer-based frames to cache
Since we don't allow non-float cached frames now, there's no need to have
this code complicating the codebase.
2020-06-10 14:12:26 +10:00

256 lines
6.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "render.h"
#include "common/timecodefunctions.h"
OLIVE_NAMESPACE_ENTER
RenderTask::RenderTask(ViewerOutput* viewer, const VideoParams &vparams, const AudioParams &aparams) :
viewer_(viewer),
video_params_(vparams),
audio_params_(aparams)
{
job_time_ = QDateTime::currentMSecsSinceEpoch();
// FIXME: This makes a full copy of the node graph every time it starts, there must be a better
// way.
backend_.SetViewerNode(viewer_);
backend_.SetVideoParams(video_params_);
backend_.SetAudioParams(audio_params_);
}
struct TimeHashFuturePair {
rational time;
RenderTicketPtr hash_future;
};
struct HashTimePair {
rational time;
QByteArray hash;
};
struct HashFrameFuturePair {
QByteArray hash;
RenderTicketPtr frame_future;
};
struct RangeSampleFuturePair {
TimeRange range;
RenderTicketPtr sample_future;
};
struct HashDownloadFuturePair {
QByteArray hash;
QFuture<void> download_future;
};
void RenderTask::Render(const TimeRangeList& video_range,
const TimeRangeList &audio_range,
const QMatrix4x4& mat,
bool use_disk_cache)
{
backend_.SetVideoDownloadMatrix(mat);
double progress_counter = 0;
double total_length = 0;
double video_frame_sz = video_params_.time_base().toDouble();
std::list<RangeSampleFuturePair> audio_lookup_table;
if (!audio_range.isEmpty()) {
foreach (const TimeRange& r, audio_range) {
total_length += r.length().toDouble();
QList<TimeRange> ranges = RenderBackend::SplitRangeIntoChunks(r);
foreach (const TimeRange& split, ranges) {
audio_lookup_table.push_back({split, backend_.RenderAudio(split)});
}
}
}
QMap<QByteArray, rational> times_to_render;
std::list<HashFrameFuturePair> render_lookup_table;
QList<rational> times;
QList<QByteArray> hashes;
if (!video_range.isEmpty()) {
{
QList<QByteArray> existing_hashes;
foreach (const TimeRange& r, video_range) {
total_length += r.length().toDouble();
}
times = viewer_->video_frame_cache()->GetFrameListFromTimeRange(video_range);
QFuture<QList<QByteArray> > hash_future = backend_.Hash(times);
hashes = hash_future.result();
// Determine any duplicates
for (int index=0;index<hashes.size();index++) {
const QByteArray& hash = hashes.at(index);
const rational& time = times.at(index);
bool map_contains_hash = times_to_render.contains(hash);
bool hash_exists = false;
if (use_disk_cache && !map_contains_hash) {
hash_exists = existing_hashes.contains(hash);
if (!hash_exists) {
hash_exists = QFileInfo::exists(viewer_->video_frame_cache()->CachePathName(hash));
if (hash_exists) {
existing_hashes.append(hash);
}
}
if (hash_exists) {
// Already exists, no need to render it again
FrameDownloaded(hash, {time});
progress_counter += video_frame_sz;
emit ProgressChanged(progress_counter / total_length);
}
}
if (!hash_exists && (!map_contains_hash || times_to_render.value(hash) > time)) {
times_to_render.insert(hash, time);
}
}
}
// Render all frames necessary
{
QMap<QByteArray, rational>::const_iterator i;
std::list<HashTimePair>::iterator j;
std::list<HashTimePair> sorted_times;
// Rendering is generally more efficient when done sequentially, so we sort the
// times chronologically here
for (i=times_to_render.begin(); i!=times_to_render.end(); i++) {
bool inserted = false;
for (j=sorted_times.begin(); j!=sorted_times.end(); j++) {
if (j->time > i.value()) {
sorted_times.insert(j, {i.value(), i.key()});\
inserted = true;
break;
}
}
if (!inserted) {
sorted_times.push_back({i.value(), i.key()});
}
}
// Start render jobs in sorted order
for (j=sorted_times.begin(); j!=sorted_times.end(); j++) {
render_lookup_table.push_back({j->hash, backend_.RenderFrame(j->time)});
}
}
}
// Start downloading frames that have finished
std::list<HashDownloadFuturePair> download_futures;
// Iterators
std::list<HashFrameFuturePair>::iterator i;
std::list<HashDownloadFuturePair>::iterator j;
std::list<RangeSampleFuturePair>::iterator k;
while (!IsCancelled()
&& (!render_lookup_table.empty()
|| !download_futures.empty()
|| !audio_lookup_table.empty())) {
i = render_lookup_table.begin();
while (!IsCancelled() && i != render_lookup_table.end()) {
if (i->frame_future->IsFinished()) {
FramePtr f = i->frame_future->Get().value<FramePtr>();
// Start multithreaded download here
download_futures.push_back({i->hash, DownloadFrame(f, i->hash)});
i = render_lookup_table.erase(i);
} else {
i++;
}
}
j = download_futures.begin();
while (!IsCancelled() && j != download_futures.end()) {
if (j->download_future.isFinished()) {
// Place it in the cache
std::list<rational> times_with_hash;
for (int k=0;k<hashes.size();k++) {
if (hashes.at(k) == j->hash) {
times_with_hash.push_back(times.at(k));
}
}
FrameDownloaded(j->hash, times_with_hash);
// Signal process
progress_counter += times_with_hash.size() * video_frame_sz;
emit ProgressChanged(progress_counter / total_length);
j = download_futures.erase(j);
} else {
j++;
}
}
k = audio_lookup_table.begin();
while (!IsCancelled() && k != audio_lookup_table.end()) {
if (k->sample_future->IsFinished()) {
AudioDownloaded(k->range, k->sample_future->Get().value<SampleBufferPtr>());
progress_counter += k->range.length().toDouble();
emit ProgressChanged(progress_counter / total_length);
k = audio_lookup_table.erase(k);
} else {
k++;
}
}
}
// `Close` will block until all jobs are done making a safe deletion
backend_.Close();
}
void RenderTask::SetAnchorPoint(const rational &r)
{
anchor_point_ = r;
}
OLIVE_NAMESPACE_EXIT