itsmattkc
4b366a9b73
update copyright year to 2022
2022-05-10 10:38:56 -07:00
itsmattkc
bb0fedabba
simplified and optimized samplebuffer
2022-05-09 14:55:51 -07:00
itsmattkc
58c4600d04
nodevalue: begin abstracting qvariant
2022-05-09 13:07:34 -07:00
itsmattkc
9bbe39ba46
Merge pull request #1875 from ThomasWilshaw/ocio_node
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Initial OCIO node implementation
2022-05-08 11:57:05 -07:00
itsmattkc
fca5f65899
renderer: fix divider regression
2022-05-07 16:27:10 -07:00
itsmattkc
21000c3aa7
nodetraverser: always push primary input last if applicable
2022-05-07 09:39:08 -07:00
itsmattkc
81e2628cbb
Merge branch 'master' into pr/1875
2022-05-04 15:04:28 -07:00
itsmattkc
a3c52cafaa
traverser: fixed regression regarding converting generated frames
2022-05-03 20:49:44 -07:00
itsmattkc
d8a944c8c4
port more nodes to use recursive jobs
2022-05-03 20:34:17 -07:00
itsmattkc
7cbca303e8
Merge branch 'master' into pr/1875
2022-05-03 18:51:59 -07:00
itsmattkc
329dfb7913
renderer: resolve jobs at the end
2022-05-03 18:43:12 -07:00
itsmattkc
6512774b86
code: conform traverser buffer creation
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Helps ensure parity between traverser and render processor
2022-05-03 17:10:03 -07:00
itsmattkc
0e490b94e5
nodes: implemented recursive jobs
2022-05-03 15:03:14 -07:00
itsmattkc
6e7e6f81f9
traverser: remove debug line
2022-05-03 11:23:03 -07:00
itsmattkc
028d2fd60c
nodes: optimize job infrastructure
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Rework traversing so that jobs are only resolved when they are used. This should provide moderate optimize to the traversing process.
2022-05-03 11:19:21 -07:00
Thomas Wilshaw
e07240cc30
Merge branch 'master' into ocio_node
2022-05-03 18:54:02 +01:00
itsmattkc
001834cbfa
node: implemented bypassing
2022-04-26 15:07:01 -07:00
itsmattkc
7f0fc1de90
implement color processor job
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Refactored code to use a color processor job
2022-04-15 14:03:06 -07:00
Thomas Wilshaw
979095d2e0
Get OCIO node groundwork working
2022-03-08 14:40:03 +00:00
itsmattkc
aae0c4963b
add pixel aspect ratio to nodeglobals
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Turns our pixel aspect ratio is broken in various places. Will have to fix this at some point.
2022-01-22 17:31:14 -08:00
itsmattkc
b5be11a93b
push null texture if footage time is NaN
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Fixes #1767
2022-01-09 22:21:10 -08:00
Thomas Wilshaw
ef2b5a7bf8
traverser: catch jobs with no texture
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If a job has no texture (e.g. a Solid), force the channel count to at
least VideoParams::kRGBChannelCount.
2021-11-02 21:49:14 +00:00
itsmattkc
63a34327c5
yet another adjustment to forced off alpha
2021-10-21 11:51:33 -07:00
itsmattkc
adaef626f4
traverser: improve forced off alpha response
2021-10-21 11:06:22 -07:00
itsmattkc
d40d497379
opengl: is src is single channel and dest is RGB, swizzle G and B
2021-10-21 11:04:33 -07:00
itsmattkc
15cfc348f0
nodetraverser: preserve tags
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Fixes #1754
2021-09-30 00:35:03 -07:00
itsmattkc
dc7f7a6dda
formalized valuehint as a class
2021-09-21 20:13:14 -07:00
itsmattkc
677277c16d
renderer: improved code flow
2021-09-21 19:10:03 -07:00
itsmattkc
75b4e3e257
nodes: fixed new crash
2021-09-21 11:57:08 -07:00
itsmattkc
0df7012c9e
rewrote hashing
2021-09-20 21:14:15 -07:00
itsmattkc
7ba5dca4ab
renderer: always hash along edges
2021-09-19 23:11:20 -07:00
itsmattkc
67c7c71ca2
implemented "value hints" for choosing output values to use
2021-09-17 20:56:53 -07:00
itsmattkc
b07bccb7dc
nodes: revert to single output
2021-09-07 22:01:36 -07:00
itsmattkc
bd28896173
nodes: comment out debug line
2021-09-07 18:07:07 -07:00
itsmattkc
a0706a78d8
nodes: implemented core of manual table value selection
2021-09-07 15:27:07 -07:00
itsmattkc
32e11bb6a1
footage: clamp to last frame rather than length
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Fixes #1604
2021-05-03 22:18:40 +10:00
itsmattkc
8cc9c0e853
traverser: update for new loop mode
2021-04-30 11:31:00 +10:00
itsmattkc
542e5f4f7b
nodes: actually use array value rather than hardcoding to true
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Wow.
2021-04-26 21:59:17 +10:00
itsmattkc
1fca3e1767
render: properly defined "out of bounds time" behavior with footage
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If a user extends a clip beyond the footage's length, they can
choose whether they want a black frame, the last frame continued,
or for the footage to loop infinitely (same for extending earlier
than the start of footage).
2021-04-23 14:49:21 +10:00
itsmattkc
445d276cd0
nodes: further optimized merge node to passthrough RGB blend textures
2021-04-23 11:01:08 +10:00
itsmattkc
97b9bcc79f
nodes: merged gizmotraverser and nodetabletraverser into nodetraverser
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No real reason for these other derivatives that did virtually
the same thing.
2021-04-22 12:52:10 +10:00
itsmattkc
77d4b18a60
updated copyright year for 2021 [skip ci]
2021-04-17 18:56:50 +10:00
itsmattkc
6c30f8cf46
nodes: implemented infrastructure for caching any node
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Not accessible through UI yet, but ported Footage node to it
(previously we used a hack to ensure Footage textures were
cached, now it's a formal infrastructure).
2021-04-11 18:56:39 +10:00
itsmattkc
eef19ca0ff
streamlined viewable-based lengths
2021-04-08 09:46:31 +10:00
itsmattkc
898ea25e89
finished merge of viewer and footage
2021-04-06 13:08:56 +10:00
itsmattkc
4827782331
moved sequence params into node graph too
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Reduces code by reusing more of the existing node infrastructure
to synchronize sequence parameters the render backend.
2021-02-18 13:20:23 +11:00
itsmattkc
d7c5ac4b44
implement entire project in nodes
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Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc
81c1922911
use strings to connect nodes
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This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc
b83677e319
moved input signals to graph to prevent signal desyncs
2021-01-14 10:32:42 +11:00
itsmattkc
f7883bd02c
began some rewrites to timeline drawing
2021-01-14 10:30:20 +11:00