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oak-editor/app/node/traverser.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "traverser.h"
#include "node.h"
#include "render/job/footagejob.h"
#include "render/rendermanager.h"
namespace olive {
NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRange &range)
{
NodeValueDatabase database;
// We need to insert tables into the database for each input
foreach (const QString& input, node->inputs()) {
if (IsCancelled()) {
return NodeValueDatabase();
}
database.Insert(input, ProcessInput(node, input, range));
}
return database;
}
NodeValueRow NodeTraverser::GenerateRow(NodeValueDatabase *database, const Node *node, const TimeRange &range)
{
// Generate row
NodeValueRow row;
for (auto it=database->begin(); it!=database->end(); it++) {
// Get hint for which value should be pulled
NodeValue value = GenerateRowValue(node, it.key(), &it.value());
row.insert(it.key(), value);
}
PreProcessRow(range, row);
return row;
}
NodeValueRow NodeTraverser::GenerateRow(const Node *node, const TimeRange &range)
{
// Generate database of input values of node
NodeValueDatabase database = GenerateDatabase(node, range);
return GenerateRow(&database, node, range);
}
NodeValue NodeTraverser::GenerateRowValue(const Node *node, const QString &input, NodeValueTable *table)
{
NodeValue value = GenerateRowValueElement(node, input, -1, table);
if (value.array()) {
// Resolve each element of array
QVector<NodeValueTable> tables = value.data().value<QVector<NodeValueTable> >();
QVector<NodeValue> output(tables.size());
for (int i=0; i<tables.size(); i++) {
output[i] = GenerateRowValueElement(node, input, i, &tables[i]);
}
value = NodeValue(value.type(), QVariant::fromValue(output), value.source(), value.array(), value.tag());
}
return value;
}
NodeValue NodeTraverser::GenerateRowValueElement(const Node *node, const QString &input, int element, NodeValueTable *table)
{
return GenerateRowValueElement(node->GetValueHintForInput(input, element), node->GetInputDataType(input), table);
}
NodeValue NodeTraverser::GenerateRowValueElement(const Node::ValueHint &hint, NodeValue::Type preferred_type, NodeValueTable *table)
{
int value_index = GenerateRowValueElementIndex(hint, preferred_type, table);
if (value_index == -1) {
// If value was -1, try getting the last value
value_index = table->Count() - 1;
}
if (value_index == -1) {
// If value is still -1, assume the table is empty and return nothing
return NodeValue();
}
return table->TakeAt(value_index);
}
int NodeTraverser::GenerateRowValueElementIndex(const Node::ValueHint &hint, NodeValue::Type preferred_type, const NodeValueTable *table)
{
QVector<NodeValue::Type> types = hint.types();
if (types.isEmpty()) {
types.append(preferred_type);
}
if (hint.index() == -1) {
// Get most recent value with this type and tag
return table->GetValueIndex(types, hint.tag());
} else {
// Try to find value at this index
int index = table->Count() - 1 - hint.index();
int diff = 0;
while (index + diff < table->Count() && index - diff >= 0) {
if (index + diff < table->Count() && types.contains(table->at(index + diff).type())) {
return index + diff;
}
if (index - diff >= 0 && types.contains(table->at(index - diff).type())) {
return index - diff;
}
diff++;
}
return -1;
}
}
int NodeTraverser::GenerateRowValueElementIndex(const Node *node, const QString &input, int element, const NodeValueTable *table)
{
return GenerateRowValueElementIndex(node->GetValueHintForInput(input, element), node->GetInputDataType(input), table);
}
NodeGlobals NodeTraverser::GenerateGlobals(const VideoParams &params, const TimeRange &time)
{
return NodeGlobals(QVector2D(params.width(), params.height()), params.pixel_aspect_ratio(), time);
}
int NodeTraverser::GetChannelCountFromJob(const GenerateJob &job)
{
int max_channel_count = 0;
// Find maximum channel count
for (auto it=job.GetValues().cbegin(); it!=job.GetValues().cend(); it++) {
if (it.value().type() == NodeValue::kTexture) {
TexturePtr tex = it.value().data().value<TexturePtr>();
if (tex) {
max_channel_count = qMax(max_channel_count, tex->channel_count());
}
}
}
if (max_channel_count == 0) {
max_channel_count = VideoParams::kRGBChannelCount;
}
switch (job.GetAlphaChannelRequired()) {
case GenerateJob::kAlphaForceOn:
return VideoParams::kRGBAChannelCount;
case GenerateJob::kAlphaForceOff:
if (max_channel_count >= 1 && max_channel_count < VideoParams::kRGBChannelCount) {
return max_channel_count;
} else {
return VideoParams::kRGBChannelCount;
}
case GenerateJob::kAlphaAuto:
return max_channel_count;
}
// Default fallback, should never get here
return VideoParams::kRGBAChannelCount;
}
NodeValueTable NodeTraverser::ProcessInput(const Node* node, const QString& input, const TimeRange& range)
{
// If input is connected, retrieve value directly
if (node->IsInputConnected(input)) {
TimeRange adjusted_range = node->InputTimeAdjustment(input, -1, range);
// Value will equal something from the connected node, follow it
return GenerateTable(node->GetConnectedOutput(input), node->GetValueHintForInput(input), adjusted_range);
} else {
// Store node
QVariant return_val;
bool is_array = node->InputIsArray(input);
if (is_array) {
// Value is an array, we will return a list of NodeValueTables
QVector<NodeValueTable> array_tbl(node->InputArraySize(input));
for (int i=0; i<array_tbl.size(); i++) {
NodeValueTable& sub_tbl = array_tbl[i];
TimeRange adjusted_range = node->InputTimeAdjustment(input, i, range);
if (node->IsInputConnected(input, i)) {
sub_tbl = GenerateTable(node->GetConnectedOutput(input, i), node->GetValueHintForInput(input, i), adjusted_range);
} else {
QVariant input_value = node->GetValueAtTime(input, adjusted_range.in(), i);
sub_tbl.Push(node->GetInputDataType(input), input_value, node);
}
}
return_val = QVariant::fromValue(array_tbl);
} else {
// Not connected or an array, just pull the immediate
TimeRange adjusted_range = node->InputTimeAdjustment(input, -1, range);
return_val = node->GetValueAtTime(input, adjusted_range.in());
}
NodeValueTable return_table;
return_table.Push(node->GetInputDataType(input), return_val, node, is_array);
return return_table;
}
}
NodeTraverser::NodeTraverser() :
cancel_(nullptr)
{
}
NodeValueTable NodeTraverser::GenerateTable(const Node *n, const Node::ValueHint &hint, const TimeRange& range)
{
const Track* track = dynamic_cast<const Track*>(n);
if (track) {
// If the range is not wholly contained in this Block, we'll need to do some extra processing
return GenerateBlockTable(track, range);
}
// FIXME: Cache certain values here if we've already processed them before
// Generate row for node
NodeValueDatabase database = GenerateDatabase(n, range);
// Check for bypass
bool is_enabled;
if (!database[Node::kEnabledInput].Has(NodeValue::kBoolean)) {
// Fallback if we couldn't find a bool value
is_enabled = true;
} else {
is_enabled = database[Node::kEnabledInput].Get(NodeValue::kBoolean).toBool();
}
if (is_enabled) {
NodeValueRow row = GenerateRow(&database, n, range);
// Generate output table
NodeValueTable table = database.Merge();
// By this point, the node should have all the inputs it needs to render correctly
n->Value(row, GenerateGlobals(video_params_, range), &table);
return table;
} else {
return database.Merge();
}
}
NodeValueTable NodeTraverser::GenerateBlockTable(const Track *track, const TimeRange &range)
{
// By default, just follow the in point
Block* active_block = track->BlockAtTime(range.in());
NodeValueTable table;
if (active_block) {
table = GenerateTable(active_block, track->GetValueHintForInput(Track::kBlockInput, track->GetArrayIndexFromBlock(active_block)), Track::TransformRangeForBlock(active_block, range));
}
return table;
}
QVector2D NodeTraverser::GenerateResolution() const
{
return QVector2D(video_params_.square_pixel_width(), video_params_.height());
}
void NodeTraverser::ResolveJobs(NodeValue &val, const TimeRange &range)
{
if (val.type() == NodeValue::kTexture || val.type() == NodeValue::kSamples) {
const QVariant &v = val.data();
if (v.canConvert<ShaderJob>()) {
ShaderJob job = v.value<ShaderJob>();
VideoParams tex_params = GetCacheVideoParams();
tex_params.set_channel_count(GetChannelCountFromJob(job));
TexturePtr tex = CreateTexture(tex_params);
ProcessShader(tex, val.source(), range, job);
val.set_data(QVariant::fromValue(tex));
} else if (v.canConvert<GenerateJob>()) {
GenerateJob job = v.value<GenerateJob>();
VideoParams tex_params = GetCacheVideoParams();
tex_params.set_channel_count(GetChannelCountFromJob(job));
if (job.GetRequestedFormat() != VideoParams::kFormatInvalid) {
tex_params.set_format(job.GetRequestedFormat());
}
TexturePtr tex = CreateTexture(tex_params);
ProcessFrameGeneration(tex, val.source(), job);
val.set_data(QVariant::fromValue(tex));
} else if (v.canConvert<FootageJob>()) {
FootageJob job = v.value<FootageJob>();
if (job.type() == Track::kVideo) {
rational footage_time = Footage::AdjustTimeByLoopMode(range.in(), job.loop_mode(), job.length(), job.video_params().video_type(), job.video_params().frame_rate_as_time_base());
TexturePtr tex;
if (footage_time.isNaN()) {
// Push dummy texture
tex = CreateDummyTexture(job.video_params());
} else {
VideoParams managed_params = job.video_params();
managed_params.set_format(GetCacheVideoParams().format());
tex = CreateTexture(job.video_params());
ProcessVideoFootage(tex, job, footage_time);
}
val.set_data(QVariant::fromValue(tex));
} else if (job.type() == Track::kAudio) {
SampleBufferPtr buffer = CreateSampleBuffer(GetCacheAudioParams(), range.length());
ProcessAudioFootage(buffer, job, range);
val.set_data(QVariant::fromValue(buffer));
}
} else if (v.canConvert<SampleJob>()) {
SampleJob job = v.value<SampleJob>();
SampleBufferPtr output_buffer = CreateSampleBuffer(job.samples()->audio_params(), job.samples()->sample_count());
ProcessSamples(output_buffer, val.source(), range, job);
val.set_data(QVariant::fromValue(output_buffer));
}
}
}
void NodeTraverser::PreProcessRow(const TimeRange &range, NodeValueRow &row)
{
QByteArray cached_node_hash;
// Resolve any jobs
for (auto it=row.begin(); it!=row.end(); it++) {
// Jobs will almost always be submitted with one of these types
NodeValue &val = it.value();
ResolveJobs(val, range);
}
}
TexturePtr NodeTraverser::CreateDummyTexture(const VideoParams &p)
{
return std::make_shared<Texture>(p);
}
}